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EssentialsC/src/main/resources/lang/zh_CN.yml
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# 简体中文语言文件
prefix: "&7[&6EssentialsC&7]&f&r"
messages:
no-permission: "&c你没有权限执行此命令!\n&7需要权限:{permission}"
player-only: "&c此命令只能由玩家执行!"
config-reloaded: "&a配置已重载。"
version: "&fEssentialsC v{version}"
paper-version: "&7当前运行于 Paper {version}"
unknown-subcommand: "&c未知子命令:{command}"
help-usage: "&7使用 &f/essc help &7查看可用命令。"
module-disabled: "&c该功能模块当前已关闭,请联系管理员。"
blocks-menu-empty: "&c你当前没有可用的便捷菜单项目。"
hat-success: "&a你已将 {item} 戴在头上!"
hat-failed: "&c无法将该物品戴在头上!"
hat-no-item: "&c你需要手持一个物品!"
suicide-message: "&e{player} 自杀了!"
fly-enabled: "&a飞行模式已开启!"
fly-disabled: "&c飞行模式已关闭!"
nightvision-enabled: "&a夜视已开启!"
nightvision-disabled: "&c夜视已关闭!"
nightvision-usage: "&c用法:/nightvision [on|off|toggle]"
glow-enabled: "&a发光已开启!"
glow-disabled: "&c发光已关闭!"
glow-usage: "&c用法:/glow [on|off|toggle]"
vanish-enabled: "&a你已进入隐身模式!"
vanish-disabled: "&c你已退出隐身模式!"
seen-usage: "&c用法:/seen <玩家>"
seen-usage-console: "&c用法:/seen <玩家>"
player-not-found: "&c未找到玩家:{player}"
no-permission-others: "&c你没有权限影响其他玩家!"
anvil-opened: "&a已打开铁砧!"
enchantingtable-opened: "&a已打开附魔台!"
heal-self: "&a你的生命值和饥饿值已恢复!"
heal-other: "&a你已治疗玩家 {player}"
heal-by-other: "&a管理员 {admin} 治疗了你!"
feed-self: "&a你的饥饿值已恢复!"
feed-other: "&a你已喂饱玩家 {player}"
feed-by-other: "&a管理员 {admin} 喂饱了你!"
repair-hand-success: "&a手中物品已修复!"
repair-all-success: "&a已修复 {count} 个物品!"
repair-not-damaged: "&c该物品没有损坏!"
repair-no-item-in-hand: "&c你手中没有物品!"
repair-no-items: "&c背包中没有可修复的物品!"
no-permission-repair-all: "&c你没有权限修复全部物品!"
mobdrop-save-failed: "&c保存配置失败:{error}"
mobdrop-toggled: "&a末影人掉落已切换为 {status}&a。"
shulkerbox-nested: "&c不能将潜影盒放入另一个潜影盒。"
shulkerbox-unstack-first: "&c请先将潜影盒拆分为单个后再快捷打开。"
jei-sync-fabric: "&6JEI-FIX&8(&bFabric&8): &e正在同步配方..."
jei-sync-neoforge: "&6JEI-FIX&8(&bNeoForge&8): &e正在同步配方..."
help:
title: "&6========== &eEssentialsC 帮助 &6=========="
version: "&7插件版本:&f{version}"
section-blocks: "&6功能方块命令:"
section-other: "&6其他命令:"
footer: "&7每个命令都需要对应权限。"
commands:
workbench: " &f/workbench &7- 打开工作台"
anvil: " &f/anvil &7- 打开铁砧"
enchantingtable: " &f/enchantingtable &7- 打开附魔台"
cartographytable: " &f/cartographytable &7- 打开制图台"
grindstone: " &f/grindstone &7- 打开砂轮"
loom: " &f/loom &7- 打开织布机"
smithingtable: " &f/smithingtable &7- 打开锻造台"
stonecutter: " &f/stonecutter &7- 打开切石机"
enderchest: " &f/enderchest &7- 打开末影箱"
blocks: " &f/blocks &7- 打开便捷菜单"
hat: " &f/hat &7- 将手持物品戴在头上"
suicide: " &f/suicide &7- 自杀"
fly: " &f/fly &7- 切换飞行模式"
nightvision: " &f/nightvision &7- 切换夜视"
glow: " &f/glow &7- 切换发光"
heal: " &f/heal &7- 恢复生命值和饥饿值"
vanish: " &f/vanish &7- 切换隐身模式"
seen: " &f/seen &7- 查看玩家信息"
feed: " &f/feed &7- 恢复饥饿值"
repair: " &f/repair &7- 修复手中或全部物品"
tpa: " &f/tpa <玩家> &7- 请求传送到玩家身边"
tpahere: " &f/tpahere <玩家> &7- 请求玩家传送到你身边"
tpaall: " &f/tpaall &7- 向所有玩家发送传送到你身边的请求"
tpaccept: " &f/tpaccept [玩家] &7- 接受传送请求"
tpdeny: " &f/tpdeny [玩家] &7- 拒绝传送请求"
tpignore: " &f/tpignore &7- 切换是否忽略传送请求"
skin: " &f/essc skin <status|refresh> [玩家] &7- 查看或刷新皮肤桥接状态"
admin: " &f/essc admin &7- 切换管理模式"
tpsbar: " &f/tpsbar [玩家] &7- 切换 TPS 状态栏"
maintenance: " &f/maintenance <on|off|status|reload|add|remove|list> &7- 管理维护模式"
tpa:
messages:
usage-tpa: "&c用法:/tpa <玩家>"
usage-tpahere: "&c用法:/tpahere <玩家>"
usage-tpaall: "&c用法:/tpaall"
usage-tpaccept: "&c用法:/tpaccept [玩家]"
usage-tpdeny: "&c用法:/tpdeny [玩家]"
self: "&c你不能向自己发送传送请求。"
sent-tpa: "&a已向 {target} 发送传送请求,{seconds} 秒后过期。"
sent-tpahere: "&a已邀请 {target} 传送到你身边,{seconds} 秒后过期。"
duplicate-request: "&e你已经向 {target} 发送过同类型传送请求,请等待对方处理。"
ignoring-requests: "&c你当前正在忽略传送请求。"
send-cooldown: "&c请等待 {seconds} 秒后再发送传送请求。"
accept-cooldown: "&c请等待 {seconds} 秒后再接受传送请求。"
received-tpa: "&e{requester} 请求传送到你身边。"
received-tpahere: "&e{requester} 邀请你传送到对方身边。"
response-hint: "&7输入 &f/tpaccept {requester} &7接受,或 &f/tpdeny {requester} &7拒绝。"
accept-button: "&a[接受]"
deny-button: "&c[拒绝]"
no-request: "&c你没有待处理的传送请求。"
accepted-target: "&a你已接受 {requester} 的传送请求。"
accepted-sender: "&a{target} 已接受你的传送请求。"
denied-target: "&c你已拒绝 {requester} 的传送请求。"
denied-sender: "&c{target} 拒绝了你的传送请求。"
expired: "&c你的待处理传送请求已过期。"
expired-sender: "&c你发给 {target} 的传送请求已过期。"
expired-target: "&c来自 {requester} 的传送请求已过期。"
player-offline: "&c无法完成传送,请求中的玩家已离线。"
already-warming-up: "&c相关玩家已有一个正在预热的传送。"
warmup-start: "&e传送将在 {seconds} 秒后开始,请不要移动或受到伤害。"
warmup-status: "&e传送倒计时:{seconds} 秒"
warmup-cancelled-move: "&c传送已取消:你在预热期间移动了。"
warmup-cancelled-damage: "&c传送已取消:你在预热期间受到了伤害。"
teleport-complete: "&a传送完成。"
ignore-enabled: "&e你已开始忽略传送请求。"
ignore-disabled: "&a你已恢复接收传送请求。"
ignore-notification: "&7你当前正在忽略传送请求。"
tpaall-sent: "&a已向所有玩家发送传送请求。"
tpaall-no-targets: "&c没有可接收请求的在线玩家。"
skin-bridge:
notifications:
detecting: "&6SKIN-FIX&8: &e正在检测皮肤来源..."
synced: "&6SKIN-FIX&8(&b{provider}&8): &a皮肤同步完成。"
not-external: "&6SKIN-FIX&8: &7未匹配外置皮肤站,已保留当前皮肤。"
failed: "&6SKIN-FIX&8: &c皮肤检测或同步失败,请稍后重试。"
messages:
usage: "&c用法:/essc skin <status|refresh> [玩家]"
feature-disabled: "&cSkinBridge 在 config.yml 中未启用。"
dependency-missing: "&c未在 config.yml 中配置有效的 MineSkin API Key。"
no-providers: "&c没有启用有效的 SkinBridge Provider。"
status-external: "&a{player} 已识别为外置皮肤站玩家,Provider&f{provider}"
status-not-external: "&7{player} 未匹配任何已配置的外置皮肤站。"
status-pending: "&e{player} 的皮肤站来源正在检测中。"
status-unknown: "&7{player} 尚未进行 SkinBridge 检测。"
refresh-queued: "&a已开始重新检测并刷新 {player} 的皮肤。"
refresh-cached: "&7{player} 正在使用有效的皮肤缓存。"
refresh-running: "&e{player} 的皮肤检测任务仍在运行。"
blocks-menu:
title: "&6&lEssentialsC &8- &e&l便捷菜单"
items:
workbench:
name: "&e工作台"
lore:
- "&7/workbench"
- "&7打开工作台"
enderchest:
name: "&e末影箱"
lore:
- "&7/enderchest"
- "&7打开末影箱"
anvil:
name: "&e铁砧"
lore:
- "&7/anvil"
- "&7打开铁砧"
grindstone:
name: "&e砂轮"
lore:
- "&7/grindstone"
- "&7打开砂轮"
smithingtable:
name: "&e锻造台"
lore:
- "&7/smithingtable"
- "&7打开锻造台"
stonecutter:
name: "&e切石机"
lore:
- "&7/stonecutter"
- "&7打开切石机"
loom:
name: "&e织布机"
lore:
- "&7/loom"
- "&7打开织布机"
cartographytable:
name: "&e制图台"
lore:
- "&7/cartographytable"
- "&7打开制图台"
nightvision:
name: "&b夜视开关"
lore:
- "&7/nightvision"
- "&7切换夜视效果"
glow:
name: "&e发光开关"
lore:
- "&7/glow"
- "&7切换自身发光效果"
admin-mode:
actionbar: "&c&l管理模式"
messages:
enabled: "&a管理模式已开启,普通背包已保存。"
disabled: "&c管理模式已关闭,普通背包已恢复。"
crash-restored: "&e上一次管理模式会话已安全恢复。"
tpsbar:
title-format: "&eTPS&7: {tps_1m} &8| &eMSPT&7: {mspt} &8| &ePing&7: {ping}"
messages:
enabled-self: "&a已开启 TPSBar。"
disabled-self: "&c已关闭 TPSBar。"
enabled-other: "&a已为 {player} 开启 TPSBar。"
disabled-other: "&c已为 {player} 关闭 TPSBar。"
usage: "&c用法:/tpsbar [玩家]"
player-not-found: "&c未找到玩家:{player}"
no-targets: "&c没有匹配到可切换的玩家。"
native-detected: "&7检测到服务端已内置 /tpsbar,已跳过插件实现。"
plugin-enabled: "&7未检测到服务端内置 /tpsbar,已启用插件实现。"
plugin-forced-but-native-exists: "&e配置要求启用插件版 TPSBar,但服务端已存在原生 /tpsbar,已跳过插件实现以避免冲突。"
mode-changed-reload: "&eTPSBar 模式已更新,但命令注册状态需要重启服务器后才会完全生效。"
mobdrops-menu:
title: "&6&l生物掉落控制"
status:
enabled: "&a开启"
disabled: "&c关闭"
enderman:
name: "&d末影人掉落"
status: "&7当前状态:{status}"
toggle: "&e点击切换"
maintenance:
status:
enabled: "&c开启"
disabled: "&a关闭"
messages:
enabled: "&a维护模式已开启。"
disabled: "&c维护模式已关闭。"
reloaded: "&a维护模式配置已重载。"
status: "&7维护模式当前状态:{status} &8| &7白名单:&f{whitelist_count}"
usage: "&c用法:/maintenance <on|off|status|reload|add|remove|list>"
add-usage: "&c用法:/maintenance add <玩家|UUID>"
remove-usage: "&c用法:/maintenance remove <玩家|UUID>"
whitelist-added: "&a已将 {player} 加入维护白名单。"
whitelist-removed: "&a已将 {player} 移出维护白名单。"
whitelist-exists: "&e{player} 已在维护白名单中。"
whitelist-missing: "&c{player} 不在维护白名单中。"
whitelist-empty: "&7维护白名单为空。"
whitelist-list: "&7维护白名单({count}):&f{entries}"
login-blocked: "&e{player} 被维护模式拦截。&7UUID{uuid} &8| &7IP{address}"