# 简体中文语言文件 prefix: "&7[&6EssentialsC&7]&f:&r" messages: no-permission: "&c你没有权限执行此命令!\n&7需要权限:{permission}" player-only: "&c此命令只能由玩家执行!" config-reloaded: "&a配置已重载。" version: "&fEssentialsC v{version}" paper-version: "&7当前运行于 Paper {version}" unknown-subcommand: "&c未知子命令:{command}" help-usage: "&7使用 &f/essc help &7查看可用命令。" module-disabled: "&c该功能模块当前已关闭,请联系管理员。" blocks-menu-empty: "&c你当前没有可用的便捷菜单项目。" hat-success: "&a你已将 {item} 戴在头上!" hat-failed: "&c无法将该物品戴在头上!" hat-no-item: "&c你需要手持一个物品!" suicide-message: "&e{player} 自杀了!" fly-enabled: "&a飞行模式已开启!" fly-disabled: "&c飞行模式已关闭!" nightvision-enabled: "&a夜视已开启!" nightvision-disabled: "&c夜视已关闭!" nightvision-usage: "&c用法:/nightvision [on|off|toggle]" glow-enabled: "&a发光已开启!" glow-disabled: "&c发光已关闭!" glow-usage: "&c用法:/glow [on|off|toggle]" vanish-enabled: "&a你已进入隐身模式!" vanish-disabled: "&c你已退出隐身模式!" seen-usage: "&c用法:/seen <玩家>" seen-usage-console: "&c用法:/seen <玩家>" player-not-found: "&c未找到玩家:{player}" no-permission-others: "&c你没有权限影响其他玩家!" anvil-opened: "&a已打开铁砧!" enchantingtable-opened: "&a已打开附魔台!" heal-self: "&a你的生命值和饥饿值已恢复!" heal-other: "&a你已治疗玩家 {player}!" heal-by-other: "&a管理员 {admin} 治疗了你!" feed-self: "&a你的饥饿值已恢复!" feed-other: "&a你已喂饱玩家 {player}!" feed-by-other: "&a管理员 {admin} 喂饱了你!" repair-hand-success: "&a手中物品已修复!" repair-all-success: "&a已修复 {count} 个物品!" repair-not-damaged: "&c该物品没有损坏!" repair-no-item-in-hand: "&c你手中没有物品!" repair-no-items: "&c背包中没有可修复的物品!" no-permission-repair-all: "&c你没有权限修复全部物品!" mobdrop-save-failed: "&c保存配置失败:{error}" mobdrop-toggled: "&a末影人掉落已切换为 {status}&a。" shulkerbox-nested: "&c不能将潜影盒放入另一个潜影盒。" shulkerbox-unstack-first: "&c请先将潜影盒拆分为单个后再快捷打开。" jei-sync-fabric: "&6JEI-FIX&8(&bFabric&8): &e正在同步配方..." jei-sync-neoforge: "&6JEI-FIX&8(&bNeoForge&8): &e正在同步配方..." help: title: "&6========== &eEssentialsC 帮助 &6==========" version: "&7插件版本:&f{version}" section-blocks: "&6功能方块命令:" section-other: "&6其他命令:" footer: "&7每个命令都需要对应权限。" commands: workbench: " &f/workbench &7- 打开工作台" anvil: " &f/anvil &7- 打开铁砧" enchantingtable: " &f/enchantingtable &7- 打开附魔台" cartographytable: " &f/cartographytable &7- 打开制图台" grindstone: " &f/grindstone &7- 打开砂轮" loom: " &f/loom &7- 打开织布机" smithingtable: " &f/smithingtable &7- 打开锻造台" stonecutter: " &f/stonecutter &7- 打开切石机" enderchest: " &f/enderchest &7- 打开末影箱" blocks: " &f/blocks &7- 打开便捷菜单" hat: " &f/hat &7- 将手持物品戴在头上" suicide: " &f/suicide &7- 自杀" fly: " &f/fly &7- 切换飞行模式" nightvision: " &f/nightvision &7- 切换夜视" glow: " &f/glow &7- 切换发光" heal: " &f/heal &7- 恢复生命值和饥饿值" vanish: " &f/vanish &7- 切换隐身模式" seen: " &f/seen &7- 查看玩家信息" feed: " &f/feed &7- 恢复饥饿值" repair: " &f/repair &7- 修复手中或全部物品" tpa: " &f/tpa <玩家> &7- 请求传送到玩家身边" tpahere: " &f/tpahere <玩家> &7- 请求玩家传送到你身边" tpaall: " &f/tpaall &7- 向所有玩家发送传送到你身边的请求" tpaccept: " &f/tpaccept [玩家] &7- 接受传送请求" tpdeny: " &f/tpdeny [玩家] &7- 拒绝传送请求" tpignore: " &f/tpignore &7- 切换是否忽略传送请求" skin: " &f/essc skin [玩家] &7- 查看或刷新皮肤桥接状态" admin: " &f/essc admin &7- 切换管理模式" tpsbar: " &f/tpsbar [玩家] &7- 切换 TPS 状态栏" maintenance: " &f/maintenance &7- 管理维护模式" tpa: messages: usage-tpa: "&c用法:/tpa <玩家>" usage-tpahere: "&c用法:/tpahere <玩家>" usage-tpaall: "&c用法:/tpaall" usage-tpaccept: "&c用法:/tpaccept [玩家]" usage-tpdeny: "&c用法:/tpdeny [玩家]" self: "&c你不能向自己发送传送请求。" sent-tpa: "&a已向 {target} 发送传送请求,{seconds} 秒后过期。" sent-tpahere: "&a已邀请 {target} 传送到你身边,{seconds} 秒后过期。" duplicate-request: "&e你已经向 {target} 发送过同类型传送请求,请等待对方处理。" ignoring-requests: "&c你当前正在忽略传送请求。" send-cooldown: "&c请等待 {seconds} 秒后再发送传送请求。" accept-cooldown: "&c请等待 {seconds} 秒后再接受传送请求。" received-tpa: "&e{requester} 请求传送到你身边。" received-tpahere: "&e{requester} 邀请你传送到对方身边。" response-hint: "&7输入 &f/tpaccept {requester} &7接受,或 &f/tpdeny {requester} &7拒绝。" accept-button: "&a[接受]" deny-button: "&c[拒绝]" no-request: "&c你没有待处理的传送请求。" accepted-target: "&a你已接受 {requester} 的传送请求。" accepted-sender: "&a{target} 已接受你的传送请求。" denied-target: "&c你已拒绝 {requester} 的传送请求。" denied-sender: "&c{target} 拒绝了你的传送请求。" expired: "&c你的待处理传送请求已过期。" expired-sender: "&c你发给 {target} 的传送请求已过期。" expired-target: "&c来自 {requester} 的传送请求已过期。" player-offline: "&c无法完成传送,请求中的玩家已离线。" already-warming-up: "&c相关玩家已有一个正在预热的传送。" warmup-start: "&e传送将在 {seconds} 秒后开始,请不要移动或受到伤害。" warmup-status: "&e传送倒计时:{seconds} 秒" warmup-cancelled-move: "&c传送已取消:你在预热期间移动了。" warmup-cancelled-damage: "&c传送已取消:你在预热期间受到了伤害。" teleport-complete: "&a传送完成。" ignore-enabled: "&e你已开始忽略传送请求。" ignore-disabled: "&a你已恢复接收传送请求。" ignore-notification: "&7你当前正在忽略传送请求。" tpaall-sent: "&a已向所有玩家发送传送请求。" tpaall-no-targets: "&c没有可接收请求的在线玩家。" skin-bridge: notifications: detecting: "&6SKIN-FIX&8: &e正在检测皮肤来源..." synced: "&6SKIN-FIX&8(&b{provider}&8): &a皮肤同步完成。" not-external: "&6SKIN-FIX&8: &7未匹配外置皮肤站,已保留当前皮肤。" failed: "&6SKIN-FIX&8: &c皮肤检测或同步失败,请稍后重试。" messages: usage: "&c用法:/essc skin [玩家]" feature-disabled: "&cSkinBridge 在 config.yml 中未启用。" dependency-missing: "&c未在 config.yml 中配置有效的 MineSkin API Key。" no-providers: "&c没有启用有效的 SkinBridge Provider。" status-external: "&a{player} 已识别为外置皮肤站玩家,Provider:&f{provider}" status-not-external: "&7{player} 未匹配任何已配置的外置皮肤站。" status-pending: "&e{player} 的皮肤站来源正在检测中。" status-unknown: "&7{player} 尚未进行 SkinBridge 检测。" refresh-queued: "&a已开始重新检测并刷新 {player} 的皮肤。" refresh-cached: "&7{player} 正在使用有效的皮肤缓存。" refresh-running: "&e{player} 的皮肤检测任务仍在运行。" blocks-menu: title: "&6&lEssentialsC &8- &e&l便捷菜单" items: workbench: name: "&e工作台" lore: - "&7/workbench" - "&7打开工作台" enderchest: name: "&e末影箱" lore: - "&7/enderchest" - "&7打开末影箱" anvil: name: "&e铁砧" lore: - "&7/anvil" - "&7打开铁砧" grindstone: name: "&e砂轮" lore: - "&7/grindstone" - "&7打开砂轮" smithingtable: name: "&e锻造台" lore: - "&7/smithingtable" - "&7打开锻造台" stonecutter: name: "&e切石机" lore: - "&7/stonecutter" - "&7打开切石机" loom: name: "&e织布机" lore: - "&7/loom" - "&7打开织布机" cartographytable: name: "&e制图台" lore: - "&7/cartographytable" - "&7打开制图台" nightvision: name: "&b夜视开关" lore: - "&7/nightvision" - "&7切换夜视效果" glow: name: "&e发光开关" lore: - "&7/glow" - "&7切换自身发光效果" admin-mode: actionbar: "&c&l管理模式" messages: enabled: "&a管理模式已开启,普通背包已保存。" disabled: "&c管理模式已关闭,普通背包已恢复。" crash-restored: "&e上一次管理模式会话已安全恢复。" tpsbar: title-format: "&eTPS&7: {tps_1m} &8| &eMSPT&7: {mspt} &8| &ePing&7: {ping}" messages: enabled-self: "&a已开启 TPSBar。" disabled-self: "&c已关闭 TPSBar。" enabled-other: "&a已为 {player} 开启 TPSBar。" disabled-other: "&c已为 {player} 关闭 TPSBar。" usage: "&c用法:/tpsbar [玩家]" player-not-found: "&c未找到玩家:{player}" no-targets: "&c没有匹配到可切换的玩家。" native-detected: "&7检测到服务端已内置 /tpsbar,已跳过插件实现。" plugin-enabled: "&7未检测到服务端内置 /tpsbar,已启用插件实现。" plugin-forced-but-native-exists: "&e配置要求启用插件版 TPSBar,但服务端已存在原生 /tpsbar,已跳过插件实现以避免冲突。" mode-changed-reload: "&eTPSBar 模式已更新,但命令注册状态需要重启服务器后才会完全生效。" mobdrops-menu: title: "&6&l生物掉落控制" status: enabled: "&a开启" disabled: "&c关闭" enderman: name: "&d末影人掉落" status: "&7当前状态:{status}" toggle: "&e点击切换" maintenance: status: enabled: "&c开启" disabled: "&a关闭" messages: enabled: "&a维护模式已开启。" disabled: "&c维护模式已关闭。" reloaded: "&a维护模式配置已重载。" status: "&7维护模式当前状态:{status} &8| &7白名单:&f{whitelist_count}" usage: "&c用法:/maintenance " add-usage: "&c用法:/maintenance add <玩家|UUID>" remove-usage: "&c用法:/maintenance remove <玩家|UUID>" whitelist-added: "&a已将 {player} 加入维护白名单。" whitelist-removed: "&a已将 {player} 移出维护白名单。" whitelist-exists: "&e{player} 已在维护白名单中。" whitelist-missing: "&c{player} 不在维护白名单中。" whitelist-empty: "&7维护白名单为空。" whitelist-list: "&7维护白名单({count}):&f{entries}" login-blocked: "&e{player} 被维护模式拦截。&7UUID:{uuid} &8| &7IP:{address}"