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小白
2022-09-08 23:39:46 +08:00
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.gradle
.idea
build
bin
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Creative Commons Legal Code
CC0 1.0 Universal
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
HEREUNDER.
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# Building
* [Gradle](https://gradle.org/) - Dependency Management
The GradleWrapper in included in this project.
**Windows:**
```
gradlew.bat clean build
```
**macOS/Linux:**
```
./gradlew clean build
```
Build artifacts should be found in `./build/libs` folder.
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plugins {
`java-library`
`maven-publish`
id("io.izzel.taboolib") version "1.42"
id("org.jetbrains.kotlin.jvm") version "1.5.10"
}
taboolib {
description {
dependencies {
name("PlaceholderAPI").optional(true)
name("Vault").optional(true)
}
}
install("common")
install("common-5")
install("module-chat")
install("module-configuration")
install("module-database")
install("module-lang")
install("module-ui")
install("module-nms-util")
install("module-nms")
install("platform-bukkit")
install("expansion-command-helper")
classifier = null
version = "6.0.9-84"
}
repositories {
mavenCentral()
maven("https://repo.xbaimiao.com/nexus/content/repositories/releases/")
}
dependencies {
compileOnly("ink.ptms:nms-all:1.0.0")
compileOnly("public:papi:1.0.0")
compileOnly("public:vault:1.0.0")
compileOnly("ink.ptms.core:v11902:11902-minimize:mapped")
compileOnly("ink.ptms.core:v11902:11902-minimize:universal")
compileOnly(kotlin("stdlib"))
compileOnly(fileTree("libs"))
}
tasks.withType<JavaCompile> {
options.encoding = "UTF-8"
}
tasks.withType<org.jetbrains.kotlin.gradle.tasks.KotlinCompile> {
kotlinOptions {
jvmTarget = "1.8"
freeCompilerArgs = listOf("-Xjvm-default=all")
}
}
configure<JavaPluginConvention> {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
publishing {
repositories {
maven {
url = uri("https://repo.tabooproject.org/repository/releases")
credentials {
username = project.findProperty("taboolibUsername").toString()
password = project.findProperty("taboolibPassword").toString()
}
authentication {
create<BasicAuthentication>("basic")
}
}
}
publications {
create<MavenPublication>("library") {
from(components["java"])
groupId = project.group.toString()
}
}
}
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group=com.github.xbaimiao.shoppro
version=1.0.0
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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3.3-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
Vendored
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#!/usr/bin/env sh
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"
Vendored
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@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
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rootProject.name="ShopPro"
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package com.github.xbaimiao.shoppro
import com.github.xbaimiao.shoppro.core.database.Database
import com.github.xbaimiao.shoppro.core.shop.ShopManager
import taboolib.common.platform.Plugin
import taboolib.module.configuration.Config
import taboolib.module.configuration.Configuration
object ShopPro : Plugin() {
@Config(value = "config.yml")
lateinit var config: Configuration
private set
lateinit var database: Database
override fun onEnable() {
ShopManager.load()
}
fun reload() {
ShopManager.shops.clear()
ShopManager.load()
}
}
@@ -0,0 +1,13 @@
package com.github.xbaimiao.shoppro
import java.text.DecimalFormat
object Util {
fun Double.format(): Double {
val df = DecimalFormat("#0.00")
return df.format(this).toDouble()
}
}
@@ -0,0 +1,27 @@
package com.github.xbaimiao.shoppro.api
import com.github.xbaimiao.shoppro.core.item.ShopItem
import org.bukkit.entity.Player
import org.bukkit.event.Event
import org.bukkit.event.HandlerList
class ShopProBuyEvent(
val item: ShopItem,
val amount: Int,
val player: Player
) : Event() {
override fun getHandlers(): HandlerList {
return handlerList
}
companion object {
private val handlerList = HandlerList()
@JvmStatic
fun getHandlerList(): HandlerList {
return handlerList
}
}
}
@@ -0,0 +1,29 @@
package com.github.xbaimiao.shoppro.api
import com.github.xbaimiao.shoppro.core.item.ShopItem
import org.bukkit.entity.Player
import org.bukkit.event.Event
import org.bukkit.event.HandlerList
import org.bukkit.event.inventory.ClickType
import org.bukkit.inventory.Inventory
class ShopProSellEvent(
val item: ShopItem,
val amount: Int,
val player: Player
) : Event() {
override fun getHandlers(): HandlerList {
return handlerList
}
companion object {
private val handlerList = HandlerList()
@JvmStatic
fun getHandlerList(): HandlerList? {
return handlerList
}
}
}
@@ -0,0 +1,42 @@
package com.github.xbaimiao.shoppro.core
import com.github.xbaimiao.shoppro.core.shop.ShopManager
import org.bukkit.Bukkit
import org.bukkit.command.CommandSender
import org.bukkit.entity.Player
import taboolib.common.platform.command.*
import taboolib.expansion.createHelper
import taboolib.platform.util.onlinePlayers
@CommandHeader("shoppro", aliases = ["sp"], permissionDefault = PermissionDefault.TRUE)
object Commands {
@CommandBody
val main = mainCommand {
createHelper()
}
@CommandBody
val open = subCommand {
dynamic("name") {
suggestion<CommandSender> { _, _ ->
ShopManager.shops.map { it.getName() }
}
execute<Player> { sender, _, argument ->
val shop = ShopManager.shops.first { it.getName() == argument }
shop.open(sender)
}
dynamic("玩家", permission = "admin") {
suggestion<CommandSender> { _, _ ->
onlinePlayers.map { it.name }
}
execute<CommandSender> { _, context, argument ->
val player = Bukkit.getPlayerExact(argument)!!
val shop = ShopManager.shops.first { it.getName() == context.argument(-1) }
shop.open(player)
}
}
}
}
}
@@ -0,0 +1,28 @@
package com.github.xbaimiao.shoppro.core.database
import com.github.xbaimiao.shoppro.core.item.Item
import org.bukkit.entity.Player
interface Database {
/**
* 获取该物品该玩家今日已购买多少次了
*/
fun getPlayerLimit(player: Player, item: Item): Long
/**
* 设置该物品该玩家今日已购买多少次了
*/
fun setPlayerLimit(player: Player, item: Item, amount: Long)
/**
* 获取该物品今日已购买多少次了
*/
fun getServerLimit(item: Item)
/**
* 设置该物品今日已购买多少次了
*/
fun setServerLimit(item: Item, amount: Long)
}
@@ -0,0 +1,50 @@
package com.github.xbaimiao.shoppro.core.item
import com.github.xbaimiao.shoppro.core.shop.ShopManager
import com.github.xbaimiao.shoppro.core.vault.Vault
import com.github.xbaimiao.shoppro.core.vault.VaultImpl
import org.bukkit.Bukkit
import org.bukkit.Material
import org.bukkit.entity.Player
import org.bukkit.inventory.ItemStack
import org.bukkit.permissions.Permission
import taboolib.module.chat.colored
interface Item {
val key: Char
val material: Material
val lore: List<String>
val name: String
val vanilla: Boolean
val commands: List<String>
val vault: Vault
get() = VaultImpl
fun isCommodity(): Boolean
fun buildItem(): ItemStack
fun update(player: Player, itemStack: ItemStack)
fun exeCommands(player: Player) {
commands.map { it.replace("%player%", player.name) }.forEach { command ->
if (command.startsWith("[tell] ")) {
player.sendMessage(command.substring(7).colored())
} else if (command.startsWith("[console] ")) {
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), command.substring(10))
} else if (command.startsWith("[player] ")) {
Bukkit.dispatchCommand(player, command.substring(9))
} else if (command.startsWith("[open] ")) {
val shop = ShopManager.shops.firstOrNull { it.getName() == command.substring(7) }
shop?.open(player)
} else if (command.startsWith("[op] ")) {
Bukkit.dispatchCommand(object : Player by player {
override fun isOp() = true
override fun hasPermission(p0: Permission) = true
override fun hasPermission(p0: String) = true
}, command.substring(5))
}
}
}
}
@@ -0,0 +1,36 @@
package com.github.xbaimiao.shoppro.core.item
import me.clip.placeholderapi.PlaceholderAPI
import org.bukkit.Material
import org.bukkit.entity.Player
import org.bukkit.inventory.ItemStack
import taboolib.platform.util.modifyLore
open class ItemImpl(
override val material: Material, override val lore: List<String>, override val name: String,
override val key: Char, override val vanilla: Boolean, override val commands: List<String>
) : Item {
override fun isCommodity(): Boolean {
return false
}
override fun buildItem(): ItemStack {
return taboolib.platform.util.buildItem(material) {
this.name = this@ItemImpl.name
this.lore.addAll(this@ItemImpl.lore)
}
}
override fun update(player: Player, itemStack: ItemStack) {
itemStack.modifyLore {
val newLore = ArrayList<String>()
for (line in this) {
newLore.add(PlaceholderAPI.setPlaceholders(player, line))
}
this.clear()
this.addAll(newLore)
}
}
}
@@ -0,0 +1,59 @@
package com.github.xbaimiao.shoppro.core.item
import org.bukkit.Material
import org.bukkit.inventory.ItemStack
import taboolib.library.xseries.XMaterial
import taboolib.module.nms.getItemTag
class ItemsAdderShopItem(
override val key: Char,
override val price: Double,
iaMaterial: String,
override val limitServer: Long,
override val limitPlayer: Long,
override val name: String,
override val lore: List<String>,
override val vanilla: Boolean,
override val commands: List<String>
) : ShopItem() {
override val material: Material
private val custom: Int
private var customPotionColor: Int? = null
init {
iaMaterial.split(":").let { strings ->
material = XMaterial.matchXMaterial(strings[1]).get().parseMaterial()!!
custom = strings[2].toInt()
strings.getOrNull(3)?.let { customPotionColor = it.toInt() }
}
}
override fun equal(itemStack: ItemStack): Boolean {
return itemStack.type == material && itemStack.itemMeta?.customModelData == custom
}
override fun vanillaItem(): ItemStack {
return taboolib.platform.util.buildItem(material) {
this.customModelData = custom
}
}
override fun buildItem(): ItemStack {
return taboolib.platform.util.buildItem(material) {
this.name = this@ItemsAdderShopItem.name
this.lore.addAll(this@ItemsAdderShopItem.lore)
this.customModelData = custom
}.also { item ->
customPotionColor?.let {
val tag = item.getItemTag()
tag.putDeep("meta.CustomPotionColor.data", it)
tag.putDeep("meta.CustomPotionColor.type", "INT")
tag.saveTo(item)
}
}
}
}
@@ -0,0 +1,49 @@
package com.github.xbaimiao.shoppro.core.item
import me.clip.placeholderapi.PlaceholderAPI
import org.bukkit.entity.Player
import org.bukkit.inventory.ItemStack
import taboolib.platform.util.modifyLore
abstract class ShopItem : Item {
abstract val price: Double
abstract val limitServer: Long
abstract val limitPlayer: Long
override fun isCommodity(): Boolean {
return true
}
abstract fun vanillaItem(): ItemStack
abstract fun equal(itemStack: ItemStack): Boolean
fun isLimit(): Boolean {
return limitPlayer != 0L && limitServer != 0L
}
override fun update(player: Player, itemStack: ItemStack) {
val playerLimit = "1"
val serverLimit = "1"
val priceAll = "1"
itemStack.modifyLore {
val newLore = ArrayList<String>()
for (line in this) {
val newLine = line.replace("\${name}", name)
.replace("\${price}", price.toString())
.replace("\${money}", vault.getMoney(player).toString())
.replace("\${price64}", (price * 64).toString())
.replace("\${limit}", limitPlayer.toString())
.replace("\${priceAll}", priceAll)
.replace("\${allLimit}", limitServer.toString())
.replace("\${limit-player}", playerLimit)
.replace("\${limit-server}", serverLimit)
newLore.add(PlaceholderAPI.setPlaceholders(player, newLine))
}
this.clear()
this.addAll(newLore)
}
}
}
@@ -0,0 +1,33 @@
package com.github.xbaimiao.shoppro.core.item
import org.bukkit.Material
import org.bukkit.inventory.ItemStack
class VanillaShopItem(
override val key: Char,
override val material: Material,
override val price: Double,
override val limitServer: Long,
override val limitPlayer: Long,
override val name: String,
override val lore: List<String>,
override val vanilla: Boolean,
override val commands: List<String>
) : ShopItem() {
override fun vanillaItem(): ItemStack {
return taboolib.platform.util.buildItem(material)
}
override fun equal(itemStack: ItemStack): Boolean {
return itemStack.itemMeta?.hasLore() == false && itemStack.type == material
}
override fun buildItem(): ItemStack {
return taboolib.platform.util.buildItem(material) {
this.name = this@VanillaShopItem.name
this.lore.addAll(this@VanillaShopItem.lore)
}
}
}
@@ -0,0 +1,26 @@
package com.github.xbaimiao.shoppro.core.shop
import org.bukkit.entity.Player
abstract class Shop {
enum class ShopType(val string: String) {
BUY("buy"), SELL("sell");
companion object {
fun formString(string: String): ShopType {
return ShopType.values().first { it.string == string }
}
}
}
abstract fun getTitle(): String
abstract fun getType(): ShopType
abstract fun getName(): String
abstract fun open(player: Player)
}
@@ -0,0 +1,167 @@
package com.github.xbaimiao.shoppro.core.shop
import com.github.xbaimiao.shoppro.api.ShopProBuyEvent
import com.github.xbaimiao.shoppro.api.ShopProSellEvent
import com.github.xbaimiao.shoppro.core.item.*
import org.bukkit.Bukkit
import org.bukkit.configuration.Configuration
import org.bukkit.entity.Player
import taboolib.library.xseries.parseToMaterial
import taboolib.module.chat.colored
import taboolib.module.ui.ClickType
import taboolib.module.ui.openMenu
import taboolib.module.ui.type.Basic
import taboolib.platform.util.giveItem
import taboolib.platform.util.hasItem
import taboolib.platform.util.sendLang
import taboolib.platform.util.takeItem
class ShopImpl(private val configuration: Configuration) : Shop() {
private val slots = configuration.getStringList("slots").map { it.toCharArray().toList() }
private val items = ArrayList<Item>()
init {
val section = configuration.getConfigurationSection("items")!!
for (key in section.getKeys(false)) {
if (section.getBoolean("$key.is-commodity", true)) {
val materialString = section.getString("$key.material")!!
if (materialString.startsWith("IA")) {
items.add(
ItemsAdderShopItem(
key[0],
section.getDouble("$key.price"),
materialString,
section.getLong("$key.limit"),
section.getLong("$key.limit-player"),
section.getString("$key.name")!!.colored(),
section.getStringList("$key.lore").colored(),
section.getBoolean("$key.vanilla", true),
section.getStringList("$key.commands")
)
)
} else {
items.add(
VanillaShopItem(
key[0],
section.getString("$key.material")!!.parseToMaterial(),
section.getDouble("$key.price"),
section.getLong("$key.limit"),
section.getLong("$key.limit-player"),
section.getString("$key.name")!!.colored(),
section.getStringList("$key.lore").colored(),
section.getBoolean("$key.vanilla", true),
section.getStringList("$key.commands")
)
)
}
} else {
items.add(
ItemImpl(
section.getString("$key.material")!!.parseToMaterial(),
section.getStringList("$key.lore").colored(),
section.getString("$key.name")!!.colored(),
key[0],
section.getBoolean("$key.vanilla", true),
section.getStringList("$key.commands")
)
)
}
}
}
override fun getTitle(): String {
return configuration.getString("title")!!.colored()
}
override fun getType(): ShopType {
return ShopType.formString(configuration.getString("type")!!)
}
override fun getName(): String {
return configuration.getString("name")!!.colored()
}
override fun open(player: Player) {
player.openMenu<Basic>(getTitle()) {
rows(slots.size)
slots = ArrayList<List<Char>>().also { it.addAll(this@ShopImpl.slots) }
onClick {
it.isCancelled = true
}
for (item in this@ShopImpl.items) {
val itemStack = item.buildItem()
item.update(player, itemStack)
set(item.key, itemStack)
if (item is ShopItem) {
if (getType() == ShopType.BUY) {
onClick(item.key) { event ->
if (event.clickType != ClickType.CLICK) {
return@onClick
}
val amount = when (event.clickEvent().click) {
org.bukkit.event.inventory.ClickType.LEFT -> 1
org.bukkit.event.inventory.ClickType.RIGHT -> 64
else -> 1
}
buy(amount, item, player)
event.currentItem?.let { item.update(player, it) }
}
}
if (getType() == ShopType.SELL) {
onClick(item.key) { event ->
if (event.clickType != ClickType.CLICK) {
return@onClick
}
val amount = when (event.clickEvent().click) {
org.bukkit.event.inventory.ClickType.LEFT -> 1
org.bukkit.event.inventory.ClickType.RIGHT -> 64
else -> 1
}
sell(amount, item, player)
event.currentItem?.let { item.update(player, it) }
}
}
} else {
onClick(item.key) {
item.exeCommands(player)
}
}
}
}
}
private fun buy(amount: Int, item: ShopItem, player: Player) {
if (item.isLimit()){
// TODO
}
if (item.vault.takeMoney(player, item.price * amount)) {
if (item.vanilla) {
val vanilla = item.vanillaItem()
vanilla.amount = amount
player.giveItem(vanilla)
}
Bukkit.getPluginManager().callEvent(ShopProBuyEvent(item, amount, player))
item.exeCommands(player)
player.sendLang("buy-item", amount, item.name, item.price * amount)
} else {
player.sendLang("not-money")
}
}
private fun sell(amount: Int, item: ShopItem, player: Player) {
if (item.isLimit()){
// TODO
}
if (player.inventory.hasItem(amount) { item.equal(it) }) {
player.inventory.takeItem(amount) { item.equal(it) }
item.vault.giveMoney(player, item.price * amount)
Bukkit.getPluginManager().callEvent(ShopProSellEvent(item, amount, player))
player.sendLang("sell-item", amount, item.name, item.price * amount)
} else {
player.sendLang("not-item")
}
}
}
@@ -0,0 +1,28 @@
package com.github.xbaimiao.shoppro.core.shop
import org.bukkit.configuration.file.YamlConfiguration
import taboolib.common.platform.function.info
import taboolib.platform.BukkitPlugin
import java.io.File
object ShopManager {
val shops = ArrayList<Shop>()
fun load() {
val fileDirectory = File(BukkitPlugin.getInstance().dataFolder, "shops")
var files = fileDirectory.listFiles()
if (files == null || files.isEmpty()) {
BukkitPlugin.getInstance().saveResource("shops${File.separator}limit-buy.yml", false)
BukkitPlugin.getInstance().saveResource("shops${File.separator}limit-sell.yml", false)
BukkitPlugin.getInstance().saveResource("shops${File.separator}sell.yml", false)
files = fileDirectory.listFiles()
}
files?.forEach { file ->
shops.add(ShopImpl(YamlConfiguration.loadConfiguration(file)))
}
info("加载了 ${shops.size} 个商店配置")
}
}
@@ -0,0 +1,15 @@
package com.github.xbaimiao.shoppro.core.vault
import org.bukkit.entity.Player
interface Vault {
fun hasMoney(player: Player, double: Double): Boolean
fun giveMoney(player: Player, double: Double)
fun takeMoney(player: Player, double: Double): Boolean
fun getMoney(player: Player): Double
}
@@ -0,0 +1,30 @@
package com.github.xbaimiao.shoppro.core.vault
import com.github.xbaimiao.shoppro.Util.format
import org.bukkit.entity.Player
import taboolib.platform.compat.VaultService
object VaultImpl : Vault {
override fun hasMoney(player: Player, double: Double): Boolean {
return getMoney(player) >= double.format()
}
override fun giveMoney(player: Player, double: Double) {
VaultService.economy!!.depositPlayer(player, double.format())
}
override fun takeMoney(player: Player, double: Double): Boolean {
if (!hasMoney(player, double.format())) {
return false
}
VaultService.economy!!.withdrawPlayer(player, double.format())
return true
}
override fun getMoney(player: Player): Double {
return VaultService.economy!!.getBalance(player)
}
}
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+6
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@@ -0,0 +1,6 @@
shop-not-found: "&7[&e&l!&7] 你需要打开什么商店呢"
not-item: "&7[&e&l!&7] 你没有足够的可以出售的物品"
sell-item: "&7[&e&l!&7] 你出售了§6 {0}个 §7{1}§7获得了§6 {2}"
sell-limit: "&7[&e&l!&7] 此物品已达到今日收购限制"
buy-item: "&7[&e&l!&7] 你购买了§6 {0}个 §7{1} §7花费了§6 {2}"
not-money: "&7[&e&l!&7] 你没有足够的钱"
+70
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@@ -0,0 +1,70 @@
# 商店类型
# buy 为购买商店
# sell 为收购商店
type: buy
name: "默认出售商店"
title: "系统出售商店"
# 物品摆放顺序
slots:
- 'NNNNNNNNN'
- 'NAB N'
- 'NNNNNNNNN'
items:
N:
material: GLASS_PANE
name: ' '
lore:
- ' '
# 是否为商品
is-commodity: false
# 普通物品收购示例
A:
material: STONE
name: '石头'
# 每日限购买
limit: 5000
# 每个玩家限购买
limit-player: 500
# 物品金额
price: 2
lore:
- '&e| &7这里可以购买&6 ${name}'
- '&e| &7购买单价 &6${price}'
- '&e| &7你的余额 &6${money}'
- ''
- '&e|&6 左击 &7购买 &6单个'
- '&e|&6 右击 &7购买 &6一组 &7需要 &6${price64}'
- ''
- '&e| &7限买公示:'
- '&e| &7每人限制购买: ${limit}'
- '&e| &7全服限制购买: ${allLimit}'
- '&e| &7您已购买: ${limit-player}'
- '&e| &7全服剩余: ${limit-server}'
# itemsadder 物品购买示例
# 需要使用IA:前缀 中间为物品材质 后面为物品customData
B:
material: 'IA:PAPER:10001'
name: 'IA物品名'
# 每日限购买
limit: 5000
# 每个玩家限购买
limit-player: 500
# 物品金额
price: 2
lore:
- '&e| &7这里可以购买&6 ${name}'
- '&e| &7购买单价 &6${price}'
- '&e| &7你的余额 &6${money}'
- ''
- '&e|&6 左击 &7购买 &6单个'
- '&e|&6 右击 &7购买 &6一组 &7需要 &6${price64}'
- ''
- '&e| &7限买公示:'
- '&e| &7每人限制购买: ${limit}'
- '&e| &7全服限制购买: ${allLimit}'
- '&e| &7您已购买: ${limit-player}'
- '&e| &7全服剩余: ${limit-server}'
# 关闭此选项 可只执行命令 不给原版物品
vanilla: false
commands:
- '[console] ia give %player% 物品'
+68
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@@ -0,0 +1,68 @@
# 商店类型
# buy 为出售商店
# sell 为收购商店
type: sell
name: "默认收购商店"
title: "系统收购商店"
# 物品摆放顺序
slots:
- 'NNNNNNNNN'
- 'NAB N'
- 'NNNNNNNNN'
items:
N:
material: GLASS_PANE
name: ' '
lore:
- ' '
# 是否为商品
is-commodity: false
# 普通物品收购示例
A:
material: STONE
name: '石头'
# 每日限出售
limit: 5000
# 每个玩家限出售
limit-player: 500
# 物品金额
price: 1
lore:
- '&e| &7这里可以出售你背包里面的&6 ${name}'
- '&e| &7收购单价 &6${price}'
- '&e| &7你的余额 &6${money}'
- ''
- '&e|&6 左击 &7出售 &6单个'
- '&e|&6 右击 &7出售 &6一组 &7获得 &6${price64}'
- '&e|&6 Shift + 右击 &7出售 &6背包所有 &7获得${priceAll}'
- ''
- '&e| &7限售公示:'
- '&e| &7每人限制出售: ${limit}'
- '&e| &7全服限制出售: ${allLimit}'
- '&e| &7您已出售: ${limit-player}'
- '&e| &7全服剩余: ${limit-server}'
# itemsadder 物品收购示例
# 需要使用IA:前缀 中间为物品材质 后面为物品customData,如果是药水需要在添加一个 CustomPotionColor
B:
material: 'IA:PAPER:10001'
name: 'IA物品名'
# 每日限出售
limit: 5000
# 每个玩家限出售
limit-player: 500
# 物品金额
price: 1
lore:
- '&e| &7这里可以出售你背包里面的&6 ${name}'
- '&e| &7收购单价 &6${price}'
- '&e| &7你的余额 &6${money}'
- ''
- '&e|&6 左击 &7出售 &6单个'
- '&e|&6 右击 &7出售 &6一组 &7获得 &6${price64}'
- '&e|&6 Shift + 右击 &7出售 &6背包所有 &7获得${priceAll}'
- ''
- '&e| &7限售公示:'
- '&e| &7每人限制出售: ${limit}'
- '&e| &7全服限制出售: ${allLimit}'
- '&e| &7您已出售: ${limit-player}'
- '&e| &7全服剩余: ${limit-server}'
+131
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@@ -0,0 +1,131 @@
type: sell
name: "自带收购商店"
title: "系统收购商店"
slots:
- 'NNNNNNNNN'
- 'NQWERTYUN'
- 'NIOP N'
- 'NNNNNNNNX'
items:
N:
material: GLASS_PANE
name: ' '
lore:
- ' '
is-commodity: false
X:
material: ARROW
name: '&f下一页'
lore:
- '&f点击前往下一页'
is-commodity: false
commands:
- '[open] 默认收购商店'
Q:
material: COAL
name: '&f&l煤炭'
price: 0.5
lore:
- '&a&l左键 &f&l出售单个'
- '&a&l右键 &f&l出售一组'
- '&a&lShift + 右键 &f&l出售背包所有可出售物品'
- ''
- '&a&l收购价格 &c&l${price}'
# 关闭此选项 可只执行命令 不给原版物品
vanilla: false
commands:
- '[console] give %player% COAL'
W:
material: IRON_INGOT
name: '&f&l铁锭'
price: 10
lore:
- '&a&l左键 &f&l出售单个'
- '&a&l右键 &f&l出售一组'
- '&a&lShift + 右键 &f&l出售背包所有可出售物品'
- ''
- '&a&l收购价格 &c&l${price}'
E:
material: GOLD_INGOT
name: '&f&l金锭'
price: 13
lore:
- '&a&l左键 &f&l出售单个'
- '&a&l右键 &f&l出售一组'
- '&a&lShift + 右键 &f&l出售背包所有可出售物品'
- ''
- '&a&l收购价格 &c&l${price}'
R:
material: COPPER_INGOT
name: '&f&l铜锭'
price: 12
lore:
- '&a&l左键 &f&l出售单个'
- '&a&l右键 &f&l出售一组'
- '&a&lShift + 右键 &f&l出售背包所有可出售物品'
- ''
- '&a&l收购价格 &c&l${price}'
T:
material: DIAMOND
name: '&f&l钻石'
price: 20
lore:
- '&a&l左键 &f&l出售单个'
- '&a&l右键 &f&l出售一组'
- '&a&lShift + 右键 &f&l出售背包所有可出售物品'
- ''
- '&a&l收购价格 &c&l${price}'
Y:
material: BREAD
name: '&f&l面包'
price: 3
lore:
- '&a&l左键 &f&l出售单个'
- '&a&l右键 &f&l出售一组'
- '&a&lShift + 右键 &f&l出售背包所有可出售物品'
- ''
- '&a&l收购价格 &c&l${price}'
U:
material: CAKE
name: '&f&l蛋糕'
price: 30
lore:
- '&a&l左键 &f&l出售单个'
- '&a&l右键 &f&l出售一组'
- '&a&lShift + 右键 &f&l出售背包所有可出售物品'
- ''
- '&a&l收购价格 &c&l${price}'
I:
material: PUMPKIN_PIE
name: '&f&l南瓜派'
price: 4
lore:
- '&a&l左键 &f&l出售单个'
- '&a&l右键 &f&l出售一组'
- '&a&lShift + 右键 &f&l出售背包所有可出售物品'
- ''
- '&a&l收购价格 &c&l${price}'
O:
material: MUSHROOM_STEW
name: '&f&l蘑菇煲'
price: 2
lore:
- '&a&l左键 &f&l出售单个'
- '&a&l右键 &f&l出售一组'
- '&a&lShift + 右键 &f&l出售背包所有可出售物品'
- ''
- '&a&l收购价格 &c&l${price}'
# itemsadder 物品
P:
material: 'IA:PAPER:10007'
name: 'itemsadder'
price: 20
lore:
- '&a&l左键 &f&l出售单个'
- '&a&l右键 &f&l出售一组'
- '&a&lShift + 右键 &f&l出售背包所有可出售物品'
- ''
- '&a&l收购价格 &c&l${price}'