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init
This commit is contained in:
717
pigwei.html
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717
pigwei.html
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<!DOCTYPE html>
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<html lang="zh-CN">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>薇薇变小猪倒计时</title>
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<link href="https://fonts.googleapis.com/css2?family=ZCOOL+KuaiLe&family=Nunito:wght@400;700&display=swap" rel="stylesheet">
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<style>
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:root {
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--bg-color: #fff9f0;
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--card-bg: #ffffff;
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--primary-text: #5d4037;
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--secondary-text: #8d6e63;
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--accent-pink: #ffc4d6;
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--accent-cream: #ffe4b5;
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--accent-blue: #e0f7fa;
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--shadow-soft: 0 10px 30px rgba(255, 196, 214, 0.3);
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--shadow-inset: inset 2px 2px 5px rgba(209, 169, 169, 0.1);
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}
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: 'Nunito', 'ZCOOL KuaiLe', sans-serif;
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background-color: var(--bg-color);
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background-image:
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radial-gradient(circle at 10% 20%, rgba(255, 196, 214, 0.2) 0%, transparent 20%),
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radial-gradient(circle at 90% 80%, rgba(255, 228, 181, 0.3) 0%, transparent 20%);
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min-height: 100vh;
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display: flex;
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justify-content: center;
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align-items: center;
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color: var(--primary-text);
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overflow: hidden;
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}
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.container {
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position: relative;
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background: var(--card-bg);
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padding: 3rem 2rem;
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border-radius: 30px;
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box-shadow: var(--shadow-soft);
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text-align: center;
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max-width: 600px;
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width: 90%;
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border: 4px solid #fff;
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animation: float 6s ease-in-out infinite;
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}
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h1 {
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font-size: 2.5rem;
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margin-bottom: 0.5rem;
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color: var(--primary-text);
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text-shadow: 2px 2px 0px var(--accent-pink);
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letter-spacing: 2px;
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}
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.subtitle {
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font-size: 1.1rem;
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color: var(--secondary-text);
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margin-bottom: 2.5rem;
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background: var(--accent-cream);
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display: inline-block;
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padding: 0.5rem 1rem;
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border-radius: 20px;
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font-weight: bold;
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}
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.countdown-wrapper {
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display: flex;
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justify-content: center;
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gap: 1.5rem;
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flex-wrap: wrap;
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margin-bottom: 3rem;
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}
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.time-box {
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background: linear-gradient(145deg, #fff0f5, #ffffff);
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width: 90px;
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height: 100px;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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border-radius: 20px;
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box-shadow: 5px 5px 15px #f0dada, -5px -5px 15px #ffffff;
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position: relative;
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transition: transform 0.3s ease;
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}
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.time-box:hover {
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transform: translateY(-5px);
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}
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.number {
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font-size: 2.5rem;
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font-weight: 700;
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color: #ff8fa3;
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line-height: 1;
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}
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.label {
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font-size: 0.9rem;
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color: var(--secondary-text);
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margin-top: 5px;
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}
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.progress-container {
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margin-top: 2rem;
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width: 100%;
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background-color: #fff0f0;
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border-radius: 15px;
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height: 20px;
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position: relative;
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overflow: hidden;
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box-shadow: inset 0 2px 5px rgba(0,0,0,0.05);
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}
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.progress-bar {
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height: 100%;
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background: linear-gradient(90deg, var(--accent-pink), #ff9eb5);
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width: 0%;
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border-radius: 15px;
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transition: width 1s ease-in-out;
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position: relative;
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}
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/* Pig Decoration */
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.pig-mascot {
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width: 120px;
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height: 120px;
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margin: -60px auto 10px;
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position: relative;
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z-index: 10;
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}
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.pig-svg {
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width: 100%;
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height: 100%;
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filter: drop-shadow(0 5px 10px rgba(255, 150, 170, 0.3));
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animation: wiggle 3s ease-in-out infinite;
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}
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.footer-text {
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margin-top: 2rem;
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font-size: 0.9rem;
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color: #bcaaa4;
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}
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/* Floating shapes background */
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.shape {
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position: absolute;
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opacity: 0.3;
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z-index: -1;
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animation: floatBackground 10s infinite linear;
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}
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.shape-1 { top: 10%; left: 5%; font-size: 6rem; animation-duration: 15s; }
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.shape-2 { bottom: 15%; right: 10%; font-size: 4rem; animation-duration: 20s; animation-delay: -5s; }
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.shape-3 { top: 40%; right: 5%; font-size: 8rem; animation-duration: 12s; animation-delay: -2s; }
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.shape-4 { bottom: 5%; left: 15%; font-size: 5.5rem; animation-duration: 18s; animation-delay: -7s; }
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@keyframes float {
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0%, 100% { transform: translateY(0); }
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50% { transform: translateY(-10px); }
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}
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@keyframes wiggle {
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0%, 100% { transform: rotate(-5deg); }
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50% { transform: rotate(5deg); }
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}
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@keyframes floatBackground {
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0% { transform: translateY(0) rotate(0deg); }
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50% { transform: translateY(-20px) rotate(10deg); }
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100% { transform: translateY(0) rotate(0deg); }
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}
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@media (max-width: 480px) {
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.time-box {
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width: 70px;
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height: 80px;
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}
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.number {
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font-size: 1.8rem;
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}
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h1 {
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font-size: 1.8rem;
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}
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}
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/* 互动彩蛋样式 */
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.speech-bubble {
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position: absolute;
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top: -50px;
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left: 50%;
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transform: translateX(-50%) scale(0);
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background: #fff;
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padding: 8px 15px;
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border-radius: 15px;
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box-shadow: 0 4px 10px rgba(0,0,0,0.1);
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font-size: 0.9rem;
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color: var(--primary-text);
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white-space: nowrap;
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opacity: 0;
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transition: all 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275);
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pointer-events: none;
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z-index: 20;
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font-weight: bold;
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border: 2px solid var(--accent-pink);
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}
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.speech-bubble::after {
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content: '';
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position: absolute;
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bottom: -8px;
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left: 50%;
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transform: translateX(-50%);
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border-width: 8px 8px 0;
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border-style: solid;
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border-color: var(--accent-pink) transparent transparent transparent;
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}
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.speech-bubble.show {
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transform: translateX(-50%) scale(1);
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opacity: 1;
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}
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.click-particle {
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position: absolute;
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pointer-events: none;
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animation: particleFloat 0.8s forwards;
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font-size: 1.5rem;
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z-index: 100;
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user-select: none;
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}
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@keyframes particleFloat {
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0% { transform: translateY(0) scale(0.5); opacity: 1; }
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50% { transform: translateY(-30px) scale(1.2); opacity: 1; }
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100% { transform: translateY(-60px) scale(1); opacity: 0; }
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}
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</style>
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</head>
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<body>
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<!-- Background Decorations -->
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<div class="shape shape-1">🍬</div>
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<div class="shape shape-2">🧋</div>
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<div class="shape shape-3">💖</div>
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<div class="shape shape-4">🧁</div>
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<div class="container">
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<div class="pig-mascot">
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<!-- Simple Cute Pig SVG -->
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<svg class="pig-svg" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
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<circle cx="50" cy="50" r="45" fill="#FFC4D6"/> <!-- Head -->
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<circle cx="30" cy="35" r="5" fill="#5D4037"/> <!-- Left Eye -->
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<circle cx="70" cy="35" r="5" fill="#5D4037"/> <!-- Right Eye -->
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<!-- Snout -->
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<ellipse cx="50" cy="55" rx="18" ry="12" fill="#FF9EB5"/>
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<circle cx="44" cy="55" r="3" fill="#FFF"/>
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<circle cx="56" cy="55" r="3" fill="#FFF"/>
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<!-- Ears -->
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<path d="M15 25 Q 5 5 25 15 Z" fill="#FF9EB5"/>
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<path d="M85 25 Q 95 5 75 15 Z" fill="#FF9EB5"/>
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<!-- Blush -->
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<circle cx="20" cy="55" r="5" fill="#FF9EB5" opacity="0.6"/>
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<circle cx="80" cy="55" r="5" fill="#FF9EB5" opacity="0.6"/>
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</svg>
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<div class="speech-bubble" id="speech-bubble">哼哼~</div>
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</div>
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<h1>薇薇变小猪倒计时</h1>
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<div class="subtitle">距离变小猪还有...</div>
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<div class="countdown-wrapper">
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<div class="time-box">
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<span class="number" id="days">00</span>
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<span class="label">Days</span>
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</div>
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<div class="time-box">
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<span class="number" id="hours">00</span>
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<span class="label">Hours</span>
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</div>
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<div class="time-box">
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<span class="number" id="minutes">00</span>
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<span class="label">Mins</span>
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</div>
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<div class="time-box">
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<span class="number" id="seconds">00</span>
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<span class="label">Secs</span>
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</div>
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</div>
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<div style="text-align: left; margin-bottom: 5px; padding-left: 5px; color: var(--secondary-text); font-size: 0.9rem; display: flex; justify-content: space-between;">
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<span>Loading Happiness...</span>
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<span id="percent-text">0.000%</span>
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</div>
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<div class="progress-container">
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<div class="progress-bar" id="progress"></div>
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</div>
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</div>
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<!-- Desktop Pet Pig (Top-Down) -->
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<div id="pet-pig" style="position: absolute; left: 50px; top: 50px; width: 70px; height: 70px; z-index: 999; pointer-events: none; transition: transform 0.1s linear;">
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<div class="pet-body" style="width: 100%; height: 100%; position: relative;">
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<svg viewBox="0 0 100 100" style="width: 100%; height: 100%; filter: drop-shadow(0 4px 6px rgba(0,0,0,0.15));">
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<!-- Feet (Animated) -->
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<ellipse cx="25" cy="40" rx="7" ry="9" fill="#FF9EB5" class="pet-foot fl" />
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<ellipse cx="75" cy="40" rx="7" ry="9" fill="#FF9EB5" class="pet-foot fr" />
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<ellipse cx="25" cy="75" rx="7" ry="9" fill="#FF9EB5" class="pet-foot bl" />
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<ellipse cx="75" cy="75" rx="7" ry="9" fill="#FF9EB5" class="pet-foot br" />
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<!-- Tail -->
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<path d="M50 82 Q 40 85 45 92 T 55 95" fill="none" stroke="#FF9EB5" stroke-width="4" stroke-linecap="round" />
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<!-- Main Body -->
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<ellipse cx="50" cy="60" rx="32" ry="34" fill="#FFC4D6" />
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<!-- Head -->
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<circle cx="50" cy="35" r="26" fill="#FFC4D6" />
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<!-- Ears (Now Behind Head) -->
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<path d="M 36 54 Q 10 42 24 38 Z" fill="#FF9EB5" stroke="#FF9EB5" stroke-width="2" stroke-linejoin="round"/>
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<path d="M 64 54 Q 90 42 76 38 Z" fill="#FF9EB5" stroke="#FF9EB5" stroke-width="2" stroke-linejoin="round"/>
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<!-- Snout -->
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<ellipse cx="50" cy="20" rx="14" ry="10" fill="#FF9EB5" />
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<circle cx="45" cy="18" r="2.5" fill="#FFF" />
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<circle cx="55" cy="18" r="2.5" fill="#FFF" />
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<!-- Eyes -->
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<circle cx="36" cy="34" r="3" fill="#5D4037" class="pet-eye" />
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<circle cx="64" cy="34" r="3" fill="#5D4037" class="pet-eye" />
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</svg>
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<div id="pet-status" style="position: absolute; top: -30px; left: 50%; transform: translateX(-50%); white-space: nowrap; font-size: 12px; background: rgba(255,255,255,0.9); padding: 4px 8px; border-radius: 10px; opacity: 0; transition: opacity 0.3s; pointer-events: none; font-weight: bold; color: #5d4037;">
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Zzz...
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</div>
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</div>
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</div>
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<!-- Feed Button -->
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<button id="feed-btn" style="position: fixed; bottom: 20px; right: 20px; z-index: 1000; background: #FFC4D6; border: none; padding: 10px 15px; border-radius: 20px; font-family: 'ZCOOL KuaiLe', sans-serif; cursor: pointer; box-shadow: 0 4px 10px rgba(0,0,0,0.1); font-size: 1rem; color: #5D4037;">
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🍬 投喂
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</button>
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<script>
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// Desktop Pet Logic
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(function() {
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const pet = document.getElementById('pet-pig');
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const petBody = pet.querySelector('.pet-body');
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const petStatus = document.getElementById('pet-status');
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// Feet selectors
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const footFL = pet.querySelector('.fl');
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const footFR = pet.querySelector('.fr');
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const footBL = pet.querySelector('.bl');
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const footBR = pet.querySelector('.br');
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let petX = 50;
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let petY = 50;
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let targetX = 50;
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let targetY = 50;
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let speed = 2.5;
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let state = 'idle'; // idle, moving, sleeping, eating
|
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let idleTimer = null;
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let lastInteractionStr = Date.now();
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let isSleeping = false;
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function updatePetPosition() {
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pet.style.left = (petX - 35) + 'px'; // Center anchor (70px width)
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pet.style.top = (petY - 35) + 'px';
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}
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updatePetPosition();
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function gameLoop() {
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const now = Date.now();
|
||||
|
||||
if (state === 'moving') {
|
||||
const dx = targetX - petX;
|
||||
const dy = targetY - petY;
|
||||
const distance = Math.sqrt(dx * dx + dy * dy);
|
||||
|
||||
if (distance > speed) {
|
||||
const angle = Math.atan2(dy, dx);
|
||||
petX += Math.cos(angle) * speed;
|
||||
petY += Math.sin(angle) * speed;
|
||||
|
||||
// Rotate pet (Facing UP is 0 rotation in drawn SVG logic?
|
||||
// Actually atan2(0,-1) is -PI/2. atan2(1,0) is 0.
|
||||
// If we want movement direction to be UP (Top of screen), angle is -90deg.
|
||||
// SVG is drawn facing UP. So -90deg should correspond to 0 rotation.
|
||||
// So rotation = angle + 90deg.
|
||||
let rotation = (angle * 180 / Math.PI) + 90;
|
||||
petBody.style.transform = `rotate(${rotation}deg)`;
|
||||
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// Walk animation (Trot gait)
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// FL and BR move together, FR and BL move together
|
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const walkCycle = (now / 150) * Math.PI * 2;
|
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const offset = Math.sin(walkCycle) * 6;
|
||||
|
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footFL.setAttribute('cy', 40 + offset);
|
||||
footBR.setAttribute('cy', 75 + offset);
|
||||
|
||||
footFR.setAttribute('cy', 40 - offset);
|
||||
footBL.setAttribute('cy', 75 - offset);
|
||||
|
||||
lastInteractionStr = now;
|
||||
isSleeping = false;
|
||||
petStatus.style.opacity = 0;
|
||||
} else {
|
||||
// Arrived at destination
|
||||
if (window.currentFood) {
|
||||
// Start eating
|
||||
state = 'eating';
|
||||
petStatus.innerText = "Yum!";
|
||||
petStatus.style.opacity = 1;
|
||||
resetFeet();
|
||||
|
||||
// Remove the food element
|
||||
const food = window.currentFood;
|
||||
window.currentFood = null;
|
||||
|
||||
// Eat effect
|
||||
food.style.transition = 'all 0.3s';
|
||||
food.style.transform = 'scale(0.5)';
|
||||
food.style.opacity = 0;
|
||||
setTimeout(() => food.remove(), 300);
|
||||
|
||||
// Wiggle effect for Eating
|
||||
let startTime = Date.now();
|
||||
// Capture the current rotation from the transform style
|
||||
// Format is usually "rotate(Xdeg)" or similar
|
||||
let currentTransform = petBody.style.transform || "";
|
||||
let rotationPart = "";
|
||||
if (currentTransform.includes("rotate")) {
|
||||
rotationPart = currentTransform.match(/rotate\([^)]+\)/)[0];
|
||||
} else {
|
||||
rotationPart = "rotate(0deg)";
|
||||
}
|
||||
|
||||
const eatAnim = setInterval(() => {
|
||||
if (Date.now() - startTime > 2000) {
|
||||
clearInterval(eatAnim);
|
||||
state = 'idle';
|
||||
petStatus.style.opacity = 0;
|
||||
lastInteractionStr = Date.now();
|
||||
// Reset scale but keep rotation logic for next move
|
||||
petBody.style.transform = rotationPart;
|
||||
}
|
||||
// Combine rotation with scale wiggle
|
||||
petBody.style.transform = `${rotationPart} scale(${1 + Math.sin(Date.now()/50)*0.1})`;
|
||||
}, 16);
|
||||
|
||||
} else {
|
||||
state = 'idle';
|
||||
resetFeet();
|
||||
}
|
||||
}
|
||||
} else if (state === 'idle') {
|
||||
if (now - lastInteractionStr > 10000 && !isSleeping) { // 10s idle to sleep
|
||||
startSleep();
|
||||
}
|
||||
if (!isSleeping && Math.random() < 0.008) {
|
||||
wander();
|
||||
}
|
||||
}
|
||||
|
||||
updatePetPosition();
|
||||
requestAnimationFrame(gameLoop);
|
||||
}
|
||||
|
||||
function resetFeet() {
|
||||
footFL.setAttribute('cy', 40);
|
||||
footFR.setAttribute('cy', 40);
|
||||
footBL.setAttribute('cy', 75);
|
||||
footBR.setAttribute('cy', 75);
|
||||
}
|
||||
|
||||
function startSleep() {
|
||||
isSleeping = true;
|
||||
state = 'sleeping';
|
||||
petStatus.innerText = "Zzz...";
|
||||
petStatus.style.opacity = 1;
|
||||
// Sleep eyes
|
||||
pet.querySelectorAll('.pet-eye').forEach(eye => {
|
||||
eye.style.transformOrigin = 'center';
|
||||
eye.style.transform = 'scaleY(0.1)';
|
||||
});
|
||||
}
|
||||
|
||||
function wakeUp() {
|
||||
if (!isSleeping) return;
|
||||
isSleeping = false;
|
||||
state = 'idle';
|
||||
lastInteractionStr = Date.now();
|
||||
petStatus.style.opacity = 0;
|
||||
pet.querySelectorAll('.pet-eye').forEach(eye => {
|
||||
eye.style.transform = 'scaleY(1)';
|
||||
});
|
||||
}
|
||||
|
||||
function wander() {
|
||||
const margin = 50;
|
||||
const maxX = window.innerWidth - margin;
|
||||
const maxY = window.innerHeight - margin;
|
||||
targetX = margin + Math.random() * (maxX - margin * 2);
|
||||
targetY = margin + Math.random() * (maxY - margin * 2);
|
||||
state = 'moving';
|
||||
}
|
||||
|
||||
window.movePetTo = function(x, y) {
|
||||
if (state === 'eating') return;
|
||||
wakeUp();
|
||||
targetX = x;
|
||||
targetY = y;
|
||||
state = 'moving';
|
||||
};
|
||||
|
||||
const feedBtn = document.getElementById('feed-btn');
|
||||
feedBtn.addEventListener('click', (e) => {
|
||||
e.stopPropagation();
|
||||
|
||||
// Prevent multiple feeds
|
||||
if (window.currentFood || state === 'eating') return;
|
||||
|
||||
if(isSleeping) wakeUp();
|
||||
|
||||
// Random position for food
|
||||
const margin = 50;
|
||||
const maxX = window.innerWidth - margin;
|
||||
const maxY = window.innerHeight - margin;
|
||||
const foodX = margin + Math.random() * (maxX - margin * 2);
|
||||
const foodY = margin + Math.random() * (maxY - margin * 2);
|
||||
|
||||
// Move pet to food
|
||||
targetX = foodX;
|
||||
targetY = foodY;
|
||||
state = 'moving';
|
||||
|
||||
// Spawn food visual at target location
|
||||
const food = document.createElement('div');
|
||||
food.innerText = ['🍬','🍭','🍫'][Math.floor(Math.random()*3)];
|
||||
food.style.position = 'absolute';
|
||||
food.style.left = foodX + 'px';
|
||||
food.style.top = foodY + 'px';
|
||||
food.style.fontSize = '25px';
|
||||
food.style.zIndex = 998; // Below pet so pet appears to cover it when eating
|
||||
food.style.pointerEvents = 'none';
|
||||
food.className = 'pet-food';
|
||||
document.body.appendChild(food);
|
||||
|
||||
// Check distance to food in game loop to trigger eating
|
||||
// We need a way to know we are moving to food.
|
||||
// Let's attach the food element to the state or a variable
|
||||
window.currentFood = food;
|
||||
});
|
||||
|
||||
|
||||
requestAnimationFrame(gameLoop);
|
||||
})();
|
||||
|
||||
// Original script continues...
|
||||
function updateCountdown() {
|
||||
const targetDate = new Date('October 5, 2026 00:00:00').getTime();
|
||||
const now = new Date().getTime();
|
||||
const gap = targetDate - now;
|
||||
|
||||
if (gap < 0) {
|
||||
// If the date has passed
|
||||
document.getElementById('days').innerText = "00";
|
||||
document.getElementById('hours').innerText = "00";
|
||||
document.getElementById('minutes').innerText = "00";
|
||||
document.getElementById('seconds').innerText = "00";
|
||||
document.querySelector('.footer-text').innerText = "薇薇已经变成小猪啦!🎉";
|
||||
return;
|
||||
}
|
||||
|
||||
const second = 1000;
|
||||
const minute = second * 60;
|
||||
const hour = minute * 60;
|
||||
const day = hour * 24;
|
||||
|
||||
const days = Math.floor(gap / day);
|
||||
const hours = Math.floor((gap % day) / hour);
|
||||
const minutes = Math.floor((gap % hour) / minute);
|
||||
const seconds = Math.floor((gap % minute) / second);
|
||||
|
||||
document.getElementById('days').innerText = days < 10 ? '0' + days : days;
|
||||
document.getElementById('hours').innerText = hours < 10 ? '0' + hours : hours;
|
||||
document.getElementById('minutes').innerText = minutes < 10 ? '0' + minutes : minutes;
|
||||
document.getElementById('seconds').innerText = seconds < 10 ? '0' + seconds : seconds;
|
||||
|
||||
// Calculate progress (Assuming start date is around now roughly for visual effect,
|
||||
// or we can set a fixed start date like "engagement date".
|
||||
// Let's set a hypothetical start date to make the bar look nice.
|
||||
// e.g. Start of 2025 or today)
|
||||
|
||||
// For a meaningful progress bar, let's say the "countdown" started 1 year before?
|
||||
// Or simple visual effect:
|
||||
// Let's make it a "year progress" or just a visual filler.
|
||||
// Actually, let's define a start date to calculate percentage completed.
|
||||
// Let's assume the planning started today (Jan 7, 2026) for context, or earlier.
|
||||
// Let's pick Jan 1, 2026 as start for the bar.
|
||||
|
||||
const startDate = new Date('January 1, 2026 00:00:00').getTime();
|
||||
const totalDuration = targetDate - startDate;
|
||||
const timeElapsed = now - startDate;
|
||||
let percentage = (timeElapsed / totalDuration) * 100;
|
||||
|
||||
// Update text
|
||||
let textPercent = percentage;
|
||||
if (textPercent < 0) textPercent = 0;
|
||||
if (textPercent > 100) textPercent = 100;
|
||||
document.getElementById('percent-text').innerText = textPercent.toFixed(5) + '%';
|
||||
|
||||
// Clamp percentage between 0 and 100
|
||||
if (percentage < 0) percentage = 5; // Minimal fill
|
||||
if (percentage > 100) percentage = 100;
|
||||
|
||||
document.getElementById('progress').style.width = percentage + '%';
|
||||
}
|
||||
|
||||
setInterval(updateCountdown, 1000);
|
||||
updateCountdown(); // Initial call
|
||||
|
||||
// 互动功能:点击屏幕爆出可爱元素
|
||||
document.addEventListener('click', function(e) {
|
||||
// 定义一组可爱的 emoji
|
||||
const emojis = ['❤️', '📱', '💻', '✨', '🌸', '💍', '🎀', '🔑'];
|
||||
const particle = document.createElement('div');
|
||||
particle.className = 'click-particle';
|
||||
particle.innerText = emojis[Math.floor(Math.random() * emojis.length)];
|
||||
|
||||
// 设置位置
|
||||
particle.style.left = e.pageX + 'px';
|
||||
particle.style.top = e.pageY + 'px';
|
||||
|
||||
// 随机旋转一点角度
|
||||
const rotate = (Math.random() - 0.5) * 60;
|
||||
particle.style.transform = `rotate(${rotate}deg)`;
|
||||
|
||||
document.body.appendChild(particle);
|
||||
|
||||
// 动画结束后移除元素
|
||||
setTimeout(() => {
|
||||
particle.remove();
|
||||
}, 800);
|
||||
|
||||
// 如果存在桌宠,则触发移动
|
||||
if (window.movePetTo) {
|
||||
window.movePetTo(e.pageX, e.pageY);
|
||||
}
|
||||
});
|
||||
|
||||
// 互动功能:戳戳小猪
|
||||
const pig = document.querySelector('.pig-mascot');
|
||||
const bubble = document.getElementById('speech-bubble');
|
||||
const pigSvg = document.querySelector('.pig-svg');
|
||||
const messages = [
|
||||
"薇薇要喝奶茶 🧋!",
|
||||
"薇薇今天也很可爱!",
|
||||
"哼哼~ 给我火锅吃!",
|
||||
"要一直幸福哦!",
|
||||
"本猪猪在监督倒计时!",
|
||||
"❤️ 爱你哟 ❤️",
|
||||
"不要戳我啦!痒~"
|
||||
];
|
||||
let isTalking = false;
|
||||
|
||||
pig.addEventListener('click', function(e) {
|
||||
e.stopPropagation(); // 防止触发背景点击特效
|
||||
|
||||
if (isTalking) return;
|
||||
isTalking = true;
|
||||
|
||||
// 随机显示一句话
|
||||
const msg = messages[Math.floor(Math.random() * messages.length)];
|
||||
bubble.innerText = msg;
|
||||
bubble.classList.add('show');
|
||||
|
||||
// 加速摇摆
|
||||
const originalAnimation = getComputedStyle(pigSvg).animation;
|
||||
pigSvg.style.animation = 'wiggle 0.2s ease-in-out infinite';
|
||||
|
||||
// 2秒后恢复
|
||||
setTimeout(() => {
|
||||
bubble.classList.remove('show');
|
||||
pigSvg.style.animation = ''; // 恢复 CSS 中定义的动画
|
||||
isTalking = false;
|
||||
}, 2000);
|
||||
|
||||
// 同时在小猪头顶爆几个爱心
|
||||
for(let i=0; i<3; i++) {
|
||||
setTimeout(() => {
|
||||
const rect = pig.getBoundingClientRect();
|
||||
const particle = document.createElement('div');
|
||||
particle.className = 'click-particle';
|
||||
particle.innerText = '❤️';
|
||||
particle.style.left = (rect.left + rect.width/2 + (Math.random()-0.5)*50) + 'px';
|
||||
particle.style.top = (rect.top + rect.height/2 + (Math.random()-0.5)*50) + 'px';
|
||||
// 修正绝对定位相对于文档的坐标
|
||||
particle.style.left = (rect.left + window.scrollX + rect.width/2 + (Math.random()-0.5)*50) + 'px';
|
||||
particle.style.top = (rect.top + window.scrollY + rect.height/2 - 30) + 'px';
|
||||
|
||||
document.body.appendChild(particle);
|
||||
setTimeout(() => particle.remove(), 800);
|
||||
}, i * 100);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user