2.13.0.0
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
'动画引擎模块
|
||||
'动画引擎模块
|
||||
'使用 Ani 作为方法或属性的开头,使用 Aa 作为单个动画对象的开头(便于自动补全)
|
||||
|
||||
Imports System.Windows.Media.Effects
|
||||
@@ -832,7 +832,12 @@ Public Module ModAnimation
|
||||
AniCount = 0
|
||||
AniTimer(DeltaTime * AniSpeed)
|
||||
If RandomInteger(0, 64 * If(ModeDebug, 5, 30)) = 0 AndAlso ((AniFPS < 62 AndAlso AniFPS > 0) OrElse AniCount > 4 OrElse NetManager.FileRemain <> 0) Then
|
||||
Logger.Info($"FPS {AniFPS}, 动画 {AniCount}, 下载中 {NetManager.FileRemain}({FormatFileSize(NetManager.Speed)}/s)")
|
||||
Logger.Info($"FPS {AniFPS}, 动画 {AniCount}, 下载中 {NetManager.FileRemain}({StringUtils.FormatByteSize(NetManager.Speed)}/s)")
|
||||
If NetManager.FileRemain < 5 Then
|
||||
For Each File In NetManager.AllFiles.Values
|
||||
If File.State < NetState.Finished Then Logger.Trace($"- {File.State} {StringUtils.FormatByteSize(File.Speed)}/s {File.LocalPath}")
|
||||
Next
|
||||
End If
|
||||
End If
|
||||
End Sub)
|
||||
Sleeper:
|
||||
@@ -1018,7 +1023,7 @@ NextAni:
|
||||
If Convert.ToInt32(Convert.ToChar(NextText)) >= Convert.ToInt32(Convert.ToChar(128)) Then
|
||||
NewText &= Encoding.GetEncoding("GB18030").GetString({RandomInteger(16 + 160, 87 + 160), RandomInteger(1 + 160, 89 + 160)})
|
||||
Else
|
||||
NewText &= RandomOne("0123456789./*-+\[]{};':/?,!@#$%^&*()_+-=qwwertyuiopasdfghjklzxcvbnmQWERTYUIOPASDFGHJKLZXCVBNM".ToCharArray)
|
||||
NewText &= RandomInteger(0, 85).ConvertRadix(86)
|
||||
End If
|
||||
End If
|
||||
'设置文本
|
||||
|
||||
Reference in New Issue
Block a user