This commit is contained in:
龙腾猫跃
2023-02-04 18:35:32 +08:00
parent eb9e7864c9
commit b06328645c
9 changed files with 42 additions and 26 deletions
@@ -231,7 +231,7 @@
.RenderTransform = New ScaleTransform With {.ScaleX = LogoScale, .ScaleY = LogoScale},
.SnapsToDevicePixels = True, .UseLayoutRounding = False}
RenderOptions.SetBitmapScalingMode(PathLogo, BitmapScalingMode.Linear)
ElseIf _Logo.ToLower.EndsWith(".png") Then
ElseIf _Logo.ToLower.EndsWith(".png") OrElse _Logo.ToLower.EndsWith(".jpg") Then
'位图
Dim Bitmap = New MyBitmap(_Logo)
PathLogo = New Canvas With {
@@ -84,12 +84,8 @@
AniStart({
AaScaleTransform(ShapeDot, 1.3 - CType(ShapeDot.RenderTransform, ScaleTransform).ScaleX, 40,, New AniEaseOutFluent)
}, "MySlider Scale " & Uuid)
'更新 Popup
If GetHintText IsNot Nothing Then
TextHint.Text = GetHintText.DynamicInvoke(Value)
Popup.IsOpen = True
RefreshPopup()
AniStop("MySlider KeyPopup " & Uuid)
End If
End Sub
Public Sub DragDoing()
Dim Percent As Double = MathRange((Mouse.GetPosition(PanMain).X - ShapeDot.Width / 2) / (ActualWidth - ShapeDot.Width), 0, 1)
@@ -97,15 +93,22 @@
If Not NewValue = Value Then
Value = NewValue
End If
'更新 Popup
If GetHintText IsNot Nothing Then TextHint.Text = GetHintText.DynamicInvoke(NewValue)
RefreshPopup()
End Sub
Public Sub DragStop()
RefreshColor()
AniStart({
AaScaleTransform(ShapeDot, 1 - CType(ShapeDot.RenderTransform, ScaleTransform).ScaleX, 200,, New AniEaseOutFluent)
}, "MySlider Scale " & Uuid)
If GetHintText IsNot Nothing Then Popup.IsOpen = False
Popup.IsOpen = False
End Sub
Public Sub RefreshPopup()
If GetHintText Is Nothing Then Exit Sub
Popup.IsOpen = True
TextHint.Text = GetHintText.DynamicInvoke(Value)
Dim typeface As New Typeface(TextHint.FontFamily, TextHint.FontStyle, TextHint.FontWeight, TextHint.FontStretch)
Dim formattedText As New FormattedText(TextHint.Text, Thread.CurrentThread.CurrentCulture, TextHint.FlowDirection, typeface, TextHint.FontSize, TextHint.Foreground, DPI)
TextHint.Width = formattedText.Width '使用手动测量的宽度修复 #1057
End Sub
'指向动画
@@ -179,8 +182,7 @@
End If
'更新 Popup
If GetHintText IsNot Nothing Then
TextHint.Text = GetHintText.DynamicInvoke(Value)
Popup.IsOpen = True
RefreshPopup()
AniStop("MySlider KeyPopup " & Uuid)
AniStart(AaCode(Sub() Popup.IsOpen = False, 700 * AniSpeed), "MySlider KeyPopup " & Uuid)
End If
+15 -2
View File
@@ -10,6 +10,10 @@ Public Class FormMain
Dim FeatureList As New List(Of KeyValuePair(Of Integer, String))
'统计更新日志条目
#If BETA Then
If LastVersion < 279 Then 'Release 2.4.8
FeatureCount += 1
BugCount += 10
End If
If LastVersion < 276 Then 'Release 2.4.7
FeatureList.Add(New KeyValuePair(Of Integer, String)(4, "增加 在游戏启动前执行命令 设置"))
FeatureList.Add(New KeyValuePair(Of Integer, String)(3, "在百宝箱添加了清理 MC 日志、崩溃报告的按钮"))
@@ -117,6 +121,14 @@ Public Class FormMain
'3:BUG+ IMP* FEAT-
'2:BUG* IMP-
'1:BUG-
If LastVersion < 280 Then 'Snapshot 2.4.8
FeatureCount += 1
BugCount += 10
End If
If LastVersion < 278 Then 'Snapshot 2.4.7
If LastVersion = 277 Then FeatureList.Add(New KeyValuePair(Of Integer, String)(1, "修复设置背景音乐可能导致无法启动 PCL 的 Bug"))
BugCount += 2
End If
If LastVersion < 278 Then 'Snapshot 2.4.7
If LastVersion = 277 Then FeatureList.Add(New KeyValuePair(Of Integer, String)(1, "修复设置背景音乐可能导致无法启动 PCL 的 Bug"))
BugCount += 2
@@ -797,7 +809,8 @@ Reopen:
If FilePathList.Count > 1 Then
'必须要求全部为 jar 文件
For Each File In FilePathList
If File.Split(".").Last.ToLower <> "jar" Then
Dim Extension As String = File.Split(".").Last.ToLower
If Not {"jar", "litemod", "disabled"}.Contains(Extension) Then
Hint("一次请只拖入一个文件!", HintType.Critical)
Exit Sub
End If
@@ -809,7 +822,7 @@ Reopen:
RunInNewThread(Sub()
Dim Extension As String = FilePath.Split(".").Last.ToLower
'Mod 安装
If {"jar", "litemod"}.Contains(Extension) Then
If {"jar", "litemod", "disabled"}.Contains(Extension) Then
Log("[System] 文件为 jar/litemod 格式,尝试作为 Mod 安装")
'获取并检查目标版本
Dim TargetVersion As McVersion = McVersionCurrent
@@ -10,12 +10,12 @@ Public Module ModBase
#Region "声明"
'下列版本信息由更新器自动修改
Public Const VersionBaseName As String = "2.4.7" '不含分支前缀的显示用版本名
Public Const VersionStandardCode As String = "2.4.7." & VersionBranchCode '标准格式的四段式版本号
Public Const VersionBaseName As String = "2.4.8" '不含分支前缀的显示用版本名
Public Const VersionStandardCode As String = "2.4.8." & VersionBranchCode '标准格式的四段式版本号
#If BETA Then
Public Const VersionCode As Integer = 276 'Release
Public Const VersionCode As Integer = 279 'Release
#Else
Public Const VersionCode As Integer = 278 'Snapshot
Public Const VersionCode As Integer = 280 'Snapshot
#End If
'自动生成的版本信息
Public Const VersionDisplayName As String = VersionBranchName & " " & VersionBaseName
@@ -742,7 +742,7 @@ Redo:
Case "RawOutput.log"
FileName = "游戏崩溃前的输出.txt"
End Select
CopyFile(OutputFile, TempFolder & "Report\" & FileName)
WriteFile(TempFolder & "Report\" & FileName, SecretFilter(ReadFile(OutputFile)))
Next
'导出报告
Compression.ZipFile.CreateFromDirectory(TempFolder & "Report\", FileAddress)
@@ -62,6 +62,7 @@ Public Module ModLaunch
''' 记录启动日志。
''' </summary>
Public Sub McLaunchLog(Text As String)
Text = SecretFilter(Text)
RunInUi(Sub() FrmLaunchRight.LabLog.Text += vbCrLf & "[" & GetTimeNow() & "] " & Text)
Log("[Launch] " & Text)
End Sub
@@ -1325,7 +1326,7 @@ SystemBrowser:
Arguments += " " & If(ArgumentGame = "", Setup.Get("LaunchAdvanceGame"), ArgumentGame)
'输出
McLaunchLog("Minecraft 启动参数:")
McLaunchLog(Arguments.Replace(McLoginLoader.Output.AccessToken, McLoginLoader.Output.AccessToken.Substring(0, 22) & "[数据删除]" & McLoginLoader.Output.AccessToken.Substring(30)))
McLaunchLog(Arguments)
McLaunchArgument = Arguments
End Sub
@@ -1930,7 +1931,7 @@ IgnoreCustomSkin:
"""" & McLaunchJavaSelected.PathJava & """ " & McLaunchArgument & vbCrLf &
"echo 游戏已退出。" & vbCrLf &
"pause"
WriteFile(If(McLaunchLoader.Input.SaveBatch, Path & "PCL\LatestLaunch.bat"), CmdString,
WriteFile(If(McLaunchLoader.Input.SaveBatch, Path & "PCL\LatestLaunch.bat"), SecretFilter(CmdString),
Encoding:=If(Encoding.Default.Equals(Encoding.UTF8), Encoding.UTF8, Encoding.GetEncoding("GB18030")))
If McLaunchLoader.Input.SaveBatch IsNot Nothing Then
McLaunchLog("导出启动脚本完成,强制结束启动过程")
@@ -2032,7 +2033,7 @@ IgnoreCustomSkin:
McLaunchLog("")
McLaunchLog("~ 登录参数 ~")
McLaunchLog("玩家用户名:" & McLoginLoader.Output.Name)
McLaunchLog("AccessToken:" & McLoginLoader.Output.AccessToken.Substring(0, 22) & "[数据删除]" & McLoginLoader.Output.AccessToken.Substring(30))
McLaunchLog("AccessToken:" & McLoginLoader.Output.AccessToken)
McLaunchLog("ClientToken:" & McLoginLoader.Output.ClientToken)
McLaunchLog("UUID:" & McLoginLoader.Output.Uuid)
McLaunchLog("登录方式:" & McLoginLoader.Output.Type)
@@ -51,6 +51,6 @@ Imports System.Runtime.InteropServices
' 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
' 方法是按如下所示使用“*”
<Assembly: AssemblyVersion("2.4.7.0")>
<Assembly: AssemblyFileVersion("2.4.7.0")>
<Assembly: AssemblyVersion("2.4.8.0")>
<Assembly: AssemblyFileVersion("2.4.8.0")>
<Assembly: NeutralResourcesLanguage("")>
@@ -33,7 +33,7 @@
<local:MyComboBoxItem Tag="4487" Content="FTB" Margin="15,0,0,0" ToolTip="该整合包由 FTB 官方发布" />
<local:MyComboBoxItem Tag="4480" Content="基于地图" Margin="15,0,0,0" ToolTip="该整合包基于已有的 Minecraft 游戏地图运行" />
<local:MyComboBoxItem Tag="4479" Content="硬核" />
<local:MyComboBoxItem Tag="4471" Content="科幻" />
<local:MyComboBoxItem Tag="4474" Content="科幻" />
<local:MyComboBoxItem Tag="4483" Content="战斗" />
<local:MyComboBoxItem Tag="4478" Content="任务" />
<local:MyComboBoxItem Tag="4484" Content="多人" />
@@ -202,7 +202,7 @@
</local:MyComboBox>
<TextBlock Grid.Row="6" VerticalAlignment="Center" HorizontalAlignment="Left" Text="启动前执行命令" Margin="0,0,25,3" />
<local:MyTextBox x:Name="TextAdvanceRun" Grid.Row="6" Grid.ColumnSpan="2" Tag="VersionAdvanceRun" Grid.Column="1" HintText="" Margin="0,0,0,3"
ToolTip="在 MC 启动前执行特定命令或程序,语法与 Windows 的运行窗口一致。&#xa;&#xa;可以使用以下替换标记实现相对路径(路径均以 \ 结尾):&#xa; · {path}:PCL 的 exe 文件所在的文件夹&#xa; · {minecraft}:.minecraft 文件夹&#xa; · {verpath}:版本文件夹(.minecraft\versions\版本名\)&#xa; · {verindie}:开启版本隔离时等同版本文件夹,未开启时等同 .minecraft 文件夹&#xa; · {java}:游戏运行时的 Java 文件夹&#xa;&#xa;除此之外,也支持以下替换标记:&#xa; · {user}:玩家名字&#xa; · {login}:玩家的登录方式&#xa; · {uuid}:玩家的 UUID&#xa; · {name}:游戏版本名&#xa; · {time}:当前的系统时间&#xa; · {version}:游戏对应的原版版本号&#xa;&#xa;例如:&#xa; · &quot;{verpath}test.exe&quot; :运行版本文件夹下的 test.exe 程序&#xa; · &quot;{java}java.exe&quot; -jar &quot;{verpath}test.jar&quot; :用 Java 运行版本文件夹下的 test.jar&#xa; · notepad &quot;{verindie}option.txt&quot; :使用记事本打开该版本的设置文件&#xa;&#xa;涉及路径的操作最好都打上双引号,以避免路径中的空格导致运行失败。" />
ToolTip="在 MC 启动前执行特定命令或程序,语法与 Windows 的命令提示符一致。&#xa;&#xa;可以使用以下替换标记实现相对路径(路径均以 \ 结尾):&#xa; · {path}:PCL 的 exe 文件所在的文件夹&#xa; · {minecraft}:.minecraft 文件夹&#xa; · {verpath}:版本文件夹(.minecraft\versions\版本名\)&#xa; · {verindie}:开启版本隔离时等同版本文件夹,未开启时等同 .minecraft 文件夹&#xa; · {java}:游戏运行时的 Java 文件夹&#xa;&#xa;除此之外,也支持以下替换标记:&#xa; · {user}:玩家名字&#xa; · {login}:玩家的登录方式&#xa; · {uuid}:玩家的 UUID&#xa; · {name}:游戏版本名&#xa; · {time}:当前的系统时间&#xa; · {version}:游戏对应的原版版本号&#xa;&#xa;例如:&#xa; · &quot;{verpath}test.exe&quot; :运行版本文件夹下的 test.exe 程序&#xa; · &quot;{java}java.exe&quot; -jar &quot;{verpath}test.jar&quot; :用 Java 运行版本文件夹下的 test.jar&#xa; · notepad &quot;{verindie}option.txt&quot; :使用记事本打开该版本的设置文件&#xa;&#xa;涉及路径的操作最好都打上双引号,以避免路径中的空格导致运行失败。" />
<local:MyCheckBox Grid.Row="7" Grid.Column="1" x:Name="CheckAdvanceRunWait" Tag="VersionAdvanceRunWait" Visibility="Collapsed"
Text="等待命令执行完成后再继续启动" Margin="0,5,0,0" />
</Grid>