2.4.8
This commit is contained in:
@@ -231,7 +231,7 @@
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.RenderTransform = New ScaleTransform With {.ScaleX = LogoScale, .ScaleY = LogoScale},
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.RenderTransform = New ScaleTransform With {.ScaleX = LogoScale, .ScaleY = LogoScale},
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.SnapsToDevicePixels = True, .UseLayoutRounding = False}
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.SnapsToDevicePixels = True, .UseLayoutRounding = False}
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RenderOptions.SetBitmapScalingMode(PathLogo, BitmapScalingMode.Linear)
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RenderOptions.SetBitmapScalingMode(PathLogo, BitmapScalingMode.Linear)
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ElseIf _Logo.ToLower.EndsWith(".png") Then
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ElseIf _Logo.ToLower.EndsWith(".png") OrElse _Logo.ToLower.EndsWith(".jpg") Then
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'位图
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'位图
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Dim Bitmap = New MyBitmap(_Logo)
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Dim Bitmap = New MyBitmap(_Logo)
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PathLogo = New Canvas With {
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PathLogo = New Canvas With {
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@@ -84,12 +84,8 @@
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AniStart({
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AniStart({
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AaScaleTransform(ShapeDot, 1.3 - CType(ShapeDot.RenderTransform, ScaleTransform).ScaleX, 40,, New AniEaseOutFluent)
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AaScaleTransform(ShapeDot, 1.3 - CType(ShapeDot.RenderTransform, ScaleTransform).ScaleX, 40,, New AniEaseOutFluent)
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}, "MySlider Scale " & Uuid)
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}, "MySlider Scale " & Uuid)
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'更新 Popup
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RefreshPopup()
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If GetHintText IsNot Nothing Then
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TextHint.Text = GetHintText.DynamicInvoke(Value)
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Popup.IsOpen = True
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AniStop("MySlider KeyPopup " & Uuid)
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AniStop("MySlider KeyPopup " & Uuid)
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End If
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End Sub
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End Sub
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Public Sub DragDoing()
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Public Sub DragDoing()
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Dim Percent As Double = MathRange((Mouse.GetPosition(PanMain).X - ShapeDot.Width / 2) / (ActualWidth - ShapeDot.Width), 0, 1)
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Dim Percent As Double = MathRange((Mouse.GetPosition(PanMain).X - ShapeDot.Width / 2) / (ActualWidth - ShapeDot.Width), 0, 1)
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@@ -97,15 +93,22 @@
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If Not NewValue = Value Then
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If Not NewValue = Value Then
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Value = NewValue
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Value = NewValue
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End If
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End If
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'更新 Popup
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RefreshPopup()
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If GetHintText IsNot Nothing Then TextHint.Text = GetHintText.DynamicInvoke(NewValue)
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End Sub
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End Sub
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Public Sub DragStop()
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Public Sub DragStop()
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RefreshColor()
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RefreshColor()
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AniStart({
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AniStart({
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AaScaleTransform(ShapeDot, 1 - CType(ShapeDot.RenderTransform, ScaleTransform).ScaleX, 200,, New AniEaseOutFluent)
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AaScaleTransform(ShapeDot, 1 - CType(ShapeDot.RenderTransform, ScaleTransform).ScaleX, 200,, New AniEaseOutFluent)
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}, "MySlider Scale " & Uuid)
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}, "MySlider Scale " & Uuid)
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If GetHintText IsNot Nothing Then Popup.IsOpen = False
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Popup.IsOpen = False
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End Sub
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Public Sub RefreshPopup()
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If GetHintText Is Nothing Then Exit Sub
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Popup.IsOpen = True
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TextHint.Text = GetHintText.DynamicInvoke(Value)
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Dim typeface As New Typeface(TextHint.FontFamily, TextHint.FontStyle, TextHint.FontWeight, TextHint.FontStretch)
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Dim formattedText As New FormattedText(TextHint.Text, Thread.CurrentThread.CurrentCulture, TextHint.FlowDirection, typeface, TextHint.FontSize, TextHint.Foreground, DPI)
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TextHint.Width = formattedText.Width '使用手动测量的宽度修复 #1057
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End Sub
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End Sub
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'指向动画
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'指向动画
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@@ -179,8 +182,7 @@
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End If
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End If
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'更新 Popup
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'更新 Popup
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If GetHintText IsNot Nothing Then
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If GetHintText IsNot Nothing Then
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TextHint.Text = GetHintText.DynamicInvoke(Value)
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RefreshPopup()
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Popup.IsOpen = True
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AniStop("MySlider KeyPopup " & Uuid)
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AniStop("MySlider KeyPopup " & Uuid)
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AniStart(AaCode(Sub() Popup.IsOpen = False, 700 * AniSpeed), "MySlider KeyPopup " & Uuid)
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AniStart(AaCode(Sub() Popup.IsOpen = False, 700 * AniSpeed), "MySlider KeyPopup " & Uuid)
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End If
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End If
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@@ -10,6 +10,10 @@ Public Class FormMain
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Dim FeatureList As New List(Of KeyValuePair(Of Integer, String))
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Dim FeatureList As New List(Of KeyValuePair(Of Integer, String))
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'统计更新日志条目
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'统计更新日志条目
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#If BETA Then
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#If BETA Then
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If LastVersion < 279 Then 'Release 2.4.8
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FeatureCount += 1
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BugCount += 10
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End If
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If LastVersion < 276 Then 'Release 2.4.7
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If LastVersion < 276 Then 'Release 2.4.7
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FeatureList.Add(New KeyValuePair(Of Integer, String)(4, "增加 在游戏启动前执行命令 设置"))
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FeatureList.Add(New KeyValuePair(Of Integer, String)(4, "增加 在游戏启动前执行命令 设置"))
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FeatureList.Add(New KeyValuePair(Of Integer, String)(3, "在百宝箱添加了清理 MC 日志、崩溃报告的按钮"))
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FeatureList.Add(New KeyValuePair(Of Integer, String)(3, "在百宝箱添加了清理 MC 日志、崩溃报告的按钮"))
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@@ -117,6 +121,14 @@ Public Class FormMain
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'3:BUG+ IMP* FEAT-
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'3:BUG+ IMP* FEAT-
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'2:BUG* IMP-
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'2:BUG* IMP-
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'1:BUG-
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'1:BUG-
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If LastVersion < 280 Then 'Snapshot 2.4.8
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FeatureCount += 1
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BugCount += 10
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End If
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If LastVersion < 278 Then 'Snapshot 2.4.7
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If LastVersion = 277 Then FeatureList.Add(New KeyValuePair(Of Integer, String)(1, "修复设置背景音乐可能导致无法启动 PCL 的 Bug"))
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BugCount += 2
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End If
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If LastVersion < 278 Then 'Snapshot 2.4.7
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If LastVersion < 278 Then 'Snapshot 2.4.7
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If LastVersion = 277 Then FeatureList.Add(New KeyValuePair(Of Integer, String)(1, "修复设置背景音乐可能导致无法启动 PCL 的 Bug"))
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If LastVersion = 277 Then FeatureList.Add(New KeyValuePair(Of Integer, String)(1, "修复设置背景音乐可能导致无法启动 PCL 的 Bug"))
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BugCount += 2
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BugCount += 2
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@@ -797,7 +809,8 @@ Reopen:
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If FilePathList.Count > 1 Then
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If FilePathList.Count > 1 Then
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'必须要求全部为 jar 文件
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'必须要求全部为 jar 文件
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For Each File In FilePathList
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For Each File In FilePathList
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If File.Split(".").Last.ToLower <> "jar" Then
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Dim Extension As String = File.Split(".").Last.ToLower
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If Not {"jar", "litemod", "disabled"}.Contains(Extension) Then
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Hint("一次请只拖入一个文件!", HintType.Critical)
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Hint("一次请只拖入一个文件!", HintType.Critical)
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Exit Sub
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Exit Sub
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End If
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End If
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@@ -809,7 +822,7 @@ Reopen:
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RunInNewThread(Sub()
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RunInNewThread(Sub()
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Dim Extension As String = FilePath.Split(".").Last.ToLower
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Dim Extension As String = FilePath.Split(".").Last.ToLower
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'Mod 安装
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'Mod 安装
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If {"jar", "litemod"}.Contains(Extension) Then
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If {"jar", "litemod", "disabled"}.Contains(Extension) Then
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Log("[System] 文件为 jar/litemod 格式,尝试作为 Mod 安装")
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Log("[System] 文件为 jar/litemod 格式,尝试作为 Mod 安装")
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'获取并检查目标版本
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'获取并检查目标版本
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Dim TargetVersion As McVersion = McVersionCurrent
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Dim TargetVersion As McVersion = McVersionCurrent
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@@ -10,12 +10,12 @@ Public Module ModBase
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#Region "声明"
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#Region "声明"
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'下列版本信息由更新器自动修改
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'下列版本信息由更新器自动修改
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Public Const VersionBaseName As String = "2.4.7" '不含分支前缀的显示用版本名
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Public Const VersionBaseName As String = "2.4.8" '不含分支前缀的显示用版本名
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Public Const VersionStandardCode As String = "2.4.7." & VersionBranchCode '标准格式的四段式版本号
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Public Const VersionStandardCode As String = "2.4.8." & VersionBranchCode '标准格式的四段式版本号
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#If BETA Then
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#If BETA Then
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Public Const VersionCode As Integer = 276 'Release
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Public Const VersionCode As Integer = 279 'Release
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#Else
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#Else
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Public Const VersionCode As Integer = 278 'Snapshot
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Public Const VersionCode As Integer = 280 'Snapshot
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#End If
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#End If
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'自动生成的版本信息
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'自动生成的版本信息
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Public Const VersionDisplayName As String = VersionBranchName & " " & VersionBaseName
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Public Const VersionDisplayName As String = VersionBranchName & " " & VersionBaseName
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@@ -742,7 +742,7 @@ Redo:
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Case "RawOutput.log"
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Case "RawOutput.log"
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FileName = "游戏崩溃前的输出.txt"
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FileName = "游戏崩溃前的输出.txt"
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End Select
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End Select
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CopyFile(OutputFile, TempFolder & "Report\" & FileName)
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WriteFile(TempFolder & "Report\" & FileName, SecretFilter(ReadFile(OutputFile)))
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Next
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Next
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'导出报告
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'导出报告
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Compression.ZipFile.CreateFromDirectory(TempFolder & "Report\", FileAddress)
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Compression.ZipFile.CreateFromDirectory(TempFolder & "Report\", FileAddress)
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@@ -62,6 +62,7 @@ Public Module ModLaunch
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''' 记录启动日志。
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''' 记录启动日志。
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''' </summary>
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''' </summary>
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Public Sub McLaunchLog(Text As String)
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Public Sub McLaunchLog(Text As String)
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Text = SecretFilter(Text)
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RunInUi(Sub() FrmLaunchRight.LabLog.Text += vbCrLf & "[" & GetTimeNow() & "] " & Text)
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RunInUi(Sub() FrmLaunchRight.LabLog.Text += vbCrLf & "[" & GetTimeNow() & "] " & Text)
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Log("[Launch] " & Text)
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Log("[Launch] " & Text)
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End Sub
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End Sub
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@@ -1325,7 +1326,7 @@ SystemBrowser:
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Arguments += " " & If(ArgumentGame = "", Setup.Get("LaunchAdvanceGame"), ArgumentGame)
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Arguments += " " & If(ArgumentGame = "", Setup.Get("LaunchAdvanceGame"), ArgumentGame)
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'输出
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'输出
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McLaunchLog("Minecraft 启动参数:")
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McLaunchLog("Minecraft 启动参数:")
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McLaunchLog(Arguments.Replace(McLoginLoader.Output.AccessToken, McLoginLoader.Output.AccessToken.Substring(0, 22) & "[数据删除]" & McLoginLoader.Output.AccessToken.Substring(30)))
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McLaunchLog(Arguments)
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McLaunchArgument = Arguments
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McLaunchArgument = Arguments
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End Sub
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End Sub
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@@ -1930,7 +1931,7 @@ IgnoreCustomSkin:
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"""" & McLaunchJavaSelected.PathJava & """ " & McLaunchArgument & vbCrLf &
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"""" & McLaunchJavaSelected.PathJava & """ " & McLaunchArgument & vbCrLf &
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"echo 游戏已退出。" & vbCrLf &
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"echo 游戏已退出。" & vbCrLf &
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"pause"
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"pause"
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WriteFile(If(McLaunchLoader.Input.SaveBatch, Path & "PCL\LatestLaunch.bat"), CmdString,
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WriteFile(If(McLaunchLoader.Input.SaveBatch, Path & "PCL\LatestLaunch.bat"), SecretFilter(CmdString),
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Encoding:=If(Encoding.Default.Equals(Encoding.UTF8), Encoding.UTF8, Encoding.GetEncoding("GB18030")))
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Encoding:=If(Encoding.Default.Equals(Encoding.UTF8), Encoding.UTF8, Encoding.GetEncoding("GB18030")))
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If McLaunchLoader.Input.SaveBatch IsNot Nothing Then
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If McLaunchLoader.Input.SaveBatch IsNot Nothing Then
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McLaunchLog("导出启动脚本完成,强制结束启动过程")
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McLaunchLog("导出启动脚本完成,强制结束启动过程")
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@@ -2032,7 +2033,7 @@ IgnoreCustomSkin:
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McLaunchLog("")
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McLaunchLog("")
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McLaunchLog("~ 登录参数 ~")
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McLaunchLog("~ 登录参数 ~")
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McLaunchLog("玩家用户名:" & McLoginLoader.Output.Name)
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McLaunchLog("玩家用户名:" & McLoginLoader.Output.Name)
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McLaunchLog("AccessToken:" & McLoginLoader.Output.AccessToken.Substring(0, 22) & "[数据删除]" & McLoginLoader.Output.AccessToken.Substring(30))
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McLaunchLog("AccessToken:" & McLoginLoader.Output.AccessToken)
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McLaunchLog("ClientToken:" & McLoginLoader.Output.ClientToken)
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McLaunchLog("ClientToken:" & McLoginLoader.Output.ClientToken)
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McLaunchLog("UUID:" & McLoginLoader.Output.Uuid)
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McLaunchLog("UUID:" & McLoginLoader.Output.Uuid)
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McLaunchLog("登录方式:" & McLoginLoader.Output.Type)
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McLaunchLog("登录方式:" & McLoginLoader.Output.Type)
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@@ -51,6 +51,6 @@ Imports System.Runtime.InteropServices
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' 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
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' 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
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' 方法是按如下所示使用“*”
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' 方法是按如下所示使用“*”
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<Assembly: AssemblyVersion("2.4.7.0")>
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<Assembly: AssemblyVersion("2.4.8.0")>
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<Assembly: AssemblyFileVersion("2.4.7.0")>
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<Assembly: AssemblyFileVersion("2.4.8.0")>
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<Assembly: NeutralResourcesLanguage("")>
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<Assembly: NeutralResourcesLanguage("")>
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@@ -33,7 +33,7 @@
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<local:MyComboBoxItem Tag="4487" Content="FTB" Margin="15,0,0,0" ToolTip="该整合包由 FTB 官方发布" />
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<local:MyComboBoxItem Tag="4487" Content="FTB" Margin="15,0,0,0" ToolTip="该整合包由 FTB 官方发布" />
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<local:MyComboBoxItem Tag="4480" Content="基于地图" Margin="15,0,0,0" ToolTip="该整合包基于已有的 Minecraft 游戏地图运行" />
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<local:MyComboBoxItem Tag="4480" Content="基于地图" Margin="15,0,0,0" ToolTip="该整合包基于已有的 Minecraft 游戏地图运行" />
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<local:MyComboBoxItem Tag="4479" Content="硬核" />
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<local:MyComboBoxItem Tag="4479" Content="硬核" />
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<local:MyComboBoxItem Tag="4471" Content="科幻" />
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<local:MyComboBoxItem Tag="4474" Content="科幻" />
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<local:MyComboBoxItem Tag="4483" Content="战斗" />
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<local:MyComboBoxItem Tag="4483" Content="战斗" />
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<local:MyComboBoxItem Tag="4478" Content="任务" />
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<local:MyComboBoxItem Tag="4478" Content="任务" />
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<local:MyComboBoxItem Tag="4484" Content="多人" />
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<local:MyComboBoxItem Tag="4484" Content="多人" />
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@@ -202,7 +202,7 @@
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</local:MyComboBox>
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</local:MyComboBox>
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<TextBlock Grid.Row="6" VerticalAlignment="Center" HorizontalAlignment="Left" Text="启动前执行命令" Margin="0,0,25,3" />
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<TextBlock Grid.Row="6" VerticalAlignment="Center" HorizontalAlignment="Left" Text="启动前执行命令" Margin="0,0,25,3" />
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<local:MyTextBox x:Name="TextAdvanceRun" Grid.Row="6" Grid.ColumnSpan="2" Tag="VersionAdvanceRun" Grid.Column="1" HintText="" Margin="0,0,0,3"
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<local:MyTextBox x:Name="TextAdvanceRun" Grid.Row="6" Grid.ColumnSpan="2" Tag="VersionAdvanceRun" Grid.Column="1" HintText="" Margin="0,0,0,3"
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ToolTip="在 MC 启动前执行特定命令或程序,语法与 Windows 的运行窗口一致。

可以使用以下替换标记实现相对路径(路径均以 \ 结尾):
 · {path}:PCL 的 exe 文件所在的文件夹
 · {minecraft}:.minecraft 文件夹
 · {verpath}:版本文件夹(.minecraft\versions\版本名\)
 · {verindie}:开启版本隔离时等同版本文件夹,未开启时等同 .minecraft 文件夹
 · {java}:游戏运行时的 Java 文件夹

除此之外,也支持以下替换标记:
 · {user}:玩家名字
 · {login}:玩家的登录方式
 · {uuid}:玩家的 UUID
 · {name}:游戏版本名
 · {time}:当前的系统时间
 · {version}:游戏对应的原版版本号

例如:
 · "{verpath}test.exe" :运行版本文件夹下的 test.exe 程序
 · "{java}java.exe" -jar "{verpath}test.jar" :用 Java 运行版本文件夹下的 test.jar
 · notepad "{verindie}option.txt" :使用记事本打开该版本的设置文件

涉及路径的操作最好都打上双引号,以避免路径中的空格导致运行失败。" />
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ToolTip="在 MC 启动前执行特定命令或程序,语法与 Windows 的命令提示符一致。

可以使用以下替换标记实现相对路径(路径均以 \ 结尾):
 · {path}:PCL 的 exe 文件所在的文件夹
 · {minecraft}:.minecraft 文件夹
 · {verpath}:版本文件夹(.minecraft\versions\版本名\)
 · {verindie}:开启版本隔离时等同版本文件夹,未开启时等同 .minecraft 文件夹
 · {java}:游戏运行时的 Java 文件夹

除此之外,也支持以下替换标记:
 · {user}:玩家名字
 · {login}:玩家的登录方式
 · {uuid}:玩家的 UUID
 · {name}:游戏版本名
 · {time}:当前的系统时间
 · {version}:游戏对应的原版版本号

例如:
 · "{verpath}test.exe" :运行版本文件夹下的 test.exe 程序
 · "{java}java.exe" -jar "{verpath}test.jar" :用 Java 运行版本文件夹下的 test.jar
 · notepad "{verindie}option.txt" :使用记事本打开该版本的设置文件

涉及路径的操作最好都打上双引号,以避免路径中的空格导致运行失败。" />
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<local:MyCheckBox Grid.Row="7" Grid.Column="1" x:Name="CheckAdvanceRunWait" Tag="VersionAdvanceRunWait" Visibility="Collapsed"
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<local:MyCheckBox Grid.Row="7" Grid.Column="1" x:Name="CheckAdvanceRunWait" Tag="VersionAdvanceRunWait" Visibility="Collapsed"
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Text="等待命令执行完成后再继续启动" Margin="0,5,0,0" />
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Text="等待命令执行完成后再继续启动" Margin="0,5,0,0" />
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</Grid>
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</Grid>
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Reference in New Issue
Block a user