This commit is contained in:
龙腾猫跃
2025-10-24 22:39:55 +08:00
parent e5dccf3a13
commit 8d2eb85aec
46 changed files with 1435 additions and 1584 deletions
@@ -467,7 +467,7 @@ Public Module ModAnimation
''' 按照 WPF 方式旋转控件的动画。
''' </summary>
''' <param name="Obj">动画的对象。它必须已经拥有了单一的 ScaleTransform 值。</param>
''' <param name="Value">大小改变的百分比(如-0.6)。</param>
''' <param name="Value">旋转角度(度)。</param>
''' <param name="Time">动画长度(毫秒)。</param>
''' <param name="Delay">动画延迟执行的时间(毫秒)。</param>
''' <param name="Ease">插值器类型。</param>
@@ -792,44 +792,46 @@ Public Module ModAnimation
AniFPSTimer = AniLastTick
AniRunning = True '标记动画执行开始
RunInNewThread(Sub()
Try
Log("[Animation] 动画线程开始")
Do While True
'两帧之间的间隔时间
Dim DeltaTime As Long = MathClamp(GetTimeTick() - AniLastTick, 0, 100000)
If DeltaTime < 3 Then GoTo Sleeper
AniLastTick = GetTimeTick()
'记录 FPS
If ModeDebug Then
If MathClamp(AniLastTick - AniFPSTimer, 0, 100000) >= 500 Then
AniFPS = AniFPSCounter
AniFPSCounter = 0
AniFPSTimer = AniLastTick
End If
AniFPSCounter += 2
End If
'执行动画
RunInUiWait(Sub()
AniCount = 0
AniTimer(DeltaTime * AniSpeed)
'#If DEBUG Then
' FrmMain.Title = "F " & AniFPS & ", A " & AniCount & ", R " & NetManage.FileRemain
'#Else
' If ModeDebug Then FrmMain.Title = "FPS " & AniFPS & ", 动画 " & AniCount & ", 下载中 " & NetManage.FileRemain
'#End If
If RandomInteger(0, 64 * If(ModeDebug, 5, 30)) = 0 AndAlso ((AniFPS < 62 AndAlso AniFPS > 0) OrElse AniCount > 4 OrElse NetManager.FileRemain <> 0) Then
Log("[Report] FPS " & AniFPS & ", 动画 " & AniCount & ", 下载中 " & NetManager.FileRemain & "(" & GetString(NetManager.Speed) & "/s)")
End If
End Sub)
RunInNewThread(
Sub()
Try
Log("[Animation] 动画线程开始")
Do While True
'两帧之间的间隔时间
Dim DeltaTime As Long = MathClamp(GetTimeTick() - AniLastTick, 0, 100000)
If DeltaTime < 3 Then GoTo Sleeper
AniLastTick = GetTimeTick()
'记录 FPS
If ModeDebug Then
If MathClamp(AniLastTick - AniFPSTimer, 0, 100000) >= 500 Then
AniFPS = AniFPSCounter
AniFPSCounter = 0
AniFPSTimer = AniLastTick
End If
AniFPSCounter += 2
End If
'执行动画
RunInUiWait(
Sub()
AniCount = 0
AniTimer(DeltaTime * AniSpeed)
'#If DEBUG Then
' FrmMain.Title = "F " & AniFPS & ", A " & AniCount & ", R " & NetManage.FileRemain
'#Else
' If ModeDebug Then FrmMain.Title = "FPS " & AniFPS & ", 动画 " & AniCount & ", 下载中 " & NetManage.FileRemain
'#End If
If RandomInteger(0, 64 * If(ModeDebug, 5, 30)) = 0 AndAlso ((AniFPS < 62 AndAlso AniFPS > 0) OrElse AniCount > 4 OrElse NetManager.FileRemain <> 0) Then
Log("[Report] FPS " & AniFPS & ", 动画 " & AniCount & ", 下载中 " & NetManager.FileRemain & "(" & GetString(NetManager.Speed) & "/s)")
End If
End Sub)
Sleeper:
'控制 FPS
Thread.Sleep(1)
Loop
Catch ex As Exception
Log(ex, "动画帧执行失败", LogLevel.Critical)
End Try
End Sub, "Animation", ThreadPriority.AboveNormal)
'控制 FPS
Thread.Sleep(1)
Loop
Catch ex As Exception
Log(ex, "动画帧执行失败", LogLevel.Critical)
End Try
End Sub, "Animation", ThreadPriority.AboveNormal)
End Sub
''' <summary>
@@ -996,7 +998,7 @@ NextAni:
Case AniType.ScaleTransform
Dim Obj As FrameworkElement = Ani.Obj
If TypeOf Obj.RenderTransform IsNot ScaleTransform Then
Obj.RenderTransformOrigin = New Point(0.5, 0.5)
If Obj.RenderTransformOrigin = New Point(0, 0) Then Obj.RenderTransformOrigin = New Point(0.5, 0.5)
Obj.RenderTransform = New ScaleTransform(1, 1)
End If
Dim Delta As Double = MathPercent(0, Ani.Value, Ani.Ease.GetDelta(Ani.TimeFinished / Ani.TimeTotal, Ani.TimePercent))
@@ -1006,7 +1008,7 @@ NextAni:
Case AniType.RotateTransform
Dim Obj As FrameworkElement = Ani.Obj
If TypeOf Obj.RenderTransform IsNot RotateTransform Then
Obj.RenderTransformOrigin = New Point(0.5, 0.5)
If Obj.RenderTransformOrigin = New Point(0, 0) Then Obj.RenderTransformOrigin = New Point(0.5, 0.5)
Obj.RenderTransform = New RotateTransform(0)
End If
Dim Delta As Double = MathPercent(0, Ani.Value, Ani.Ease.GetDelta(Ani.TimeFinished / Ani.TimeTotal, Ani.TimePercent))