2.10.1
This commit is contained in:
@@ -7,7 +7,9 @@
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"Comp File",
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Sub(Task)
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LoadTargetFromAdditional()
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Task.Output = CompFilesGet(Project.Id, Project.FromCurseForge)
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Dim Result = CompFilesGet(Project.Id, Project.FromCurseForge)
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If Task.IsAborted Then Return
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Task.Output = Result
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End Sub)
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'初始化加载器信息
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@@ -204,7 +206,7 @@
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End If
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'增加提示
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If Pair.Key = "其他版本" Then
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NewStack.Children.Add(New MyHint With {.Text = "由于版本信息更新缓慢,可能无法识别刚更新的 MC 版本,只需等待几天即可自动恢复正常。", .IsWarn = False, .Margin = New Thickness(0, 0, 0, 7)})
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NewStack.Children.Add(New MyHint With {.Text = "由于版本信息更新缓慢,可能无法识别刚更新的 MC 版本。几天后即可正常识别。", .Theme = MyHint.Themes.Yellow, .Margin = New Thickness(5, 0, 0, 8)})
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End If
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Next
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'如果只有一张卡片,展开第一张卡片
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@@ -270,7 +272,7 @@
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Dim Validate As New ValidateFolderName(PathMcFolder & "versions")
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If Validate.Validate(PackName) <> "" Then PackName = ""
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Dim VersionName As String = MyMsgBoxInput("输入版本名称", "", PackName, New ObjectModel.Collection(Of Validate) From {Validate})
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If String.IsNullOrEmpty(VersionName) Then Exit Sub
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If String.IsNullOrEmpty(VersionName) Then Return
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'构造步骤加载器
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Dim Loaders As New List(Of LoaderBase)
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@@ -289,7 +291,7 @@
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Case LoadState.Aborted
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Hint(MyLoader.Name & "已取消!", HintType.Info)
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Case LoadState.Loading
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Exit Sub '不重新加载版本列表
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Return '不重新加载版本列表
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End Select
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McInstallFailedClearFolder(MyLoader)
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End Sub}
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@@ -319,83 +321,72 @@
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End Select
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'确认默认保存位置
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Dim DefaultFolder As String = Nothing
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Dim ResourceFolderName As String = ""
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Select Case Project.Type
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Case CompType.Mod : ResourceFolderName = "mods"
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Case CompType.ResourcePack : ResourceFolderName = "resourcepacks"
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Case CompType.Shader : ResourceFolderName = "shaderpacks"
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End Select
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Dim IsVersionSuitable As Func(Of McVersion, Boolean)
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If Project.Type = CompType.Mod Then
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'获取 Mod 所需的加载器种类
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Dim AllowForge As Boolean? = Nothing, AllowFabric As Boolean? = Nothing
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If File.ModLoaders.Any Then '从文件中获取
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AllowForge = File.ModLoaders.Contains(CompModLoaderType.Forge) OrElse File.ModLoaders.Contains(CompModLoaderType.NeoForge)
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AllowFabric = File.ModLoaders.Contains(CompModLoaderType.Fabric)
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ElseIf Project.ModLoaders.Any Then '从工程中获取
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AllowForge = Project.ModLoaders.Contains(CompModLoaderType.Forge) OrElse File.ModLoaders.Contains(CompModLoaderType.NeoForge)
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AllowFabric = Project.ModLoaders.Contains(CompModLoaderType.Fabric)
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If File.Type <> CompType.ModPack Then
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Dim SubFolder As String = Nothing
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Select Case Project.Type
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Case CompType.Mod : SubFolder = "mods\"
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Case CompType.ResourcePack : SubFolder = "resourcepacks\"
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Case CompType.Shader : SubFolder = "shaderpacks\"
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Case CompType.DataPack : SubFolder = "" '导航到版本根目录
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End Select
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Dim IsVersionSuitable As Func(Of McVersion, Boolean) = Nothing
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'获取资源所需的加载器
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Dim AllowedLoaders As New List(Of CompModLoaderType)
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If File.ModLoaders.Any Then
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AllowedLoaders = File.ModLoaders
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ElseIf Project.ModLoaders.Any Then
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AllowedLoaders = Project.ModLoaders
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End If
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If AllowForge IsNot Nothing AndAlso Not AllowForge AndAlso AllowFabric IsNot Nothing AndAlso Not AllowFabric Then
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AllowForge = Nothing : AllowFabric = Nothing
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End If
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Log("[Comp] 允许 Forge:" & If(AllowForge, "未知") & ",允许 Fabric:" & If(AllowFabric, "未知"))
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'判断某个版本是否符合 Mod 要求
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Log($"[Comp] {Desc}要求的加载器种类:" & If(AllowedLoaders.Any(), AllowedLoaders.Join(" / "), "无要求"))
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'判断某个版本是否符合资源要求
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IsVersionSuitable =
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Function(Version)
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If Not Version.IsLoaded Then Version.Load()
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If Not Version.Modable Then Return False
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If File.GameVersions.Any(Function(v) v.Contains(".")) AndAlso
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Not File.GameVersions.Any(Function(v) v.Contains(".") AndAlso v = Version.Version.McName) Then Return False
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If AllowForge Is Nothing OrElse AllowFabric Is Nothing Then Return True
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If AllowForge AndAlso (Version.Version.HasForge OrElse Version.Version.HasNeoForge) Then Return True
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If AllowFabric AndAlso Version.Version.HasFabric Then Return True
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'只对 Mod 和数据包进行版本检测
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If Project.Type = CompType.Mod OrElse Project.Type = CompType.DataPack Then
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If File.GameVersions.Any(Function(v) v.Contains(".")) AndAlso
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Not File.GameVersions.Any(Function(v) v.Contains(".") AndAlso v = Version.Version.McName) Then Return False
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End If
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'加载器
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If Not AllowedLoaders.Any() Then Return True '无要求
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If AllowedLoaders.Contains(CompModLoaderType.Forge) AndAlso Version.Version.HasForge Then Return True
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If AllowedLoaders.Contains(CompModLoaderType.Fabric) AndAlso Version.Version.HasFabric Then Return True
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If AllowedLoaders.Contains(CompModLoaderType.NeoForge) AndAlso Version.Version.HasNeoForge Then Return True
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If AllowedLoaders.Contains(CompModLoaderType.LiteLoader) AndAlso Version.Version.HasLiteLoader Then Return True
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Return False
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End Function
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ElseIf {CompType.ResourcePack, CompType.Shader}.Contains(Project.Type) Then
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'判断某个版本是否符合资源包和光影要求
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IsVersionSuitable =
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Function(Version)
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If Not Version.IsLoaded Then Version.Load()
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If File.GameVersions.Any(Function(v) v.Contains(".") AndAlso v = Version.Version.McName) Then Return True
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Return False
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End Function
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End If
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If Not String.IsNullOrWhiteSpace(ResourceFolderName) AndAlso IsVersionSuitable IsNot Nothing Then
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'获取常规资源默认下载位置
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If CachedFolder IsNot Nothing Then
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DefaultFolder = CachedFolder
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Log("[Comp] 使用上次下载时的文件夹作为默认下载位置")
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Log($"[Comp] 使用上次下载时的文件夹作为默认下载位置:{DefaultFolder}")
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ElseIf McVersionCurrent IsNot Nothing AndAlso IsVersionSuitable(McVersionCurrent) Then
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DefaultFolder = McVersionCurrent.PathIndie & $"{ResourceFolderName}\"
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DefaultFolder = $"{McVersionCurrent.PathIndie}{SubFolder}"
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Directory.CreateDirectory(DefaultFolder)
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Log($"[Comp] 使用当前版本的 {ResourceFolderName} 文件夹作为默认下载位置({McVersionCurrent.Name})")
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Log($"[Comp] 使用当前版本作为默认下载位置:{DefaultFolder}")
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Else
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'查找所有可能的版本
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Dim NeedLoad As Boolean = McVersionListLoader.State <> LoadState.Finished
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If NeedLoad Then
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Hint("正在查找适合的游戏版本……")
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LoaderFolderRun(McVersionListLoader, PathMcFolder, LoaderFolderRunType.ForceRun, MaxDepth:=1, ExtraPath:="versions\", WaitForExit:=True)
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End If
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Dim SuitableVersions As New List(Of McVersion)
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For Each Version As McVersion In McVersionList.Values.SelectMany(Function(l) l)
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If IsVersionSuitable(Version) Then SuitableVersions.Add(Version)
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Next
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If Not SuitableVersions.Any() Then
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Dim SuitableVersions = McVersionList.Values.SelectMany(Function(l) l).Where(Function(v) IsVersionSuitable(v)).
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Select(Function(v) New DirectoryInfo($"{v.PathIndie}{SubFolder}"))
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If SuitableVersions.Any Then
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Dim SelectedVersion = SuitableVersions.
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OrderByDescending(Function(Dir) If(Dir.Exists, Dir.LastWriteTimeUtc, Date.MinValue)). '先按文件夹更改时间降序
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ThenByDescending(Function(Dir) If(Dir.Exists, Dir.GetFiles().Length, -1)). '再按文件夹中的文件数量降序
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First()
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DefaultFolder = SelectedVersion.FullName
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Directory.CreateDirectory(DefaultFolder)
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Log($"[Comp] 使用适合的游戏版本作为默认下载位置:{DefaultFolder}")
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Else
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DefaultFolder = PathMcFolder
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If NeedLoad Then
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Hint("当前 MC 文件夹中没有找到适合此资源文件的版本!")
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Hint("当前 MC 文件夹中没有找到适合此资源的版本!")
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Else
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Log("[Comp] 由于当前版本不兼容,使用当前的 MC 文件夹作为默认下载位置")
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End If
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Else '选择资源数量最多的版本
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Dim SelectedVersion = SuitableVersions.OrderBy(
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Function(v)
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Dim Info As New DirectoryInfo(v.PathIndie & $"{ResourceFolderName}\")
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Return If(Info.Exists, Info.GetFiles().Length, -1)
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End Function).LastOrDefault()
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DefaultFolder = SelectedVersion.PathIndie & $"{ResourceFolderName}\"
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Directory.CreateDirectory(DefaultFolder)
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Log("[Comp] 使用适合的游戏版本作为默认下载位置(" & SelectedVersion.Name & ")")
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End If
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End If
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End If
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@@ -428,7 +419,7 @@
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If(File.Type = CompType.Mod,
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If(File.FileName.EndsWith(".litemod"), "*.litemod", "*.jar"),
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If(File.FileName.EndsWith(".mrpack"), "*.mrpack", "*.zip")), DefaultFolder)
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If Not Target.Contains("\") Then Exit Sub
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If Not Target.Contains("\") Then Return
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'构造步骤加载器
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Dim LoaderName As String = Desc & "下载:" & GetFileNameWithoutExtentionFromPath(Target) & " "
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If Target <> DefaultFolder AndAlso File.Type = CompType.Mod Then CachedFolder = GetPathFromFullPath(Target)
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