This commit is contained in:
龙腾猫跃
2025-05-31 16:53:00 +08:00
parent 03a64108d9
commit 6b0c923777
99 changed files with 2617 additions and 1719 deletions
@@ -19,7 +19,7 @@
Return LabTitle.Text
End Get
Set(value As String)
If LabTitle.Text = value Then Exit Property
If LabTitle.Text = value Then Return
LabTitle.Text = value
End Set
End Property
@@ -30,7 +30,7 @@
Return If(LabTitleRaw?.Text, "")
End Get
Set(value As String)
If LabTitleRaw.Text = value Then Exit Property
If LabTitleRaw.Text = value Then Return
LabTitleRaw.Text = value
LabTitleRaw.Visibility = If(value = "", Visibility.Collapsed, Visibility.Visible)
End Set
@@ -42,7 +42,7 @@
Return LabInfo.Text
End Get
Set(value As String)
If LabInfo.Text = value Then Exit Property
If LabInfo.Text = value Then Return
LabInfo.Text = value
End Set
End Property
@@ -88,7 +88,7 @@
Private Sub Button_MouseUp(sender As Object, e As MouseButtonEventArgs) Handles Me.PreviewMouseLeftButtonUp
If IsMouseDown Then
RaiseEvent Click(sender, e)
If e.Handled Then Exit Sub
If e.Handled Then Return
Log("[Control] 按下资源工程列表项:" & LabTitle.Text)
End If
End Sub
@@ -185,7 +185,7 @@
''' </summary>
Public Property CanInteraction As Boolean = True
Public Sub RefreshColor(sender As Object, e As EventArgs) Handles Me.MouseEnter, Me.MouseLeave, Me.MouseLeftButtonDown, Me.MouseLeftButtonUp
If Not CanInteraction Then Exit Sub
If Not CanInteraction Then Return
'判断当前颜色
Dim StateNew As String, Time As Integer
If IsMouseOver Then
@@ -200,7 +200,7 @@
StateNew = "Idle"
Time = 180
End If
If StateLast = StateNew Then Exit Sub
If StateLast = StateNew Then Return
StateLast = StateNew
'触发颜色动画
If IsLoaded AndAlso AniControlEnabled = 0 Then '防止默认属性变更触发动画
@@ -71,7 +71,7 @@
</StackPanel>
</local:MyCard>
<StackPanel x:Name="PanContent">
<local:MyHint x:Name="HintError" Text="无法连接到 Modrinth,所以目前仅显示了来自 CurseForge 的内容,结果可能不全。&#xa;请尝试使用 VPN 或加速器以改善网络。" IsWarn="True" Margin="0,0,0,15" />
<local:MyHint x:Name="HintError" HasBorder="True" Text="无法连接到 Modrinth,所以目前仅显示了来自 CurseForge 的内容,搜索结果可能不全。&#xa;请稍后重试,或使用 VPN 以改善网络环境。" Theme="Yellow" Margin="0,0,0,15" />
<local:MyCard x:Name="CardProjects" UseAnimation="False">
<StackPanel x:Name="PanProjects" Margin="12" />
</local:MyCard>
@@ -108,19 +108,11 @@ Public Class PageComp
Dim Request As New CompProjectRequest(PageType, Storage, (Page + 1) * PageSize)
Dim GameVersion As String = If(TextSearchVersion.Text = "全部 (也可自行输入)", Nothing,
If(TextSearchVersion.Text.Contains(".") OrElse TextSearchVersion.Text.Contains("w"), TextSearchVersion.Text, Nothing))
Dim ModLoader As CompModLoaderType = CompModLoaderType.Any
If PageType = CompType.Mod Then '只有 Mod 考虑加载器
ModLoader = Val(ComboSearchLoader.SelectedItem.Tag)
If GameVersion IsNot Nothing AndAlso GameVersion.Contains(".") AndAlso Val(GameVersion.Split(".")(1)) < 14 AndAlso '1.14-
ModLoader = CompModLoaderType.Forge Then '选择了 Forge
ModLoader = CompModLoaderType.Any '此时,视作没有筛选 Mod Loader(因为部分老 Mod 没有设置自己支持的加载器)
End If
End If
With Request
.SearchText = TextSearchName.Text
.GameVersion = GameVersion
.Tag = ComboSearchTag.SelectedItem.Tag
.ModLoader = ModLoader
.ModLoader = If(PageType = CompType.Mod, Val(ComboSearchLoader.SelectedItem.Tag), CompModLoaderType.Any)
.Source = CType(Val(ComboSearchSource.SelectedItem.Tag), CompSourceType)
End With
Return Request
@@ -188,7 +180,6 @@ Public Class PageComp
End Sub
'切换页码
Private Sub BtnPageFirst_Click(sender As Object, e As RoutedEventArgs) Handles BtnPageFirst.Click
ChangePage(0)
End Sub
@@ -7,7 +7,9 @@
"Comp File",
Sub(Task)
LoadTargetFromAdditional()
Task.Output = CompFilesGet(Project.Id, Project.FromCurseForge)
Dim Result = CompFilesGet(Project.Id, Project.FromCurseForge)
If Task.IsAborted Then Return
Task.Output = Result
End Sub)
'初始化加载器信息
@@ -204,7 +206,7 @@
End If
'增加提示
If Pair.Key = "其他版本" Then
NewStack.Children.Add(New MyHint With {.Text = "由于版本信息更新缓慢,可能无法识别刚更新的 MC 版本,只需等待几天即可自动恢复正常。", .IsWarn = False, .Margin = New Thickness(0, 0, 0, 7)})
NewStack.Children.Add(New MyHint With {.Text = "由于版本信息更新缓慢,可能无法识别刚更新的 MC 版本。几天后即可正常识别。", .Theme = MyHint.Themes.Yellow, .Margin = New Thickness(5, 0, 0, 8)})
End If
Next
'如果只有一张卡片,展开第一张卡片
@@ -270,7 +272,7 @@
Dim Validate As New ValidateFolderName(PathMcFolder & "versions")
If Validate.Validate(PackName) <> "" Then PackName = ""
Dim VersionName As String = MyMsgBoxInput("输入版本名称", "", PackName, New ObjectModel.Collection(Of Validate) From {Validate})
If String.IsNullOrEmpty(VersionName) Then Exit Sub
If String.IsNullOrEmpty(VersionName) Then Return
'构造步骤加载器
Dim Loaders As New List(Of LoaderBase)
@@ -289,7 +291,7 @@
Case LoadState.Aborted
Hint(MyLoader.Name & "已取消!", HintType.Info)
Case LoadState.Loading
Exit Sub '不重新加载版本列表
Return '不重新加载版本列表
End Select
McInstallFailedClearFolder(MyLoader)
End Sub}
@@ -319,83 +321,72 @@
End Select
'确认默认保存位置
Dim DefaultFolder As String = Nothing
Dim ResourceFolderName As String = ""
Select Case Project.Type
Case CompType.Mod : ResourceFolderName = "mods"
Case CompType.ResourcePack : ResourceFolderName = "resourcepacks"
Case CompType.Shader : ResourceFolderName = "shaderpacks"
End Select
Dim IsVersionSuitable As Func(Of McVersion, Boolean)
If Project.Type = CompType.Mod Then
'获取 Mod 所需的加载器种类
Dim AllowForge As Boolean? = Nothing, AllowFabric As Boolean? = Nothing
If File.ModLoaders.Any Then '从文件中获取
AllowForge = File.ModLoaders.Contains(CompModLoaderType.Forge) OrElse File.ModLoaders.Contains(CompModLoaderType.NeoForge)
AllowFabric = File.ModLoaders.Contains(CompModLoaderType.Fabric)
ElseIf Project.ModLoaders.Any Then '从工程中获取
AllowForge = Project.ModLoaders.Contains(CompModLoaderType.Forge) OrElse File.ModLoaders.Contains(CompModLoaderType.NeoForge)
AllowFabric = Project.ModLoaders.Contains(CompModLoaderType.Fabric)
If File.Type <> CompType.ModPack Then
Dim SubFolder As String = Nothing
Select Case Project.Type
Case CompType.Mod : SubFolder = "mods\"
Case CompType.ResourcePack : SubFolder = "resourcepacks\"
Case CompType.Shader : SubFolder = "shaderpacks\"
Case CompType.DataPack : SubFolder = "" '导航到版本根目录
End Select
Dim IsVersionSuitable As Func(Of McVersion, Boolean) = Nothing
'获取资源所需的加载器
Dim AllowedLoaders As New List(Of CompModLoaderType)
If File.ModLoaders.Any Then
AllowedLoaders = File.ModLoaders
ElseIf Project.ModLoaders.Any Then
AllowedLoaders = Project.ModLoaders
End If
If AllowForge IsNot Nothing AndAlso Not AllowForge AndAlso AllowFabric IsNot Nothing AndAlso Not AllowFabric Then
AllowForge = Nothing : AllowFabric = Nothing
End If
Log("[Comp] 允许 Forge:" & If(AllowForge, "未知") & ",允许 Fabric:" & If(AllowFabric, "未知"))
'判断某个版本是否符合 Mod 要求
Log($"[Comp] {Desc}要求的加载器种类:" & If(AllowedLoaders.Any(), AllowedLoaders.Join(" / "), "无要求"))
'判断某个版本是否符合资源要求
IsVersionSuitable =
Function(Version)
If Not Version.IsLoaded Then Version.Load()
If Not Version.Modable Then Return False
If File.GameVersions.Any(Function(v) v.Contains(".")) AndAlso
Not File.GameVersions.Any(Function(v) v.Contains(".") AndAlso v = Version.Version.McName) Then Return False
If AllowForge Is Nothing OrElse AllowFabric Is Nothing Then Return True
If AllowForge AndAlso (Version.Version.HasForge OrElse Version.Version.HasNeoForge) Then Return True
If AllowFabric AndAlso Version.Version.HasFabric Then Return True
'只对 Mod 和数据包进行版本检测
If Project.Type = CompType.Mod OrElse Project.Type = CompType.DataPack Then
If File.GameVersions.Any(Function(v) v.Contains(".")) AndAlso
Not File.GameVersions.Any(Function(v) v.Contains(".") AndAlso v = Version.Version.McName) Then Return False
End If
'加载器
If Not AllowedLoaders.Any() Then Return True '无要求
If AllowedLoaders.Contains(CompModLoaderType.Forge) AndAlso Version.Version.HasForge Then Return True
If AllowedLoaders.Contains(CompModLoaderType.Fabric) AndAlso Version.Version.HasFabric Then Return True
If AllowedLoaders.Contains(CompModLoaderType.NeoForge) AndAlso Version.Version.HasNeoForge Then Return True
If AllowedLoaders.Contains(CompModLoaderType.LiteLoader) AndAlso Version.Version.HasLiteLoader Then Return True
Return False
End Function
ElseIf {CompType.ResourcePack, CompType.Shader}.Contains(Project.Type) Then
'判断某个版本是否符合资源包和光影要求
IsVersionSuitable =
Function(Version)
If Not Version.IsLoaded Then Version.Load()
If File.GameVersions.Any(Function(v) v.Contains(".") AndAlso v = Version.Version.McName) Then Return True
Return False
End Function
End If
If Not String.IsNullOrWhiteSpace(ResourceFolderName) AndAlso IsVersionSuitable IsNot Nothing Then
'获取常规资源默认下载位置
If CachedFolder IsNot Nothing Then
DefaultFolder = CachedFolder
Log("[Comp] 使用上次下载时的文件夹作为默认下载位置")
Log($"[Comp] 使用上次下载时的文件夹作为默认下载位置:{DefaultFolder}")
ElseIf McVersionCurrent IsNot Nothing AndAlso IsVersionSuitable(McVersionCurrent) Then
DefaultFolder = McVersionCurrent.PathIndie & $"{ResourceFolderName}\"
DefaultFolder = $"{McVersionCurrent.PathIndie}{SubFolder}"
Directory.CreateDirectory(DefaultFolder)
Log($"[Comp] 使用当前版本的 {ResourceFolderName} 文件夹作为默认下载位置({McVersionCurrent.Name})")
Log($"[Comp] 使用当前版本作为默认下载位置:{DefaultFolder}")
Else
'查找所有可能的版本
Dim NeedLoad As Boolean = McVersionListLoader.State <> LoadState.Finished
If NeedLoad Then
Hint("正在查找适合的游戏版本……")
LoaderFolderRun(McVersionListLoader, PathMcFolder, LoaderFolderRunType.ForceRun, MaxDepth:=1, ExtraPath:="versions\", WaitForExit:=True)
End If
Dim SuitableVersions As New List(Of McVersion)
For Each Version As McVersion In McVersionList.Values.SelectMany(Function(l) l)
If IsVersionSuitable(Version) Then SuitableVersions.Add(Version)
Next
If Not SuitableVersions.Any() Then
Dim SuitableVersions = McVersionList.Values.SelectMany(Function(l) l).Where(Function(v) IsVersionSuitable(v)).
Select(Function(v) New DirectoryInfo($"{v.PathIndie}{SubFolder}"))
If SuitableVersions.Any Then
Dim SelectedVersion = SuitableVersions.
OrderByDescending(Function(Dir) If(Dir.Exists, Dir.LastWriteTimeUtc, Date.MinValue)). '先按文件夹更改时间降序
ThenByDescending(Function(Dir) If(Dir.Exists, Dir.GetFiles().Length, -1)). '再按文件夹中的文件数量降序
First()
DefaultFolder = SelectedVersion.FullName
Directory.CreateDirectory(DefaultFolder)
Log($"[Comp] 使用适合的游戏版本作为默认下载位置:{DefaultFolder}")
Else
DefaultFolder = PathMcFolder
If NeedLoad Then
Hint("当前 MC 文件夹中没有找到适合此资源文件的版本!")
Hint("当前 MC 文件夹中没有找到适合此资源的版本!")
Else
Log("[Comp] 由于当前版本不兼容,使用当前的 MC 文件夹作为默认下载位置")
End If
Else '选择资源数量最多的版本
Dim SelectedVersion = SuitableVersions.OrderBy(
Function(v)
Dim Info As New DirectoryInfo(v.PathIndie & $"{ResourceFolderName}\")
Return If(Info.Exists, Info.GetFiles().Length, -1)
End Function).LastOrDefault()
DefaultFolder = SelectedVersion.PathIndie & $"{ResourceFolderName}\"
Directory.CreateDirectory(DefaultFolder)
Log("[Comp] 使用适合的游戏版本作为默认下载位置(" & SelectedVersion.Name & ")")
End If
End If
End If
@@ -428,7 +419,7 @@
If(File.Type = CompType.Mod,
If(File.FileName.EndsWith(".litemod"), "*.litemod", "*.jar"),
If(File.FileName.EndsWith(".mrpack"), "*.mrpack", "*.zip")), DefaultFolder)
If Not Target.Contains("\") Then Exit Sub
If Not Target.Contains("\") Then Return
'构造步骤加载器
Dim LoaderName As String = Desc & "下载:" & GetFileNameWithoutExtentionFromPath(Target) & " "
If Target <> DefaultFolder AndAlso File.Type = CompType.Mod Then CachedFolder = GetPathFromFullPath(Target)
@@ -15,7 +15,6 @@
<local:MyComboBoxItem Margin="15,0,0,0" Content="卡通风" Tag="/cartoon" />
<local:MyComboBoxItem Content="特性" IsEnabled="False" />
<local:MyComboBoxItem Margin="15,0,0,0" Content="原版可用" Tag="/vanilla" ToolTip="作为资源包加载,可以直接在原版游戏里使用。" ToolTipService.HorizontalOffset="70" />
<local:MyComboBoxItem Margin="15,0,0,0" Content="彩色光照" Tag="/colored-lighting" />
<local:MyComboBoxItem Margin="15,0,0,0" Content="路径追踪" Tag="/path-tracing" />
<local:MyComboBoxItem Margin="15,0,0,0" Content="PBR" Tag="/pbr" />
@@ -26,6 +25,10 @@
<local:MyComboBoxItem Margin="15,0,0,0" Content="低" Tag="/low" />
<local:MyComboBoxItem Margin="15,0,0,0" Content="中" Tag="/medium" />
<local:MyComboBoxItem Margin="15,0,0,0" Content="高" Tag="/high" />
<local:MyComboBoxItem Content="加载器" IsEnabled="False" />
<local:MyComboBoxItem Margin="15,0,0,0" Content="原版可用s" Tag="/vanilla" ToolTip="作为资源包加载,可以直接在原版游戏里使用。" ToolTipService.HorizontalOffset="70" />
<local:MyComboBoxItem Margin="15,0,0,0" Content="Iris" Tag="/iris" />
<local:MyComboBoxItem Margin="15,0,0,0" Content="OptiFine" Tag="/optifine" />
</local:PageComp>
</local:MyPageRight>