2.10.1
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@@ -624,6 +624,26 @@ Public Module ModAnimation
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Return Ease.GetValue(t)
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End Function
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End Class
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''' <summary>
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''' 以特定速度开始的平滑结束。
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''' </summary>
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Public Class AniEaseOutFluentWithInitial
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Inherits AniEase
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Private ReadOnly alpha As Double '(初速度 / 平均速度) – 1
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''' <param name="InitialPixelPerSecond">初速度,px/s</param>
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''' <param name="TotalSecond">总时长,s</param>
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''' <param name="TotalDistance">总路程,px</param>
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Public Sub New(InitialPixelPerSecond As Double, TotalSecond As Double, TotalDistance As Double)
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Dim v0_norm As Double = InitialPixelPerSecond * TotalSecond / TotalDistance '归一化初速度
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alpha = v0_norm - 1.0
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If alpha < 0 Then alpha = 0 '初速度小于平均速度时,退化为线性
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End Sub
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Public Overrides Function GetValue(percent As Double) As Double
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Dim p As Double = MathClamp(percent, 0, 1)
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If alpha = 0 Then Return p '退化到线性
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Return (alpha + 1) * p / (1 + alpha * p)
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End Function
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End Class
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'Back / 回弹
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''' <summary>
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@@ -807,7 +827,7 @@ Sleeper:
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Thread.Sleep(1)
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Loop
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Catch ex As Exception
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Log(ex, "动画帧执行失败", LogLevel.Assert)
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Log(ex, "动画帧执行失败", LogLevel.Critical)
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End Try
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End Sub, "Animation", ThreadPriority.AboveNormal)
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End Sub
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