This commit is contained in:
龙腾猫跃
2026-04-29 05:37:25 +08:00
parent 6aedd20512
commit 67764b393d
113 changed files with 5147 additions and 5865 deletions
@@ -1,6 +1,8 @@
'动画引擎模块
'使用 Ani 作为方法或属性的开头,使用 Aa 作为单个动画对象的开头(便于自动补全)
Imports System.Windows.Media.Effects
Public Module ModAnimation
#Region "声明"
@@ -10,8 +12,8 @@ Public Module ModAnimation
''' </summary>
Public ReadOnly Property AniSpeed As Double
Get
Dim Setting = PCL.Settings.Get("SystemDebugAnim")
Return If(Setting >= 30, 200, MathClamp(Setting * 0.1 + 0.1, 0.1, 3))
Dim Setting As Integer = Settings.Get("SystemDebugAnim")
Return If(Setting >= 30, 200, (Setting * 0.1 + 0.1).Clamp(0.1, 3))
End Get
End Property
''' <summary>
@@ -582,10 +584,10 @@ Public Module ModAnimation
Public Class AniEaseLinear
Inherits AniEase
Public Overrides Function GetValue(t As Double) As Double
Return MathClamp(t, 0, 1)
Return t.Clamp(0, 1)
End Function
Public Overrides Function GetDelta(t1 As Double, t0 As Double) As Double
Return MathClamp(t1, 0, 1) - MathClamp(t0, 0, 1)
Return t1.Clamp(0, 1) - t0.Clamp(0, 1)
End Function
End Class
@@ -600,7 +602,7 @@ Public Module ModAnimation
p = Power
End Sub
Public Overrides Function GetValue(t As Double) As Double
Return MathClamp(t, 0, 1) ^ p
Return t.Clamp(0, 1) ^ p
End Function
End Class
''' <summary>
@@ -613,7 +615,7 @@ Public Module ModAnimation
p = Power
End Sub
Public Overrides Function GetValue(t As Double) As Double
Return 1 - MathClamp(1 - t, 0, 1) ^ p
Return 1 - (1 - t).Clamp(0, 1) ^ p
End Function
End Class
''' <summary>
@@ -644,7 +646,7 @@ Public Module ModAnimation
If alpha < 0 Then alpha = 0 '初速度小于平均速度时,退化为线性
End Sub
Public Overrides Function GetValue(percent As Double) As Double
Dim p As Double = MathClamp(percent, 0, 1)
Dim p As Double = percent.Clamp(0, 1)
If alpha = 0 Then Return p '退化到线性
Return (alpha + 1) * p / (1 + alpha * p)
End Function
@@ -661,7 +663,7 @@ Public Module ModAnimation
p = 3 - Power * 0.5
End Sub
Public Overrides Function GetValue(t As Double) As Double
t = MathClamp(t, 0, 1)
t = t.Clamp(0, 1)
Return t ^ p * Math.Cos(1.5 * Math.PI * (1 - t))
End Function
End Class
@@ -675,7 +677,7 @@ Public Module ModAnimation
p = 3 - Power * 0.5
End Sub
Public Overrides Function GetValue(t As Double) As Double
t = MathClamp(t, 0, 1)
t = t.Clamp(0, 1)
Return 1 - (1 - t) ^ p * Math.Cos(1.5 * Math.PI * t)
End Function
End Class
@@ -719,7 +721,7 @@ Public Module ModAnimation
p = Power + 4
End Sub
Public Overrides Function GetValue(t As Double) As Double
t = MathClamp(t, 0, 1)
t = t.Clamp(0, 1)
Return t ^ ((p - 1) * 0.25) * Math.Cos((p - 3.5) * Math.PI * (1 - t) ^ 1.5)
End Function
End Class
@@ -733,7 +735,7 @@ Public Module ModAnimation
p = Power + 4
End Sub
Public Overrides Function GetValue(t As Double) As Double
t = 1 - MathClamp(t, 0, 1)
t = 1 - t.Clamp(0, 1)
Return 1 - t ^ ((p - 1) * 0.25) * Math.Cos((p - 3.5) * Math.PI * (1 - t) ^ 1.5)
End Function
End Class
@@ -750,7 +752,15 @@ Public Module ModAnimation
Public Sub AniStart(AniGroup As IList, Optional Name As String = "", Optional RefreshTime As Boolean = False)
If RefreshTime Then AniLastTick = GetTimeMs() '避免处理动画时已经造成了极大的延迟,导致动画突然结束
'添加到正在执行的动画组
Dim NewEntry As New AniGroupEntry With {.Data = GetFullList(Of AniData)(AniGroup), .StartTick = GetTimeMs()}
Dim AllAnis = New List(Of AniData)
For Each Element In AniGroup
If TypeOf Element Is ICollection Then
AllAnis.AddRange(Element)
Else
AllAnis.Add(Element)
End If
Next
Dim NewEntry As New AniGroupEntry With {.Data = AllAnis, .StartTick = GetTimeMs()}
If Name = "" Then
Name = NewEntry.Uuid
Else
@@ -803,12 +813,12 @@ Public Module ModAnimation
Log("[Animation] 动画线程开始")
Do While True
'两帧之间的间隔时间
Dim DeltaTime As Long = MathClamp(GetTimeMs() - AniLastTick, 0, 100000)
Dim DeltaTime As Long = (GetTimeMs() - AniLastTick).Clamp(0, 100000)
If DeltaTime < 3 Then GoTo Sleeper
AniLastTick = GetTimeMs()
'记录 FPS
If ModeDebug Then
If MathClamp(AniLastTick - AniFPSTimer, 0, 100000) >= 500 Then
If (AniLastTick - AniFPSTimer).Clamp(0, 100000) >= 500 Then
AniFPS = AniFPSCounter
AniFPSCounter = 0
AniFPSTimer = AniLastTick
@@ -820,13 +830,8 @@ Public Module ModAnimation
Sub()
AniCount = 0
AniTimer(DeltaTime * AniSpeed)
'#If DEBUG Then
' FrmMain.Title = "F " & AniFPS & ", A " & AniCount & ", R " & NetManage.FileRemain
'#Else
' If ModeDebug Then FrmMain.Title = "FPS " & AniFPS & ", 动画 " & AniCount & ", 下载中 " & NetManage.FileRemain
'#End If
If RandomInteger(0, 64 * If(ModeDebug, 5, 30)) = 0 AndAlso ((AniFPS < 62 AndAlso AniFPS > 0) OrElse AniCount > 4 OrElse NetManager.FileRemain <> 0) Then
Log("[Report] FPS " & AniFPS & ", 动画 " & AniCount & ", 下载中 " & NetManager.FileRemain & "(" & GetString(NetManager.Speed) & "/s)")
Log("[Report] FPS " & AniFPS & ", 动画 " & AniCount & ", 下载中 " & NetManager.FileRemain & "(" & FormatFileSize(NetManager.Speed) & "/s)")
End If
End Sub)
Sleeper:
@@ -834,7 +839,7 @@ Sleeper:
Thread.Sleep(1)
Loop
Catch ex As Exception
Log(ex, "动画帧执行失败", LogLevel.Critical)
Log(ex, "动画帧执行失败", NotifyLevel.Critical)
End Try
End Sub, "Animation", ThreadPriority.AboveNormal)
End Sub
@@ -845,7 +850,7 @@ Sleeper:
Public Sub AniTimer(DeltaTick As Integer)
Try
If DeltaTick / AniSpeed > 100 Then Log("[Animation] 两个动画帧间隔 " & DeltaTick & " ms", LogLevel.Developer)
If DeltaTick / AniSpeed > 100 Then Log("[Animation] 两个动画帧间隔 " & DeltaTick & " ms", NotifyLevel.DevelopOnly)
Dim i As Integer = -1
'循环每个动画组
Do While i + 1 < AniGroups.Count
@@ -910,7 +915,7 @@ NextAni:
Loop
Catch ex As Exception
Log(ex, "动画刻执行失败", LogLevel.Hint)
Log(ex, "动画刻执行失败", NotifyLevel.AllUsers)
End Try
End Sub
@@ -923,15 +928,39 @@ NextAni:
Select Case Ani.TypeMain
Case AniType.Number
Dim Delta As Double = MathPercent(0, Ani.Value, Ani.Ease.GetDelta(Ani.TimeFinished / Ani.TimeTotal, Ani.TimePercent))
Dim Delta As Double = MathUtils.Lerp(0, Ani.Value, Ani.Ease.GetDelta(Ani.TimeFinished / Ani.TimeTotal, Ani.TimePercent))
If Delta <> 0 Then
Select Case Ani.TypeSub
Case AniTypeSub.X
DeltaLeft(Ani.Obj, Delta)
If TypeOf Ani.Obj Is Window Then
CType(Ani.Obj, Window).Left += Delta
Else
Select Case Ani.Obj.HorizontalAlignment
Case HorizontalAlignment.Left, HorizontalAlignment.Stretch
Ani.Obj.Margin = New Thickness(Ani.Obj.Margin.Left + Delta, Ani.Obj.Margin.Top, Ani.Obj.Margin.Right, Ani.Obj.Margin.Bottom)
Case HorizontalAlignment.Right
Ani.Obj.Margin = New Thickness(Ani.Obj.Margin.Left, Ani.Obj.Margin.Top, Ani.Obj.Margin.Right - Delta, Ani.Obj.Margin.Bottom)
End Select
End If
Case AniTypeSub.Y
DeltaTop(Ani.Obj, Delta)
If TypeOf Ani.Obj Is Window Then
CType(Ani.Obj, Window).Top += Delta
Else
Select Case Ani.Obj.VerticalAlignment
Case VerticalAlignment.Top
Ani.Obj.Margin = New Thickness(Ani.Obj.Margin.Left, Ani.Obj.Margin.Top + Delta, Ani.Obj.Margin.Right, Ani.Obj.Margin.Bottom)
Case VerticalAlignment.Bottom
Ani.Obj.Margin = New Thickness(Ani.Obj.Margin.Left, Ani.Obj.Margin.Top, Ani.Obj.Margin.Right, Ani.Obj.Margin.Bottom - Delta)
End Select
End If
Case AniTypeSub.Opacity
Ani.Obj.Opacity = MathClamp(Ani.Obj.Opacity + Delta, 0, 1)
If TypeOf Ani.Obj Is UIElement Then
Dim Obj As UIElement = Ani.Obj
Obj.Opacity = (Obj.Opacity + Delta).Clamp(0, 1)
ElseIf TypeOf Ani.Obj Is DropShadowEffect Then
Dim Obj As DropShadowEffect = Ani.Obj
Obj.Opacity = (Obj.Opacity + Delta).Clamp(0, 1)
End If
Case AniTypeSub.Width
Dim Obj As FrameworkElement = Ani.Obj
Obj.Width = Math.Max(If(Double.IsNaN(Obj.Width), Obj.ActualWidth, Obj.Width) + Delta, 0)
@@ -963,7 +992,7 @@ NextAni:
Case AniType.Color
'利用 Last 记录了余下的小数值
Dim Delta As MyColor = MathPercent(New MyColor(0, 0, 0, 0), Ani.Value, Ani.Ease.GetDelta(Ani.TimeFinished / Ani.TimeTotal, Ani.TimePercent)) + Ani.ValueLast
Dim Delta As MyColor = MyColor.Lerp(New MyColor(0, 0, 0, 0), Ani.Value, Ani.Ease.GetDelta(Ani.TimeFinished / Ani.TimeTotal, Ani.TimePercent)) + Ani.ValueLast
Dim Obj As FrameworkElement = Ani.Obj(0)
Dim Prop As DependencyProperty = Ani.Obj(1)
Dim NewColor As MyColor = New MyColor(Obj.GetValue(Prop)) + Delta
@@ -973,17 +1002,18 @@ NextAni:
Case AniType.Scale
Dim Obj As FrameworkElement = Ani.Obj
Dim Delta As Double = Ani.Ease.GetDelta(Ani.TimeFinished / Ani.TimeTotal, Ani.TimePercent)
Obj.Margin = New Thickness(Obj.Margin.Left + MathPercent(0, Ani.Value.Left, Delta), Obj.Margin.Top + MathPercent(0, Ani.Value.Top, Delta), Obj.Margin.Right + MathPercent(0, Ani.Value.Left, Delta), Obj.Margin.Bottom + MathPercent(0, Ani.Value.Top, Delta))
Obj.Width = Math.Max(Obj.Width + MathPercent(0, Ani.Value.Width, Delta), 0)
Obj.Height = Math.Max(Obj.Height + MathPercent(0, Ani.Value.Height, Delta), 0)
Obj.Margin = New Thickness(Obj.Margin.Left + MathUtils.Lerp(0, Ani.Value.Left, Delta), Obj.Margin.Top + MathUtils.Lerp(0, Ani.Value.Top, Delta), Obj.Margin.Right + MathUtils.Lerp(0, Ani.Value.Left, Delta), Obj.Margin.Bottom + MathUtils.Lerp(0, Ani.Value.Top, Delta))
Obj.Width = Math.Max(Obj.Width + MathUtils.Lerp(0, Ani.Value.Width, Delta), 0)
Obj.Height = Math.Max(Obj.Height + MathUtils.Lerp(0, Ani.Value.Height, Delta), 0)
Case AniType.TextAppear
Dim TextCount As Integer = If(Ani.Value(1), Ani.Value(0).ToString.Length, 0) +
Math.Round(Ani.Value(0).ToString.Length * If(Ani.Value(1), -1, 1) * Ani.Ease.GetDelta(Ani.TimeFinished / Ani.TimeTotal, 0))
Dim NewText As String = Mid(Ani.Value(0), 1, TextCount)
Dim Text As String = Ani.Value(0)
Dim TextCount As Integer = If(Ani.Value(1), Text.Length, 0) +
Math.Round(Text.Length * If(Ani.Value(1), -1, 1) * Ani.Ease.GetDelta(Ani.TimeFinished / Ani.TimeTotal, 0))
Dim NewText As String = Text.Substring(0, TextCount)
'添加乱码
If TextCount < Ani.Value(0).ToString.Length Then
Dim NextText As String = Mid(Ani.Value(0), TextCount + 1, 1)
If TextCount < Text.Length Then
Dim NextText As String = Text.Substring(TextCount, 1)
If Convert.ToInt32(Convert.ToChar(NextText)) >= Convert.ToInt32(Convert.ToChar(128)) Then
NewText &= Encoding.GetEncoding("GB18030").GetString({RandomInteger(16 + 160, 87 + 160), RandomInteger(1 + 160, 89 + 160)})
Else
@@ -1006,7 +1036,7 @@ NextAni:
If Obj.RenderTransformOrigin = New Point(0, 0) Then Obj.RenderTransformOrigin = New Point(0.5, 0.5)
Obj.RenderTransform = New ScaleTransform(1, 1)
End If
Dim Delta As Double = MathPercent(0, Ani.Value, Ani.Ease.GetDelta(Ani.TimeFinished / Ani.TimeTotal, Ani.TimePercent))
Dim Delta As Double = MathUtils.Lerp(0, Ani.Value, Ani.Ease.GetDelta(Ani.TimeFinished / Ani.TimeTotal, Ani.TimePercent))
CType(Obj.RenderTransform, ScaleTransform).ScaleX = Math.Max(CType(Obj.RenderTransform, ScaleTransform).ScaleX + Delta, 0)
CType(Obj.RenderTransform, ScaleTransform).ScaleY = Math.Max(CType(Obj.RenderTransform, ScaleTransform).ScaleY + Delta, 0)
@@ -1016,13 +1046,13 @@ NextAni:
If Obj.RenderTransformOrigin = New Point(0, 0) Then Obj.RenderTransformOrigin = New Point(0.5, 0.5)
Obj.RenderTransform = New RotateTransform(0)
End If
Dim Delta As Double = MathPercent(0, Ani.Value, Ani.Ease.GetDelta(Ani.TimeFinished / Ani.TimeTotal, Ani.TimePercent))
Dim Delta As Double = MathUtils.Lerp(0, Ani.Value, Ani.Ease.GetDelta(Ani.TimeFinished / Ani.TimeTotal, Ani.TimePercent))
CType(Obj.RenderTransform, RotateTransform).Angle = CType(Obj.RenderTransform, RotateTransform).Angle + Delta
End Select
Ani.TimePercent = Ani.TimeFinished / Ani.TimeTotal '修改执行百分比
Catch ex As Exception
Log(ex, "执行动画失败:" & Ani.ToString, LogLevel.Hint)
Log(ex, "执行动画失败:" & Ani.ToString, NotifyLevel.AllUsers)
End Try
Return Ani
End Function