2.6.11
This commit is contained in:
@@ -67,32 +67,35 @@ Public Class MyLoading
|
||||
''' </summary>
|
||||
Public Property TextErrorInherit As Boolean = True
|
||||
|
||||
Private Sub RefreshText() Handles Me.IsErrorChanged, Me.Loaded
|
||||
If InnerState = MyLoadingState.Error Then
|
||||
If TextErrorInherit AndAlso State.IsLoader Then
|
||||
Dim Ex As Exception = CType(State, Object).Error
|
||||
If Ex Is Nothing Then
|
||||
LabText.Text = "未知错误"
|
||||
Else
|
||||
Do While Ex.InnerException IsNot Nothing
|
||||
Ex = Ex.InnerException
|
||||
Loop
|
||||
LabText.Text = StrTrim(Ex.Message)
|
||||
If {"远程主机强迫关闭了", "远程方已关闭传输流", "未能解析此远程名称", "由于目标计算机积极拒绝",
|
||||
"操作已超时", "操作超时", "服务器超时", "连接超时"}.Any(Function(s) LabText.Text.Contains(s)) Then
|
||||
LabText.Text = "网络环境不佳,请重试或尝试使用 VPN"
|
||||
Private Sub RefreshText() Handles Me.IsErrorChanged, Me.Loaded, _State.ProgressChanged
|
||||
RunInUi(
|
||||
Sub()
|
||||
If InnerState = MyLoadingState.Error Then
|
||||
If TextErrorInherit AndAlso State.IsLoader Then
|
||||
Dim Ex As Exception = CType(State, Object).Error
|
||||
If Ex Is Nothing Then
|
||||
LabText.Text = "未知错误"
|
||||
Else
|
||||
Do While Ex.InnerException IsNot Nothing
|
||||
Ex = Ex.InnerException
|
||||
Loop
|
||||
LabText.Text = StrTrim(Ex.Message)
|
||||
If {"远程主机强迫关闭了", "远程方已关闭传输流", "未能解析此远程名称", "由于目标计算机积极拒绝",
|
||||
"操作已超时", "操作超时", "服务器超时", "连接超时"}.Any(Function(s) LabText.Text.Contains(s)) Then
|
||||
LabText.Text = "网络环境不佳,请重试或尝试使用 VPN"
|
||||
End If
|
||||
End If
|
||||
Else
|
||||
LabText.Text = TextError
|
||||
End If
|
||||
Else
|
||||
LabText.Text = TextError
|
||||
If ShowProgress AndAlso State.IsLoader Then
|
||||
LabText.Text = Text & " - " & Math.Floor(CType(State, Object).Progress * 100) & "%"
|
||||
Else
|
||||
LabText.Text = Text
|
||||
End If
|
||||
End If
|
||||
Else
|
||||
If ShowProgress AndAlso State.IsLoader Then
|
||||
LabText.Text = Text & " - " & Math.Floor(CType(State, Object).Progress * 100) & "%"
|
||||
Else
|
||||
LabText.Text = Text
|
||||
End If
|
||||
End If
|
||||
End Sub)
|
||||
End Sub
|
||||
|
||||
#End Region
|
||||
@@ -183,46 +186,7 @@ Public Class MyLoading
|
||||
If Not HasAnimation OrElse IsLooping OrElse Not InnerState = MyLoadingState.Run OrElse AniSpeed > 10 OrElse Not IsLoaded Then Exit Sub
|
||||
IsLooping = True
|
||||
ErrorAnimationWaiting = True
|
||||
If ShowProgress Then
|
||||
RefreshText()
|
||||
AniStart({
|
||||
AaRotateTransform(PathPickaxe, -20 - CType(PathPickaxe.RenderTransform, RotateTransform).Angle, 350, 250, New AniEaseInBack(AniEasePower.Weak)),
|
||||
AaCode(AddressOf RefreshText, 100), '这是为了省下一个 Timer 线程……
|
||||
AaCode(AddressOf RefreshText, 200),
|
||||
AaCode(AddressOf RefreshText, 300),
|
||||
AaCode(AddressOf RefreshText, 400),
|
||||
AaCode(AddressOf RefreshText, 500),
|
||||
AaRotateTransform(PathPickaxe, 50, 900,, New AniEaseOutFluent, True),
|
||||
AaRotateTransform(PathPickaxe, 25, 900,, New AniEaseOutElastic(AniEasePower.Weak)),
|
||||
AaCode(Sub()
|
||||
PathLeft.Opacity = 1
|
||||
PathLeft.Margin = New Thickness(7, 41, 0, 0)
|
||||
PathRight.Opacity = 1
|
||||
PathRight.Margin = New Thickness(14, 41, 0, 0)
|
||||
ErrorAnimationWaiting = False
|
||||
RefreshText()
|
||||
End Sub),
|
||||
AaCode(AddressOf RefreshText, 100),
|
||||
AaCode(AddressOf RefreshText, 200),
|
||||
AaCode(AddressOf RefreshText, 300),
|
||||
AaCode(AddressOf RefreshText, 400),
|
||||
AaCode(AddressOf RefreshText, 500),
|
||||
AaCode(AddressOf RefreshText, 600),
|
||||
AaCode(AddressOf RefreshText, 700),
|
||||
AaCode(AddressOf RefreshText, 800),
|
||||
AaOpacity(PathLeft, -1, 100, 70),
|
||||
AaX(PathLeft, -5, 180, 20, New AniEaseOutFluent),
|
||||
AaY(PathLeft, -6, 180, 20, New AniEaseOutFluent),
|
||||
AaOpacity(PathRight, -1, 100, 70),
|
||||
AaX(PathRight, 5, 180, 20, New AniEaseOutFluent),
|
||||
AaY(PathRight, -6, 180, 20, New AniEaseOutFluent),
|
||||
AaCode(Sub()
|
||||
IsLooping = False
|
||||
AniLoop()
|
||||
End Sub,, True)
|
||||
}, "MyLoader Loop " & Uuid & "/" & GetUuid())
|
||||
Else
|
||||
AniStart({
|
||||
AniStart({
|
||||
AaRotateTransform(PathPickaxe, -20 - CType(PathPickaxe.RenderTransform, RotateTransform).Angle, 350, 250, New AniEaseInBack(AniEasePower.Weak)),
|
||||
AaRotateTransform(PathPickaxe, 50, 900,, New AniEaseOutFluent, True),
|
||||
AaRotateTransform(PathPickaxe, 25, 900,, New AniEaseOutElastic(AniEasePower.Weak)),
|
||||
@@ -244,6 +208,8 @@ Public Class MyLoading
|
||||
AniLoop()
|
||||
End Sub,, True)
|
||||
}, "MyLoader Loop " & Uuid & "/" & GetUuid())
|
||||
If ShowProgress Then
|
||||
|
||||
End If
|
||||
End Sub
|
||||
|
||||
@@ -294,6 +260,7 @@ Public Interface ILoadingTrigger
|
||||
ReadOnly Property IsLoader As Boolean
|
||||
Property LoadingState As MyLoadingState
|
||||
Event LoadingStateChanged(NewState As MyLoadingState, OldState As MyLoadingState)
|
||||
Event ProgressChanged(NewProgress As Double, OldProgress As Double)
|
||||
End Interface
|
||||
|
||||
Public Class MyLoadingStateSimulator
|
||||
@@ -313,4 +280,5 @@ Public Class MyLoadingStateSimulator
|
||||
Public ReadOnly Property IsLoader As Boolean = False Implements ILoadingTrigger.IsLoader
|
||||
|
||||
Public Event LoadingStateChanged(NewState As MyLoadingState, OldState As MyLoadingState) Implements ILoadingTrigger.LoadingStateChanged
|
||||
Public Event ProgressChanged(NewProgress As Double, OldProgress As Double) Implements ILoadingTrigger.ProgressChanged
|
||||
End Class
|
||||
|
||||
Reference in New Issue
Block a user