This commit is contained in:
龙腾猫跃
2023-11-27 00:49:59 +08:00
parent e2a3dd3281
commit 2c7b532188
50 changed files with 1552 additions and 782 deletions
@@ -67,32 +67,35 @@ Public Class MyLoading
''' </summary>
Public Property TextErrorInherit As Boolean = True
Private Sub RefreshText() Handles Me.IsErrorChanged, Me.Loaded
If InnerState = MyLoadingState.Error Then
If TextErrorInherit AndAlso State.IsLoader Then
Dim Ex As Exception = CType(State, Object).Error
If Ex Is Nothing Then
LabText.Text = "未知错误"
Else
Do While Ex.InnerException IsNot Nothing
Ex = Ex.InnerException
Loop
LabText.Text = StrTrim(Ex.Message)
If {"远程主机强迫关闭了", "远程方已关闭传输流", "未能解析此远程名称", "由于目标计算机积极拒绝",
"操作已超时", "操作超时", "服务器超时", "连接超时"}.Any(Function(s) LabText.Text.Contains(s)) Then
LabText.Text = "网络环境不佳,请重试或尝试使用 VPN"
Private Sub RefreshText() Handles Me.IsErrorChanged, Me.Loaded, _State.ProgressChanged
RunInUi(
Sub()
If InnerState = MyLoadingState.Error Then
If TextErrorInherit AndAlso State.IsLoader Then
Dim Ex As Exception = CType(State, Object).Error
If Ex Is Nothing Then
LabText.Text = "未知错误"
Else
Do While Ex.InnerException IsNot Nothing
Ex = Ex.InnerException
Loop
LabText.Text = StrTrim(Ex.Message)
If {"远程主机强迫关闭了", "远程方已关闭传输流", "未能解析此远程名称", "由于目标计算机积极拒绝",
"操作已超时", "操作超时", "服务器超时", "连接超时"}.Any(Function(s) LabText.Text.Contains(s)) Then
LabText.Text = "网络环境不佳,请重试或尝试使用 VPN"
End If
End If
Else
LabText.Text = TextError
End If
Else
LabText.Text = TextError
If ShowProgress AndAlso State.IsLoader Then
LabText.Text = Text & " - " & Math.Floor(CType(State, Object).Progress * 100) & "%"
Else
LabText.Text = Text
End If
End If
Else
If ShowProgress AndAlso State.IsLoader Then
LabText.Text = Text & " - " & Math.Floor(CType(State, Object).Progress * 100) & "%"
Else
LabText.Text = Text
End If
End If
End Sub)
End Sub
#End Region
@@ -183,46 +186,7 @@ Public Class MyLoading
If Not HasAnimation OrElse IsLooping OrElse Not InnerState = MyLoadingState.Run OrElse AniSpeed > 10 OrElse Not IsLoaded Then Exit Sub
IsLooping = True
ErrorAnimationWaiting = True
If ShowProgress Then
RefreshText()
AniStart({
AaRotateTransform(PathPickaxe, -20 - CType(PathPickaxe.RenderTransform, RotateTransform).Angle, 350, 250, New AniEaseInBack(AniEasePower.Weak)),
AaCode(AddressOf RefreshText, 100), '这是为了省下一个 Timer 线程……
AaCode(AddressOf RefreshText, 200),
AaCode(AddressOf RefreshText, 300),
AaCode(AddressOf RefreshText, 400),
AaCode(AddressOf RefreshText, 500),
AaRotateTransform(PathPickaxe, 50, 900,, New AniEaseOutFluent, True),
AaRotateTransform(PathPickaxe, 25, 900,, New AniEaseOutElastic(AniEasePower.Weak)),
AaCode(Sub()
PathLeft.Opacity = 1
PathLeft.Margin = New Thickness(7, 41, 0, 0)
PathRight.Opacity = 1
PathRight.Margin = New Thickness(14, 41, 0, 0)
ErrorAnimationWaiting = False
RefreshText()
End Sub),
AaCode(AddressOf RefreshText, 100),
AaCode(AddressOf RefreshText, 200),
AaCode(AddressOf RefreshText, 300),
AaCode(AddressOf RefreshText, 400),
AaCode(AddressOf RefreshText, 500),
AaCode(AddressOf RefreshText, 600),
AaCode(AddressOf RefreshText, 700),
AaCode(AddressOf RefreshText, 800),
AaOpacity(PathLeft, -1, 100, 70),
AaX(PathLeft, -5, 180, 20, New AniEaseOutFluent),
AaY(PathLeft, -6, 180, 20, New AniEaseOutFluent),
AaOpacity(PathRight, -1, 100, 70),
AaX(PathRight, 5, 180, 20, New AniEaseOutFluent),
AaY(PathRight, -6, 180, 20, New AniEaseOutFluent),
AaCode(Sub()
IsLooping = False
AniLoop()
End Sub,, True)
}, "MyLoader Loop " & Uuid & "/" & GetUuid())
Else
AniStart({
AniStart({
AaRotateTransform(PathPickaxe, -20 - CType(PathPickaxe.RenderTransform, RotateTransform).Angle, 350, 250, New AniEaseInBack(AniEasePower.Weak)),
AaRotateTransform(PathPickaxe, 50, 900,, New AniEaseOutFluent, True),
AaRotateTransform(PathPickaxe, 25, 900,, New AniEaseOutElastic(AniEasePower.Weak)),
@@ -244,6 +208,8 @@ Public Class MyLoading
AniLoop()
End Sub,, True)
}, "MyLoader Loop " & Uuid & "/" & GetUuid())
If ShowProgress Then
End If
End Sub
@@ -294,6 +260,7 @@ Public Interface ILoadingTrigger
ReadOnly Property IsLoader As Boolean
Property LoadingState As MyLoadingState
Event LoadingStateChanged(NewState As MyLoadingState, OldState As MyLoadingState)
Event ProgressChanged(NewProgress As Double, OldProgress As Double)
End Interface
Public Class MyLoadingStateSimulator
@@ -313,4 +280,5 @@ Public Class MyLoadingStateSimulator
Public ReadOnly Property IsLoader As Boolean = False Implements ILoadingTrigger.IsLoader
Public Event LoadingStateChanged(NewState As MyLoadingState, OldState As MyLoadingState) Implements ILoadingTrigger.LoadingStateChanged
Public Event ProgressChanged(NewProgress As Double, OldProgress As Double) Implements ILoadingTrigger.ProgressChanged
End Class