feat: 完善 TPA 并整理插件配置

This commit is contained in:
2026-07-31 19:07:50 +08:00
parent 2cad93de9a
commit 5c760b26c6
23 changed files with 1289 additions and 882 deletions
+206 -204
View File
@@ -1,259 +1,261 @@
# 简体中文语言文件
# 文本风格参考 HuskHomesMiniMessage、绿色成功、红色错误、灰色说明。
prefix: "&7[&6EssentialsC&7]&f&r"
prefix: ''
messages:
no-permission: "&c你没有权限执行此命令!\n&7需要权限{permission}"
player-only: "&c此命令只能由玩家执行!"
config-reloaded: "&a配置已重载。"
version: "&fEssentialsC v{version}"
paper-version: "&7当前运行于 Paper {version}"
unknown-subcommand: "&c未知子命令{command}"
help-usage: "&7使用 &f/essc help &7查看可用命令。"
module-disabled: "&c该功能模块当前已关闭,请联系管理员。"
blocks-menu-empty: "&c你当前没有可用的便捷菜单项目。"
no-permission: '<#FF3300>错误:</#FF3300> <#FF7E5E>你没有权限执行此命令.</#FF7E5E> <gray>需要权限: {permission}</gray>'
player-only: '<#FF3300>错误:</#FF3300> <#FF7E5E>此命令只能由玩家执行.</#FF7E5E>'
config-reloaded: '<#00FB9A>配置已重载.</#00FB9A>'
version: '<#00FB9A>EssentialsC v{version}</#00FB9A>'
paper-version: '<gray>当前运行于 Paper {version}</gray>'
unknown-subcommand: '<#FF3300>错误:</#FF3300> <#FF7E5E>未知子命令: {command}</#FF7E5E>'
help-usage: '<gray>使用 <white>/essc help</white> 查看可用命令.</gray>'
module-disabled: '<#FF3300>错误:</#FF3300> <#FF7E5E>该功能模块当前已关闭.</#FF7E5E>'
blocks-menu-empty: '<#FF3300>错误:</#FF3300> <#FF7E5E>你当前没有可用的便捷菜单项目.</#FF7E5E>'
hat-success: "&a你已将 {item} 戴在头上!"
hat-failed: "&c无法将该物品戴在头上!"
hat-no-item: "&c你需要手持一个物品!"
suicide-message: "&e{player} 自杀了"
fly-enabled: "&a飞行模式已开启!"
fly-disabled: "&c飞行模式已关闭!"
nightvision-enabled: "&a夜视已开启!"
nightvision-disabled: "&c夜视已关闭!"
nightvision-usage: "&c用法:/nightvision [on|off|toggle]"
glow-enabled: "&a发光已开启!"
glow-disabled: "&c发光已关闭!"
glow-usage: "&c用法:/glow [on|off|toggle]"
vanish-enabled: "&a你已进入隐身模式!"
vanish-disabled: "&c你已退出隐身模式!"
seen-usage: "&c用法:/seen <玩家>"
seen-usage-console: "&c用法:/seen <玩家>"
player-not-found: "&c未找到玩家{player}"
no-permission-others: "&c你没有权限影响其他玩家!"
hat-success: '<#00FB9A>你已将 <bold>{item}</bold> 戴在头上.</#00FB9A>'
hat-failed: '<#FF3300>错误:</#FF3300> <#FF7E5E>无法将该物品戴在头上.</#FF7E5E>'
hat-no-item: '<#FF3300>错误:</#FF3300> <#FF7E5E>你需要手持一个物品.</#FF7E5E>'
suicide-message: '<#FF7E5E>{player} 自杀了.</#FF7E5E>'
fly-enabled: '<#00FB9A>飞行模式已开启.</#00FB9A>'
fly-disabled: '<#FF7E5E>飞行模式已关闭.</#FF7E5E>'
nightvision-enabled: '<#00FB9A>夜视已开启.</#00FB9A>'
nightvision-disabled: '<#FF7E5E>夜视已关闭.</#FF7E5E>'
nightvision-usage: '<#FF3300>错误:</#FF3300> <#FF7E5E>用法: /nightvision [on|off|toggle]</#FF7E5E>'
glow-enabled: '<#00FB9A>发光已开启.</#00FB9A>'
glow-disabled: '<#FF7E5E>发光已关闭.</#FF7E5E>'
glow-usage: '<#FF3300>错误:</#FF3300> <#FF7E5E>用法: /glow [on|off|toggle]</#FF7E5E>'
vanish-enabled: '<#00FB9A>你已进入隐身模式.</#00FB9A>'
vanish-disabled: '<#FF7E5E>你已退出隐身模式.</#FF7E5E>'
seen-usage: '<#FF3300>错误:</#FF3300> <#FF7E5E>用法: /seen [玩家]</#FF7E5E>'
seen-usage-console: '<#FF3300>错误:</#FF3300> <#FF7E5E>用法: /seen [玩家]</#FF7E5E>'
player-not-found: '<#FF3300>错误:</#FF3300> <#FF7E5E>没有找到玩家 {player}.</#FF7E5E>'
no-permission-others: '<#FF3300>错误:</#FF3300> <#FF7E5E>你没有权限影响其他玩家.</#FF7E5E>'
anvil-opened: "&a已打开铁砧!"
enchantingtable-opened: "&a已打开附魔台!"
heal-self: "&a你的生命值和饥饿值已恢复"
heal-other: "&a你已治疗玩家 {player}"
heal-by-other: "&a管理员 {admin} 治疗了你!"
feed-self: "&a你的饥饿值已恢复!"
feed-other: "&a你已喂饱玩家 {player}"
feed-by-other: "&a管理员 {admin} 喂饱了你!"
repair-hand-success: "&a手中物品已修复!"
repair-all-success: "&a已修复 {count} 个物品!"
repair-not-damaged: "&c该物品没有损坏!"
repair-no-item-in-hand: "&c你手中没有物品!"
repair-no-items: "&c背包中没有可修复的物品!"
no-permission-repair-all: "&c你没有权限修复全部物品!"
anvil-opened: '<#00FB9A>已打开铁砧.</#00FB9A>'
enchantingtable-opened: '<#00FB9A>已打开附魔台.</#00FB9A>'
heal-self: '<#00FB9A>你的生命值和饥饿值已恢复.</#00FB9A>'
heal-other: '<#00FB9A>你已治疗玩家 <bold>{player}</bold>.</#00FB9A>'
heal-by-other: '<#00FB9A>管理员 <bold>{admin}</bold> 治疗了你.</#00FB9A>'
feed-self: '<#00FB9A>你的饥饿值已恢复.</#00FB9A>'
feed-other: '<#00FB9A>你已喂饱玩家 <bold>{player}</bold>.</#00FB9A>'
feed-by-other: '<#00FB9A>管理员 <bold>{admin}</bold> 喂饱了你.</#00FB9A>'
repair-hand-success: '<#00FB9A>手中物品已修复.</#00FB9A>'
repair-all-success: '<#00FB9A>已修复 <bold>{count}</bold> 个物品.</#00FB9A>'
repair-not-damaged: '<#FF3300>错误:</#FF3300> <#FF7E5E>该物品没有损坏.</#FF7E5E>'
repair-no-item-in-hand: '<#FF3300>错误:</#FF3300> <#FF7E5E>你手中没有物品.</#FF7E5E>'
repair-no-items: '<#FF3300>错误:</#FF3300> <#FF7E5E>背包中没有可修复的物品.</#FF7E5E>'
no-permission-repair-all: '<#FF3300>错误:</#FF3300> <#FF7E5E>你没有权限修复全部物品.</#FF7E5E>'
mobdrop-save-failed: "&c保存配置失败{error}"
mobdrop-toggled: "&a末影人掉落已切换为 {status}&a。"
shulkerbox-nested: "&c不能将潜影盒放入另一个潜影盒。"
shulkerbox-unstack-first: "&c请先将潜影盒拆分为单个后再快捷打开。"
jei-sync-fabric: "&6JEI-FIX&8(&bFabric&8): &e正在同步配方..."
jei-sync-neoforge: "&6JEI-FIX&8(&bNeoForge&8): &e正在同步配方..."
mobdrop-save-failed: '<#FF3300>错误:</#FF3300> <#FF7E5E>保存配置失败: {error}</#FF7E5E>'
mobdrop-toggled: '<#00FB9A>末影人掉落已切换为 {status}.</#00FB9A>'
shulkerbox-nested: '<#FF3300>错误:</#FF3300> <#FF7E5E>不能将潜影盒放入另一个潜影盒.</#FF7E5E>'
shulkerbox-unstack-first: '<#FF3300>错误:</#FF3300> <#FF7E5E>请先将潜影盒拆分为单个后再快捷打开.</#FF7E5E>'
jei-sync-fabric: '<#00FB9A>正在为 <bold>Fabric</bold> 客户端同步配方…</#00FB9A>'
jei-sync-neoforge: '<#00FB9A>正在为 <bold>NeoForge</bold> 客户端同步配方…</#00FB9A>'
help:
title: "&6========== &eEssentialsC 帮助 &6=========="
version: "&7插件版本:&f{version}"
section-blocks: "&6功能方块命令:"
section-other: "&6其他命令:"
footer: "&7每个命令都需要对应权限。"
title: '<#00FB9A><bold>EssentialsC</bold></#00FB9A> <gray>命令帮助</gray>'
version: '<gray>插件版本: <white>{version}</white></gray>'
section-blocks: '<#00FB9A>功能方块命令</#00FB9A>'
section-other: '<#00FB9A>其他命令</#00FB9A>'
footer: '<gray>每个命令都需要对应权限.</gray>'
commands:
workbench: " &f/workbench &7- 打开工作台"
anvil: " &f/anvil &7- 打开铁砧"
enchantingtable: " &f/enchantingtable &7- 打开附魔台"
cartographytable: " &f/cartographytable &7- 打开制图台"
grindstone: " &f/grindstone &7- 打开砂轮"
loom: " &f/loom &7- 打开织布机"
smithingtable: " &f/smithingtable &7- 打开锻造台"
stonecutter: " &f/stonecutter &7- 打开切石机"
enderchest: " &f/enderchest &7- 打开末影箱"
blocks: " &f/blocks &7- 打开便捷菜单"
hat: " &f/hat &7- 将手持物品戴在头上"
suicide: " &f/suicide &7- 自杀"
fly: " &f/fly &7- 切换飞行模式"
nightvision: " &f/nightvision &7- 切换夜视"
glow: " &f/glow &7- 切换发光"
heal: " &f/heal &7- 恢复生命值和饥饿值"
vanish: " &f/vanish &7- 切换隐身模式"
seen: " &f/seen &7- 查看玩家信息"
feed: " &f/feed &7- 恢复饥饿值"
repair: " &f/repair &7- 修复手中或全部物品"
tpa: " &f/tpa <玩家> &7- 请求传送到玩家身边"
tpahere: " &f/tpahere <玩家> &7- 请求玩家传送到你身边"
tpaall: " &f/tpaall &7- 向所有玩家发送传送到你身边的请求"
tpaccept: " &f/tpaccept [玩家] &7- 接受传送请求"
tpdeny: " &f/tpdeny [玩家] &7- 拒绝传送请求"
tpignore: " &f/tpignore &7- 切换是否忽略传送请求"
skin: " &f/essc skin <status|refresh> [玩家] &7- 查看或刷新皮肤桥接状态"
admin: " &f/essc admin &7- 切换管理模式"
tpsbar: " &f/tpsbar [玩家] &7- 切换 TPS 状态栏"
maintenance: " &f/maintenance <on|off|status|reload|add|remove|list> &7- 管理维护模式"
workbench: '<white>/workbench</white> <gray>- 打开工作台</gray>'
anvil: '<white>/anvil</white> <gray>- 打开铁砧</gray>'
enchantingtable: '<white>/enchantingtable</white> <gray>- 打开附魔台</gray>'
cartographytable: '<white>/cartographytable</white> <gray>- 打开制图台</gray>'
grindstone: '<white>/grindstone</white> <gray>- 打开砂轮</gray>'
loom: '<white>/loom</white> <gray>- 打开织布机</gray>'
smithingtable: '<white>/smithingtable</white> <gray>- 打开锻造台</gray>'
stonecutter: '<white>/stonecutter</white> <gray>- 打开切石机</gray>'
enderchest: '<white>/enderchest</white> <gray>- 打开末影箱</gray>'
blocks: '<white>/blocks</white> <gray>- 打开便捷菜单</gray>'
hat: '<white>/hat</white> <gray>- 将手持物品戴在头上</gray>'
suicide: '<white>/suicide</white> <gray>- 自杀</gray>'
fly: '<white>/fly</white> <gray>- 切换飞行模式</gray>'
nightvision: '<white>/nightvision</white> <gray>- 切换夜视</gray>'
glow: '<white>/glow</white> <gray>- 切换发光</gray>'
heal: '<white>/heal</white> <gray>- 恢复生命值和饥饿值</gray>'
vanish: '<white>/vanish</white> <gray>- 切换隐身模式</gray>'
seen: '<white>/seen</white> <gray>- 查看玩家信息</gray>'
feed: '<white>/feed</white> <gray>- 恢复饥饿值</gray>'
repair: '<white>/repair</white> <gray>- 修复手中或全部物品</gray>'
tpa: '<white>/tpa [玩家]</white> <gray>- 请求传送到玩家身边</gray>'
tpahere: '<white>/tpahere [玩家]</white> <gray>- 请求玩家传送到你身边</gray>'
tpaall: '<white>/tpaall</white> <gray>- 向所有玩家发送传送到你身边的请求</gray>'
tpaccept: '<white>/tpaccept [玩家]</white> <gray>- 接受传送请求</gray>'
tpdeny: '<white>/tpdeny [玩家]</white> <gray>- 拒绝传送请求</gray>'
tpignore: '<white>/tpignore</white> <gray>- 切换是否忽略传送请求</gray>'
skin: '<white>/essc skin [status|refresh] [玩家]</white> <gray>- 查看或刷新皮肤桥接状态</gray>'
admin: '<white>/essc admin</white> <gray>- 切换管理模式</gray>'
tpsbar: '<white>/tpsbar [玩家]</white> <gray>- 切换 TPS 状态栏</gray>'
maintenance: '<white>/maintenance [on|off|status|reload|add|remove|list]</white> <gray>- 管理维护模式</gray>'
tpa:
messages:
usage-tpa: "&c用法:/tpa <玩家>"
usage-tpahere: "&c用法:/tpahere <玩家>"
usage-tpaall: "&c用法:/tpaall"
usage-tpaccept: "&c用法:/tpaccept [玩家]"
usage-tpdeny: "&c用法:/tpdeny [玩家]"
self: "&c你不能向自己发送传送请求。"
sent-tpa: "&a已向 {target} 发送传送请求,{seconds} 秒后过期。"
sent-tpahere: "&a已邀请 {target} 传送到你身边,{seconds} 秒后过期。"
duplicate-request: "&e你已经向 {target} 发送过同类型传送请求,请等待对方处理。"
ignoring-requests: "&c你当前正在忽略传送请求。"
send-cooldown: "&c请等待 {seconds} 秒后再发送传送请求。"
accept-cooldown: "&c请等待 {seconds} 秒后再接受传送请求。"
received-tpa: "&e{requester} 请求传送到你身边。"
received-tpahere: "&e{requester} 邀请你传送到对方身边。"
response-hint: "&7输入 &f/tpaccept {requester} &7接受,或 &f/tpdeny {requester} &7拒绝。"
accept-button: "&a[接受]"
deny-button: "&c[拒绝]"
no-request: "&c你没有待处理的传送请求。"
accepted-target: "&a你已接受 {requester} 的传送请求。"
accepted-sender: "&a{target} 已接受你的传送请求。"
denied-target: "&c你已拒绝 {requester} 的传送请求。"
denied-sender: "&c{target} 拒绝了你的传送请求。"
expired: "&c你的待处理传送请求已过期。"
expired-sender: "&c你发给 {target} 的传送请求已过期。"
expired-target: "&c来自 {requester} 的传送请求已过期。"
player-offline: "&c无法完成传送,请求中的玩家已离线。"
already-warming-up: "&c相关玩家已有一个正在预热的传送。"
warmup-start: "&e传送将在 {seconds} 秒后开始,请不要移动或受到伤害。"
warmup-status: "&e传送倒计时:{seconds} 秒"
warmup-cancelled-move: "&c传送取消:你在预热期间移动了。"
warmup-cancelled-damage: "&c传送已取消:你在预热期间受到了伤害。"
teleport-complete: "&a传送完成。"
ignore-enabled: "&e你已开始忽略传送请求。"
ignore-disabled: "&a你已恢复接收传送请求。"
ignore-notification: "&7你当前正在忽略传送请求。"
tpaall-sent: "&a已向所有玩家发送传送请求。"
tpaall-no-targets: "&c没有可接收请求的在线玩家。"
usage-tpa: '<#FF3300>错误:</#FF3300> <#FF7E5E>用法: /tpa [玩家]</#FF7E5E>'
usage-tpahere: '<#FF3300>错误:</#FF3300> <#FF7E5E>用法: /tpahere [玩家]</#FF7E5E>'
usage-tpaall: '<#FF3300>错误:</#FF3300> <#FF7E5E>用法: /tpaall</#FF7E5E>'
usage-tpaccept: '<#FF3300>错误:</#FF3300> <#FF7E5E>用法: /tpaccept [玩家]</#FF7E5E>'
usage-tpdeny: '<#FF3300>错误:</#FF3300> <#FF7E5E>用法: /tpdeny [玩家]</#FF7E5E>'
self: '<#FF3300>错误:</#FF3300> <#FF7E5E>不能向自己发送传送请求</#FF7E5E>'
sent-tpa: '<#00FB9A>已发送传送请求,请求传送到</#00FB9A> <bold><#00FB9A>{target}</#00FB9A></bold>'
sent-tpahere: '<#00FB9A>已发送传送请求,请求</#00FB9A> <bold><#00FB9A>{target}</#00FB9A></bold> <#00FB9A>传送到你的位置</#00FB9A>'
ignoring-requests: '<#FF3300>错误:</#FF3300> <#FF7E5E>你已忽略传送请求</#FF7E5E> <#FF7E5E><click:run_command:/tpignore><hover:show_text:"<#FF7E5E>点击恢复接收传送请求</#FF7E5E>">[恢复接收]</hover></click></#FF7E5E>'
send-cooldown: '<#FF3300>错误:</#FF3300> <#FF7E5E>你需要等待 {seconds}s 才能再次进行此操作</#FF7E5E>'
accept-cooldown: '<#FF3300>错误:</#FF3300> <#FF7E5E>你需要等待 {seconds}s 才能再次进行此操作</#FF7E5E>'
received-tpa: '<bold><#00FB9A>{requester}</#00FB9A></bold> <#00FB9A>请求传送到你的位置</#00FB9A>'
received-tpahere: '<bold><#00FB9A>{requester}</#00FB9A></bold> <#00FB9A>请求传送到他的位置</#00FB9A>'
response-buttons: '<gray>选项:</gray> <#00FB9A><click:run_command:''/tpaccept {requester}''><hover:show_text:''<#00FB9A>接受传送请求\n<dark_gray>点击接受 {requester} 的请求</dark_gray></#00FB9A>''>[✔ 接受]</hover></click></#00FB9A> <#FF3300><click:run_command:''/tpdeny {requester}''><hover:show_text:''<#FF3300>拒绝传送请求\n<dark_gray>点击拒绝 {requester} 的请求</dark_gray></#FF3300>''>[❌ 拒绝]</hover></click></#FF3300>'
no-request: '<#FF3300>错误:</#FF3300> <#FF7E5E>你没有待处理的传送请求</#FF7E5E>'
invalid-request: '<#FF3300>错误:</#FF3300> <#FF7E5E>目前没有来自 {requester} 的传送请求</#FF7E5E>'
accepted-target: '<#00FB9A>已接受 {requester} 的传送请求</#00FB9A>'
accepted-sender: '<#00FB9A>{target} 接受了你的传送请求</#00FB9A>'
denied-target: '<#FF7E5E>已拒绝 {requester} 的传送请求</#FF7E5E>'
denied-sender: '<#FF7E5E>{target} 拒绝了你的传送请求</#FF7E5E>'
expired: '<#FF3300>错误:</#FF3300> <#FF7E5E>传送请求已过期</#FF7E5E>'
player-offline: '<#FF3300>错误:</#FF3300> <#FF7E5E>你待处理的传送请求目标玩家不在线</#FF7E5E>'
target-offline: '<#FF3300>错误:</#FF3300> <#FF7E5E>没有找到目标玩家</#FF7E5E>'
already-warming-up: '<#FF3300>错误:</#FF3300> <#FF7E5E>相关玩家已有一个正在预热的传送</#FF7E5E>'
warmup-start: '<#00FB9A>你将在</#00FB9A> <bold><#00FB9A>{seconds}</#00FB9A></bold> <#00FB9A>秒后被传送,请不要移动…</#00FB9A>'
warmup-status: '<#00FB9A>将在</#00FB9A> <bold><#00FB9A>{seconds}</#00FB9A></bold><#00FB9A>秒后传送…</#00FB9A>'
warmup-processing: '<#00FB9A>传送中…</#00FB9A>'
warmup-cancelled-move: '<#FF7E5E>传送取消: 你移动了!</#FF7E5E>'
warmup-cancelled-damage: '<#FF7E5E>传送取消: 你受到了伤害!</#FF7E5E>'
warmup-cancelled-actionbar: '<#FF7E5E>传送取消!</#FF7E5E>'
warmup-stand-still: '<#FF3300>错误:</#FF3300> <#FF7E5E>在传送时你不能移动!</#FF7E5E>'
teleport-complete: '<#00FB9A>传送完成!</#00FB9A>'
teleport-failed: '<#FF3300>错误:</#FF3300> <#FF7E5E>无法完成传送,请稍后重试</#FF7E5E>'
ignore-enabled: '<#00FB9A>你已</#00FB9A> <bold><#00FB9A>忽略</#00FB9A></bold> <#00FB9A>传送请求</#00FB9A>'
ignore-disabled: '<#00FB9A>你已</#00FB9A> <bold><#00FB9A>恢复接收</#00FB9A></bold> <#00FB9A>传送请求</#00FB9A>'
ignore-notification: '<gray>你当前正在忽略传送请求.</gray>'
tpaall-sent: '<#00FB9A>你已向所有玩家发送传送请求,请求他们传送到你的位置</#00FB9A>'
tpaall-no-targets: '<#FF3300>错误:</#FF3300> <#FF7E5E>当前没有其他在线玩家.</#FF7E5E>'
skin-bridge:
notifications:
detecting: "&6SKIN-FIX&8: &e正在检测皮肤来源..."
synced: "&6SKIN-FIX&8(&b{provider}&8): &a皮肤同步完成。"
not-external: "&6SKIN-FIX&8: &7未匹配外置皮肤站已保留当前皮肤。"
failed: "&6SKIN-FIX&8: &c皮肤检测或同步失败请稍后重试。"
detecting: '<#00FB9A>正在检测你的皮肤来源…</#00FB9A>'
synced: '<#00FB9A>已通过 <bold>{provider}</bold> 同步皮肤.</#00FB9A>'
not-external: '<gray>未匹配外置皮肤站,已保留当前皮肤.</gray>'
failed: '<#FF3300>错误:</#FF3300> <#FF7E5E>皮肤检测或同步失败,请稍后重试.</#FF7E5E>'
messages:
usage: "&c用法:/essc skin <status|refresh> [玩家]"
feature-disabled: "&cSkinBridge 在 config.yml 中未启用。"
dependency-missing: "&c未在 config.yml 中配置有效的 MineSkin API Key。"
no-providers: "&c没有启用有效的 SkinBridge Provider。"
status-external: "&a{player} 已识别为外置皮肤站玩家Provider&f{provider}"
status-not-external: "&7{player} 未匹配任何已配置的外置皮肤站。"
status-pending: "&e{player} 的皮肤站来源正在检测中。"
status-unknown: "&7{player} 尚未进行 SkinBridge 检测。"
refresh-queued: "&a已开始重新检测并刷新 {player} 的皮肤。"
refresh-cached: "&7{player} 正在使用有效的皮肤缓存。"
refresh-running: "&e{player} 的皮肤检测任务仍在运行。"
usage: '<#FF3300>错误:</#FF3300> <#FF7E5E>用法: /essc skin [status|refresh] [玩家]</#FF7E5E>'
feature-disabled: '<#FF3300>错误:</#FF3300> <#FF7E5E>SkinBridge 在 skin-bridge.yml 中未启用.</#FF7E5E>'
dependency-missing: '<#FF3300>错误:</#FF3300> <#FF7E5E>未在 skin-bridge.yml 中配置有效的 MineSkin API Key.</#FF7E5E>'
no-providers: '<#FF3300>错误:</#FF3300> <#FF7E5E>没有启用有效的 SkinBridge Provider.</#FF7E5E>'
status-external: '<#00FB9A>{player} 已识别为外置皮肤站玩家.</#00FB9A> <gray>Provider: <white>{provider}</white></gray>'
status-not-external: '<gray>{player} 未匹配任何已配置的外置皮肤站.</gray>'
status-pending: '<#FFC43B>{player} 的皮肤站来源正在检测中.</#FFC43B>'
status-unknown: '<gray>{player} 尚未进行 SkinBridge 检测.</gray>'
refresh-queued: '<#00FB9A>已开始重新检测并刷新 {player} 的皮肤.</#00FB9A>'
refresh-cached: '<gray>{player} 正在使用有效的皮肤缓存.</gray>'
refresh-running: '<#FFC43B>{player} 的皮肤检测任务仍在运行.</#FFC43B>'
blocks-menu:
title: "&6&lEssentialsC &8- &e&l便捷菜单"
title: '<#00FB9A><bold>便捷菜单</bold></#00FB9A>'
items:
workbench:
name: "&e工作台"
name: '<#00FB9A>工作台</#00FB9A>'
lore:
- "&7/workbench"
- "&7打开工作台"
- '<gray>/workbench</gray>'
- '<gray>打开工作台</gray>'
enderchest:
name: "&e末影箱"
name: '<#00FB9A>末影箱</#00FB9A>'
lore:
- "&7/enderchest"
- "&7打开末影箱"
- '<gray>/enderchest</gray>'
- '<gray>打开末影箱</gray>'
anvil:
name: "&e铁砧"
name: '<#00FB9A>铁砧</#00FB9A>'
lore:
- "&7/anvil"
- "&7打开铁砧"
- '<gray>/anvil</gray>'
- '<gray>打开铁砧</gray>'
grindstone:
name: "&e砂轮"
name: '<#00FB9A>砂轮</#00FB9A>'
lore:
- "&7/grindstone"
- "&7打开砂轮"
- '<gray>/grindstone</gray>'
- '<gray>打开砂轮</gray>'
smithingtable:
name: "&e锻造台"
name: '<#00FB9A>锻造台</#00FB9A>'
lore:
- "&7/smithingtable"
- "&7打开锻造台"
- '<gray>/smithingtable</gray>'
- '<gray>打开锻造台</gray>'
stonecutter:
name: "&e切石机"
name: '<#00FB9A>切石机</#00FB9A>'
lore:
- "&7/stonecutter"
- "&7打开切石机"
- '<gray>/stonecutter</gray>'
- '<gray>打开切石机</gray>'
loom:
name: "&e织布机"
name: '<#00FB9A>织布机</#00FB9A>'
lore:
- "&7/loom"
- "&7打开织布机"
- '<gray>/loom</gray>'
- '<gray>打开织布机</gray>'
cartographytable:
name: "&e制图台"
name: '<#00FB9A>制图台</#00FB9A>'
lore:
- "&7/cartographytable"
- "&7打开制图台"
- '<gray>/cartographytable</gray>'
- '<gray>打开制图台</gray>'
nightvision:
name: "&b夜视开关"
name: '<#00FB9A>夜视开关</#00FB9A>'
lore:
- "&7/nightvision"
- "&7切换夜视效果"
- '<gray>/nightvision</gray>'
- '<gray>切换夜视效果</gray>'
glow:
name: "&e发光开关"
name: '<#00FB9A>发光开关</#00FB9A>'
lore:
- "&7/glow"
- "&7切换自身发光效果"
- '<gray>/glow</gray>'
- '<gray>切换自身发光效果</gray>'
admin-mode:
actionbar: "&c&l管理模式"
actionbar: '<#FF7E5E><bold>管理模式</bold></#FF7E5E>'
messages:
enabled: "&a管理模式已开启普通背包已保存。"
disabled: "&c管理模式已关闭普通背包已恢复。"
crash-restored: "&e上一次管理模式会话已安全恢复。"
enabled: '<#00FB9A>管理模式已开启,普通背包已保存.</#00FB9A>'
disabled: '<#FF7E5E>管理模式已关闭,普通背包已恢复.</#FF7E5E>'
crash-restored: '<#FFC43B>上一次管理模式会话已安全恢复.</#FFC43B>'
tpsbar:
title-format: "&eTPS&7: {tps_1m} &8| &eMSPT&7: {mspt} &8| &ePing&7: {ping}"
title-format: '<#00FB9A>TPS</#00FB9A><gray>: {tps_1m} | </gray><#00FB9A>MSPT</#00FB9A><gray>: {mspt} | </gray><#00FB9A>Ping</#00FB9A><gray>: {ping}</gray>'
messages:
enabled-self: "&a已开启 TPSBar。"
disabled-self: "&c已关闭 TPSBar。"
enabled-other: "&a已为 {player} 开启 TPSBar。"
disabled-other: "&c已为 {player} 关闭 TPSBar。"
usage: "&c用法:/tpsbar [玩家]"
player-not-found: "&c未找到玩家{player}"
no-targets: "&c没有匹配到可切换的玩家。"
native-detected: "&7检测到服务端已内置 /tpsbar已跳过插件实现。"
plugin-enabled: "&7未检测到服务端内置 /tpsbar已启用插件实现。"
plugin-forced-but-native-exists: "&e配置要求启用插件版 TPSBar但服务端已存在原生 /tpsbar已跳过插件实现以避免冲突。"
mode-changed-reload: "&eTPSBar 模式已更新但命令注册状态需要重启服务器后才会完全生效。"
enabled-self: '<#00FB9A>已开启 TPSBar.</#00FB9A>'
disabled-self: '<#FF7E5E>已关闭 TPSBar.</#FF7E5E>'
enabled-other: '<#00FB9A>已为 {player} 开启 TPSBar.</#00FB9A>'
disabled-other: '<#FF7E5E>已为 {player} 关闭 TPSBar.</#FF7E5E>'
usage: '<#FF3300>错误:</#FF3300> <#FF7E5E>用法: /tpsbar [玩家]</#FF7E5E>'
player-not-found: '<#FF3300>错误:</#FF3300> <#FF7E5E>没有找到玩家 {player}.</#FF7E5E>'
no-targets: '<#FF3300>错误:</#FF3300> <#FF7E5E>没有匹配到可切换的玩家.</#FF7E5E>'
native-detected: '<gray>检测到服务端已内置 /tpsbar,已跳过插件实现.</gray>'
plugin-enabled: '<gray>未检测到服务端内置 /tpsbar,已启用插件实现.</gray>'
plugin-forced-but-native-exists: '<#FFC43B>配置要求启用插件版 TPSBar,但服务端已存在原生 /tpsbar,已跳过插件实现以避免冲突.</#FFC43B>'
mode-changed-reload: '<#FFC43B>TPSBar 模式已更新,但命令注册状态需要重启服务器后才会完全生效.</#FFC43B>'
mobdrops-menu:
title: "&6&l生物掉落控制"
title: '<#00FB9A><bold>生物掉落控制</bold></#00FB9A>'
status:
enabled: "&a开启"
disabled: "&c关闭"
enabled: '<#00FB9A>开启</#00FB9A>'
disabled: '<#FF7E5E>关闭</#FF7E5E>'
enderman:
name: "&d末影人掉落"
status: "&7当前状态:{status}"
toggle: "&e点击切换"
name: '<#00FB9A>末影人掉落</#00FB9A>'
status: '<gray>当前状态: {status}</gray>'
toggle: '<gray>点击切换</gray>'
maintenance:
status:
enabled: "&c开启"
disabled: "&a关闭"
enabled: '<#FF7E5E>开启</#FF7E5E>'
disabled: '<#00FB9A>关闭</#00FB9A>'
messages:
enabled: "&a维护模式已开启。"
disabled: "&c维护模式已关闭。"
reloaded: "&a维护模式配置已重载。"
status: "&7维护模式当前状态:{status} &8| &7白名单:&f{whitelist_count}"
usage: "&c用法:/maintenance <on|off|status|reload|add|remove|list>"
add-usage: "&c用法:/maintenance add <玩家|UUID>"
remove-usage: "&c用法:/maintenance remove <玩家|UUID>"
whitelist-added: "&a已将 {player} 加入维护白名单。"
whitelist-removed: "&a已将 {player} 移出维护白名单。"
whitelist-exists: "&e{player} 已在维护白名单中。"
whitelist-missing: "&c{player} 不在维护白名单中。"
whitelist-empty: "&7维护白名单为空。"
whitelist-list: "&7维护白名单{count}):&f{entries}"
login-blocked: "&e{player} 被维护模式拦截。&7UUID{uuid} &8| &7IP{address}"
enabled: '<#00FB9A>维护模式已开启.</#00FB9A>'
disabled: '<#FF7E5E>维护模式已关闭.</#FF7E5E>'
reloaded: '<#00FB9A>维护模式配置已重载.</#00FB9A>'
status: '<gray>维护模式当前状态: {status} | 白名单: <white>{whitelist_count}</white></gray>'
usage: '<#FF3300>错误:</#FF3300> <#FF7E5E>用法: /maintenance [on|off|status|reload|add|remove|list]</#FF7E5E>'
add-usage: '<#FF3300>错误:</#FF3300> <#FF7E5E>用法: /maintenance add [玩家|UUID]</#FF7E5E>'
remove-usage: '<#FF3300>错误:</#FF3300> <#FF7E5E>用法: /maintenance remove [玩家|UUID]</#FF7E5E>'
whitelist-added: '<#00FB9A>已将 {player} 加入维护白名单.</#00FB9A>'
whitelist-removed: '<#00FB9A>已将 {player} 移出维护白名单.</#00FB9A>'
whitelist-exists: '<#FFC43B>{player} 已在维护白名单中.</#FFC43B>'
whitelist-missing: '<#FF3300>错误:</#FF3300> <#FF7E5E>{player} 不在维护白名单中.</#FF7E5E>'
whitelist-empty: '<gray>维护白名单为空.</gray>'
whitelist-list: '<gray>维护白名单 ({count}): <white>{entries}</white></gray>'
login-blocked: '<#FFC43B>{player} 被维护模式拦截.</#FFC43B> <gray>UUID: {uuid} | IP: {address}</gray>'