Initial commit: EssentialsC v1.1.0
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package cn.infstar.essentialsC.commands;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.Damageable;
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import org.jetbrains.annotations.NotNull;
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public class RepairCommand extends BaseCommand {
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public RepairCommand() {
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super("essentialsc.command.repair");
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}
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@Override
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protected boolean execute(@NotNull Player player, String[] args) {
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if (args.length > 0 && args[0].equalsIgnoreCase("all")) {
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// 检查是否有修复全部的权限
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if (!player.hasPermission("essentialsc.command.repair.all")) {
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player.sendMessage(getLang().getString("messages.no-permission-repair-all"));
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return true;
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}
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int repairedCount = repairAll(player);
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if (repairedCount > 0) {
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player.sendMessage(getLang().getString("messages.repair-all-success", java.util.Map.of("count", String.valueOf(repairedCount))));
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} else {
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player.sendMessage(getLang().getString("messages.repair-no-items"));
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}
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} else {
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// 修复手中物品
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ItemStack item = player.getInventory().getItemInMainHand();
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if (item == null || item.getType().isAir()) {
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player.sendMessage(getLang().getString("messages.repair-no-item-in-hand"));
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return true;
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}
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if (repairItem(item)) {
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player.sendMessage(getLang().getString("messages.repair-hand-success"));
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} else {
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player.sendMessage(getLang().getString("messages.repair-not-damaged"));
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}
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}
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return true;
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}
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private boolean repairItem(ItemStack item) {
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if (item.getItemMeta() instanceof Damageable damageable) {
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if (damageable.hasDamage()) {
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Damageable newMeta = (Damageable) damageable.clone();
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newMeta.setDamage(0);
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item.setItemMeta((org.bukkit.inventory.meta.ItemMeta) newMeta);
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return true;
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}
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}
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return false;
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}
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private int repairAll(Player player) {
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int count = 0;
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ItemStack[] contents = player.getInventory().getContents();
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for (ItemStack item : contents) {
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if (item != null && !item.getType().isAir()) {
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if (repairItem(item)) {
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count++;
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}
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}
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}
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// 也修复盔甲栏
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ItemStack[] armor = player.getInventory().getArmorContents();
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for (ItemStack item : armor) {
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if (item != null && !item.getType().isAir()) {
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if (repairItem(item)) {
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count++;
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}
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}
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}
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player.updateInventory();
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return count;
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}
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}
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