优化批量sellItem

This commit is contained in:
xbaimiao
2024-04-07 23:07:52 +08:00
parent 43c154d58e
commit 652193fcf6
@@ -211,50 +211,40 @@ class ShopImpl(private val configuration: Configuration) : Shop() {
override fun sellItem(player: Player, shopItem: ShopItem, itemStack: ItemStack): Boolean {
val amount = itemStack.amount
if (shopItem.isLimit()) {
if (ShopPro.database.getPlayerAlreadyData(player, shopItem).sell >= shopItem.getLimitPlayer(player)) {
val alreadyPlayerData = ShopPro.database.getPlayerAlreadyData(player, shopItem)
if (alreadyPlayerData.sell >= shopItem.getLimitPlayer(player)) {
player.sendLang("sell-limit-player", shopItem.getLimitPlayer(player))
ShopPro.config.getString("the_voice_of_failure")?.let {
player.playSound(player.location, it, 100f, 1f)
}
return false
}
if (ShopPro.database.getServerAlreadyData(shopItem).sell >= shopItem.limitServer) {
val alreadyServerData = ShopPro.database.getServerAlreadyData(shopItem)
if (alreadyServerData.sell >= shopItem.limitServer) {
player.sendLang("sell-limit-server", shopItem.limitServer)
ShopPro.config.getString("the_voice_of_failure")?.let {
player.playSound(player.location, it, 100f, 1f)
}
return false
}
if (ShopPro.database.getPlayerAlreadyData(
player,
shopItem
).sell + amount > shopItem.getLimitPlayer(player)
) {
sell(
(shopItem.getLimitPlayer(player) - ShopPro.database.getPlayerAlreadyData(
player,
shopItem
).sell).toInt(),
shopItem,
player
)
if (alreadyPlayerData.sell + amount > shopItem.getLimitPlayer(player)) {
sell((shopItem.getLimitPlayer(player) - alreadyPlayerData.sell).toInt(), shopItem, player)
return false
}
if (ShopPro.database.getServerAlreadyData(shopItem).sell + amount > shopItem.limitServer) {
sell(
(shopItem.limitServer - ShopPro.database.getServerAlreadyData(shopItem).sell).toInt(),
shopItem,
player
)
if (alreadyServerData.sell + amount > shopItem.limitServer) {
sell((shopItem.limitServer - alreadyServerData.sell).toInt(), shopItem, player)
return false
}
}
if (!shopItem.equal(itemStack)) {
error("!item.equal(itemStack)")
}
shopItem.currency.giveMoney(player, shopItem.price * amount)
Bukkit.getPluginManager().callEvent(ShopProSellEvent(shopItem, amount, player))
if (shopItem.isLimit()) {
ShopPro.database.addAmount(shopItem, player, LimitData(0L, amount.toLong()))
}
Bukkit.getPluginManager().callEvent(ShopProSellEvent(shopItem, amount, player))
player.sendLang("sell-item", amount, shopItem.name, shopItem.price * amount)
ShopPro.config.getString("the_voice_of_success")?.let {
player.playSound(player.location, it, 100f, 1f)